Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidPlatformEditor/Private/AndroidTargetSettingsCustomization.cpp
Peter Sauerbrei 46a3007613 Copying //UE4/Dev-Mobile to //UE4/Dev-Main (Source: //UE4/Dev-Mobile @ 3496193)
#lockdown Nick.Penwarden
#rb none

=====================================
 MAJOR FEATURES + CHANGES
=====================================

Change 3385029 on 2017/04/07 by Chris.Babcock

	Remove unneeded BILLING permission for Android (it is added by enabling IAP)
	#jira UE-43583
	#ue4
	#android

Change 3388541 on 2017/04/11 by Will.Fissler

	Removed "MacNoEditor" and "WindowsNoEditor" as target platforms in the StrategyTV.uproject.

Change 3390026 on 2017/04/12 by Allan.Bentham

	Allow vertex texture reads on ES3.1 feature level
	#jira UE-43774

Change 3408788 on 2017/04/25 by Dmitriy.Dyomin

	Fixed: -iterativedeploy UAT option

Change 3418253 on 2017/05/02 by Allan.Bentham

	Enable ICF linker option in android tool chain.
	#jira UEMOB-167

Change 3426789 on 2017/05/05 by Jonathan.Fitzpatrick

	#jira UE-43518

	Fixed a missing cast to the proper game mode

Change 3427859 on 2017/05/08 by Dmitriy.Dyomin

	Avoid creating unnecessary FUniqueObjectGuid in foliage (prevents package dirty on actor deletion)

Change 3428842 on 2017/05/08 by Chris.Babcock

	Fix environment variable leakage in ant.bat patch (already in 4.16, didn't make the integration/merge)
	Fix Intermediate/Android/APK/src cleanup (already in 4.16, didn't make the integration/merge)
	#ue4
	#android

Change 3432096 on 2017/05/09 by Dmitriy.Dyomin

	Android LaunchOn improvements

Change 3433937 on 2017/05/10 by Chris.Babcock

	Enable XGE on non-build machine
	#ue4
	#android

Change 3434556 on 2017/05/11 by Dmitriy.Dyomin

	Added mobile separate translucency
	#jira UEMOB-146

Change 3436664 on 2017/05/12 by Dmitriy.Dyomin

	Fixed: missing translucent objects on mobile, fallout from separate translucency

Change 3437328 on 2017/05/12 by Allan.Bentham

	Add android versions of PRAGMA_DISABLE_OPTIMIZATION_ACTUAL and PRAGMA_ENABLE_OPTIMIZATION_ACTUAL

Change 3446874 on 2017/05/18 by Chris.Babcock

	Change FGenericPlatformMemoryConstants and FGenericPlatformMemoryStats to use uint64 instead of SIZE_T to handle >4GB Android devices running in ARMv7 mode
	#jira
	#ue4
	#android

Change 3448354 on 2017/05/19 by Dmitriy.Dyomin

	Added: Support sRGB texture sampling on Android ES 3.1 and Vulkan
	#jira UEMOB-190

Change 3451129 on 2017/05/21 by Dmitriy.Dyomin

	Added project option to limit gpu skinning to 2 bone per vertex (Rendering Settings -> Optimizations -> Limit GPU skinning to 2 bones influence)
	#jira UEMOB-154

Change 3451131 on 2017/05/21 by Dmitriy.Dyomin

	Fixed: NavMesh streaming - stable tile addressing

Change 3451141 on 2017/05/21 by Dmitriy.Dyomin

	Avoid drawing quads for clears on mobile

Change 3453549 on 2017/05/23 by Dmitriy.Dyomin

	Fixed wrong memreport for STAT_TextureMemoryCube, STAT_PrecomputedLightVolumeMemory, STAT_ReflectionCaptureMemory

Change 3458488 on 2017/05/25 by Dmitriy.Dyomin

	Added RenderDoc integration for Android

Change 3458589 on 2017/05/25 by Dmitriy.Dyomin

	Fixed foliage occlusion culling after world origin was rebased

Change 3462146 on 2017/05/26 by Nick.Shin

	HTML5 - merge from Release-4.16 to Dev-Mobile

	#jira none

	#rnx

Change 3462166 on 2017/05/26 by Nick.Shin

	HTML5 - fix viewport after returning from fullscreen

	PR: 113b9ea104

	#jira UE-44419  HTML5 - View does not redraw properly after returning from Fullscreen

	#rn fix viewport after returning from fullscreen

Change 3464093 on 2017/05/28 by Jack.Porter

	Fix for GenerateProjectFiles warnings

	#codereview: Nick.Shin

Change 3465335 on 2017/05/30 by Nick.Shin

	HTML5LaunchHelper.exe - current working directory "/" check

	#jira UE-45302  HTML5LaunchHelper.exe hosts the files in the current working directory on Linux

	#rnx

Change 3465499 on 2017/05/30 by Nick.Shin

	HTML5 - TaskGraph crash fix & compiler fix when STATS disabled

	#jira UE-44811  Projects crash when launching onto Firefox 64-bit

	#rnx

Change 3468295 on 2017/05/31 by Chris.Babcock

	Allow mediaplayer audio to be disable on Android
	#jira UE-45570
	#ue4
	#android

Change 3469099 on 2017/06/01 by Dmitriy.Dyomin

	Fixing mobile separate translucency after merge

Change 3470541 on 2017/06/01 by Chris.Babcock

	Fix Android.NewKeyboard behavior
	#jira UE-45612
	#ue4
	#android

Change 3470576 on 2017/06/01 by Chris.Babcock

	Blacklist DefaultBloomKernel on mobile platforms (unneeded and takes 32MB)
	#jira UE-45548
	#ue4
	#android

Change 3471583 on 2017/06/02 by Allan.Bentham

	#jira UEMOB-361
	Add experimental mobile PIE with device preview launch option.

Change 3471708 on 2017/06/02 by Allan.Bentham

	Fixes for no unity no pch CIS build.
	Add missing #includes

Change 3474619 on 2017/06/05 by Chris.Babcock

	Add support for optional Gradle build system
	#jira UEMOB-229
	#ue4
	#android

Change 3477357 on 2017/06/07 by Dmitriy.Dyomin

	Added GLES for RenderDoc capture on Android

	#contributed by Jimmy Lee (https://github.com/Oculus-VR/UnrealEngine/pull/7)

Change 3477953 on 2017/06/07 by Nick.Shin

	HTML5 memory/executable size pass

	these fixes contains:
	+ build shipping asmjs compressed files (remove serving non-compressed data file)
	+ phsyx updated emscripten toolchain cmake config override (i.e. removed EPIC_BUILD_FLAGS match)
	+ retired "/Script/BuildSettings.BuildSettings" config code
	+ added better verbose feedback to print optimization levels during packaging

	#jira UEMOB-382  HTML5 memory/executable size pass

	#rn a lot of stability fixes

Change 3479142 on 2017/06/07 by Chris.Babcock

	Update Clang version checks and handle 3.9
	#jira UE-45812
	#ue4
	#android

Change 3479416 on 2017/06/08 by Dmitriy.Dyomin

	Fixed UBT crash introduced in CL# 3477357

Change 3479425 on 2017/06/08 by Dmitriy.Dyomin

	Fixed: CustomDepth sampling outside of PP materials on Mobile
	#jira UE-44700

Change 3479600 on 2017/06/08 by Dmitriy.Dyomin

	Do "-skipdeploy" when packaging

Change 3481938 on 2017/06/09 by Dmitriy.Dyomin

	Fixed: LG G6, Samsung Galaxy S8 Letter box issue
	#jira UE-45164

Change 3482725 on 2017/06/09 by Chris.Babcock

	Fix out of bounds access to iChild
	#jira none

Change 3482735 on 2017/06/09 by Chris.Babcock

	Support for NDK14b and start of NDK15 support (Clang 5.0)
	#jira UEMOB-240
	#ue4
	#android

Change 3484209 on 2017/06/11 by Dmitriy.Dyomin

	fixed warning introduced in CL# 3481938

Change 3484256 on 2017/06/11 by Dmitriy.Dyomin

	Fixed: HighresShot with 'Use Customdepth as mask' in Feature level ES2 (Android preview rendering level) leads to Engine crash
	#jira UE-43655

	also requires content changes in CL# 3484255

Change 3484295 on 2017/06/12 by Dmitriy.Dyomin

	Fixed: Deferred Decals move with the camera in HTML5
	#jira UE-45606

Change 3484748 on 2017/06/12 by Chris.Babcock

	Add detection of Houdini (running on Intel Android CPU emulating ARM)
	#jira UE-45934
	#ue4
	#android

Change 3484766 on 2017/06/12 by Chris.Babcock

	Add missing log message for UsingHoudini
	#jira UE-45934
	#ue4
	#android

Change 3485762 on 2017/06/12 by Chris.Babcock

	Check in Gradle TPS
	#jira none
	#ue4
	#android

Change 3486596 on 2017/06/13 by Jack.Porter

	Fixed merge error

Change 3487559 on 2017/06/13 by Peter.Sauerbrei

	disable bEnableREmoteNotifications in binary builds

	#jira UE-44156

Change 3487875 on 2017/06/13 by Peter.Sauerbrei

	make it so we don't crash if the device isn't paired

	#jira UE-38247

Change 3487949 on 2017/06/13 by Peter.Sauerbrei

	fix for casing of DotNET in several locations from PR#3112 (portaloffreedom and Madh93)

	#jira UE-40396

Change 3488155 on 2017/06/13 by Peter.Sauerbrei

	fix for intermediate being lower cased when we want mixed case, keeps commandline txt file lower
	cased (original PR#2939 from kosz78, modified from that change)

	#jira UE-38737

Change 3488428 on 2017/06/13 by Chris.Babcock

	Fix permissions on gradlew on Mac and Linux
	#jira UE-46002
	#ue4
	#android

Change 3488735 on 2017/06/13 by Dmitriy.Dyomin

	Removed MDG note about crash on none-mali devices

Change 3488961 on 2017/06/14 by Dmitriy.Dyomin

	Fixed: scene capture component was applying only default ShowFlags in game

Change 3489162 on 2017/06/14 by Jack.Porter

	Removed checkbox "Deferred Rendering with Metal" on iOS.  This feature is no longer supported and will be replaced by a Metal 2-based renderer.

	#jira UE-41766

Change 3489192 on 2017/06/14 by Peter.Sauerbrei

	hide 32-bit and OpenGL options for IOS

	#jira none

Change 3489207 on 2017/06/14 by Peter.Sauerbrei

	make the MetalMRT setting hidden instead of removed

Change 3489593 on 2017/06/14 by Jack.Porter

	Removed the Android_All cook flavor as it's deprecated in favor of Android_Multi
	#jira UE-45469

Change 3491385 on 2017/06/15 by Dmitriy.Dyomin

	Fixed: SM_FireFX Particle not rendering for various Android texture compressions
	#jira UE-46083

Change 3491402 on 2017/06/15 by Dmitriy.Dyomin

	Fixed: Static + CSM shadows cause a crash
	#jira UE-46091

Change 3493586 on 2017/06/15 by Chris.Babcock

	Remove extra > in AndroidManifest
	#jira UE-46134
	#ue4
	#android

Change 3496193 on 2017/06/16 by Chris.Babcock

	Fix DeviceProfileManager setting in WEX
	#jira UE-46176
	#ue4
	#android

[CL 3496903 by Peter Sauerbrei in Main branch]
2017-06-16 20:17:59 -04:00

731 lines
31 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "AndroidTargetSettingsCustomization.h"
#include "Misc/Paths.h"
#include "Layout/Margin.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Engine/GameViewportClient.h"
#include "Widgets/SBoxPanel.h"
#include "Engine/GameEngine.h"
#include "Framework/Text/SlateHyperlinkRun.h"
#include "Widgets/Layout/SBorder.h"
#include "Widgets/Text/STextBlock.h"
#include "Widgets/Text/SRichTextBlock.h"
#include "Widgets/Layout/SBox.h"
#include "Widgets/Input/SButton.h"
#include "EditorStyleSet.h"
#include "AndroidRuntimeSettings.h"
#include "PropertyHandle.h"
#include "DetailLayoutBuilder.h"
#include "DetailWidgetRow.h"
#include "IDetailPropertyRow.h"
#include "DetailCategoryBuilder.h"
#include "SExternalImageReference.h"
#include "SHyperlinkLaunchURL.h"
#include "SPlatformSetupMessage.h"
#include "PlatformIconInfo.h"
#include "SourceControlHelpers.h"
#include "ManifestUpdateHelper.h"
#include "Framework/Notifications/NotificationManager.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Misc/EngineBuildSettings.h"
#include "InstalledPlatformInfo.h"
#define LOCTEXT_NAMESPACE "AndroidRuntimeSettings"
//////////////////////////////////////////////////////////////////////////
// FAndroidTargetSettingsCustomization
namespace FAndroidTargetSettingsCustomizationConstants
{
const FText DisabledTip = LOCTEXT("GitHubSourceRequiredToolTip", "This requires GitHub source.");
}
TSharedRef<IDetailCustomization> FAndroidTargetSettingsCustomization::MakeInstance()
{
return MakeShareable(new FAndroidTargetSettingsCustomization);
}
FAndroidTargetSettingsCustomization::FAndroidTargetSettingsCustomization()
: AndroidRelativePath(TEXT(""))
, EngineAndroidPath(FPaths::EngineDir() + TEXT("Build/Android/Java"))
, GameAndroidPath(FPaths::GameDir() + TEXT("Build/Android"))
, EngineGooglePlayAppIDPath(EngineAndroidPath / TEXT("res") / TEXT("values") / TEXT("GooglePlayAppID.xml"))
, GameGooglePlayAppIDPath(GameAndroidPath / TEXT("res") / TEXT("values") / TEXT("GooglePlayAppID.xml"))
, EngineProguardPath(EngineAndroidPath / TEXT("proguard-project.txt"))
, GameProguardPath(GameAndroidPath / TEXT("proguard-project.txt"))
, EngineProjectPropertiesPath(EngineAndroidPath / TEXT("project.properties"))
, GameProjectPropertiesPath(GameAndroidPath / TEXT("project.properties"))
{
new (IconNames) FPlatformIconInfo(TEXT("res/drawable/icon.png"), LOCTEXT("SettingsIcon", "Icon"), FText::GetEmpty(), 48, 48, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-ldpi/icon.png"), LOCTEXT("SettingsIcon_LDPI", "LDPI Icon"), FText::GetEmpty(), 36, 36, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-mdpi/icon.png"), LOCTEXT("SettingsIcon_MDPI", "MDPI Icon"), FText::GetEmpty(), 48, 48, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-hdpi/icon.png"), LOCTEXT("SettingsIcon_HDPI", "HDPI Icon"), FText::GetEmpty(), 72, 72, FPlatformIconInfo::Required);
new (IconNames) FPlatformIconInfo(TEXT("res/drawable-xhdpi/icon.png"), LOCTEXT("SettingsIcon_XHDPI", "XHDPI Icon"), FText::GetEmpty(), 96, 96, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/downloadimagev.png"), LOCTEXT("SettingsIcon_DownloadImageV", "Download Background Vertical Image"), FText::GetEmpty(), 720, 1280, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/downloadimageh.png"), LOCTEXT("SettingsIcon_DownloadImageH", "Download Background Horizontal Image"), FText::GetEmpty(), 1280, 720, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/splashscreen_portrait.png"), LOCTEXT("LaunchImage_Portrait", "Launch Portrait"), FText::GetEmpty(), 360, 640, FPlatformIconInfo::Required);
new (LaunchImageNames)FPlatformIconInfo(TEXT("res/drawable/splashscreen_landscape.png"), LOCTEXT("LaunchImage_Landscape", "Launch Landscape"), FText::GetEmpty(), 640, 360, FPlatformIconInfo::Required);
new (DaydreamAppTileImageNames) FPlatformIconInfo(TEXT("res/drawable-nodpi/vr_icon.png"), LOCTEXT("AppTile_Icon", "App Tile Icon"), FText::GetEmpty(), 512, 512, FPlatformIconInfo::Optional);
new (DaydreamAppTileImageNames) FPlatformIconInfo(TEXT("res/drawable-nodpi/vr_icon_background.png"), LOCTEXT("AppTile_Icon_Background", "App Tile Icon Background"), FText::GetEmpty(), 512, 512, FPlatformIconInfo::Optional);
}
void FAndroidTargetSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
{
SavedLayoutBuilder = &DetailLayout;
BuildAppManifestSection(DetailLayout);
BuildIconSection(DetailLayout);
BuildLaunchImageSection(DetailLayout);
BuildDaydreamAppTileImageSection(DetailLayout);
BuildGraphicsDebuggerSection(DetailLayout);
}
static void OnBrowserLinkClicked(const FSlateHyperlinkRun::FMetadata& Metadata)
{
const FString* URL = Metadata.Find(TEXT("href"));
if(URL)
{
FPlatformProcess::LaunchURL(**URL, nullptr, nullptr);
}
}
void FAndroidTargetSettingsCustomization::BuildAppManifestSection(IDetailLayoutBuilder& DetailLayout)
{
// Cache some categories
IDetailCategoryBuilder& APKPackagingCategory = DetailLayout.EditCategory(TEXT("APKPackaging"));
IDetailCategoryBuilder& BuildCategory = DetailLayout.EditCategory(TEXT("Build"));
IDetailCategoryBuilder& AdvancedBuildCategory = DetailLayout.EditCategory(TEXT("AdvancedBuild"));
AdvancedBuildCategory.InitiallyCollapsed(true);
IDetailCategoryBuilder& SigningCategory = DetailLayout.EditCategory(TEXT("DistributionSigning"));
TSharedRef<SPlatformSetupMessage> PlatformSetupMessage = SNew(SPlatformSetupMessage, GameProjectPropertiesPath)
.PlatformName(LOCTEXT("AndroidPlatformName", "Android"))
.OnSetupClicked(this, &FAndroidTargetSettingsCustomization::CopySetupFilesIntoProject);
SetupForPlatformAttribute = PlatformSetupMessage->GetReadyToGoAttribute();
APKPackagingCategory.AddCustomRow(LOCTEXT("Warning", "Warning"), false)
.WholeRowWidget
[
PlatformSetupMessage
];
APKPackagingCategory.AddCustomRow(LOCTEXT("UpgradeInfo", "Upgrade Info"), false)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.FillWidth(1.0f)
[
SNew(SRichTextBlock)
.Text(LOCTEXT("UpgradeInfoMessage", "<RichTextBlock.TextHighlight>Note to users from 4.6 or earlier</>: We now <RichTextBlock.TextHighlight>GENERATE</> an AndroidManifest.xml when building, so if you have customized your .xml file, you will need to put all of your changes into the below settings. Note that we don't touch your AndroidManifest.xml that is in your project directory.\nAdditionally, we no longer use SigningConfig.xml, the settings are now set in the Distribution Signing section."))
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
+ SRichTextBlock::HyperlinkDecorator(TEXT("browser"), FSlateHyperlinkRun::FOnClick::CreateStatic(&OnBrowserLinkClicked))
]
]
];
APKPackagingCategory.AddCustomRow(LOCTEXT("BuildFolderLabel", "Build Folder"), false)
.IsEnabled(SetupForPlatformAttribute)
.NameContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(0, 1, 0, 1))
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(LOCTEXT("BuildFolderLabel", "Build Folder"))
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.AutoWidth()
[
SNew(SButton)
.Text(LOCTEXT("OpenBuildFolderButton", "Open Build Folder"))
.ToolTipText(LOCTEXT("OpenManifestFolderButton_Tooltip", "Opens the folder containing the build files in Explorer or Finder (it's recommended you check these in to source control to share with your team)"))
.OnClicked(this, &FAndroidTargetSettingsCustomization::OpenBuildFolder)
]
];
// Signing category
SigningCategory.AddCustomRow(LOCTEXT("SigningHyperlink", "Signing Hyperlink"), false)
.WholeRowWidget
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHyperlinkLaunchURL, TEXT("http://developer.android.com/tools/publishing/app-signing.html#releasemode"))
.Text(LOCTEXT("AndroidDeveloperSigningPage", "Android Developer page on Signing for Distribution"))
.ToolTipText(LOCTEXT("AndroidDeveloperSigningPageTooltip", "Opens a page that discusses the signing using keytool"))
]
];
// Google Play category
IDetailCategoryBuilder& GooglePlayCategory = DetailLayout.EditCategory(TEXT("GooglePlayServices"));
TSharedRef<SPlatformSetupMessage> GooglePlaySetupMessage = SNew(SPlatformSetupMessage, GameGooglePlayAppIDPath)
.PlatformName(LOCTEXT("GooglePlayPlatformName", "Google Play services"))
.OnSetupClicked(this, &FAndroidTargetSettingsCustomization::CopyGooglePlayAppIDFileIntoProject);
SetupForGooglePlayAttribute = GooglePlaySetupMessage->GetReadyToGoAttribute();
GooglePlayCategory.AddCustomRow(LOCTEXT("Warning", "Warning"), false)
.WholeRowWidget
[
GooglePlaySetupMessage
];
GooglePlayCategory.AddCustomRow(LOCTEXT("AppIDHyperlink", "App ID Hyperlink"), false)
.WholeRowWidget
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHyperlinkLaunchURL, TEXT("http://developer.android.com/google/index.html"))
.Text(LOCTEXT("GooglePlayDeveloperPage", "Android Developer Page on Google Play services"))
.ToolTipText(LOCTEXT("GooglePlayDeveloperPageTooltip", "Opens a page that discusses Google Play services"))
]
];
TSharedRef<IPropertyHandle> EnabledProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, bEnableGooglePlaySupport));
GooglePlayCategory.AddProperty(EnabledProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
TSharedRef<IPropertyHandle> AppIDProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, GamesAppID));
AppIDProperty->SetOnPropertyValueChanged(FSimpleDelegate::CreateRaw(this, &FAndroidTargetSettingsCustomization::OnAppIDModified));
GooglePlayCategory.AddProperty(AppIDProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
TSharedRef<IPropertyHandle> AdMobAdUnitIDProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, AdMobAdUnitID));
AdMobAdUnitIDProperty->MarkHiddenByCustomization();
TSharedRef<IPropertyHandle> AdMobAdUnitIDsProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, AdMobAdUnitIDs));
GooglePlayCategory.AddProperty(AdMobAdUnitIDsProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
TSharedRef<IPropertyHandle> GooglePlayLicenseKeyProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, GooglePlayLicenseKey));
GooglePlayCategory.AddProperty(GooglePlayLicenseKeyProperty)
.EditCondition(SetupForGooglePlayAttribute, NULL);
#define SETUP_ANDROIDARCH_PROP(ArchFragment, PropName, Category, Tip) \
{ \
TSharedRef<IPropertyHandle> PropertyHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, PropName)); \
Category.AddProperty(PropertyHandle) \
.IsEnabled(FInstalledPlatformInfo::Get().IsValidPlatformArchitecture(TEXT("Android"), ArchFragment)) \
.ToolTip(FInstalledPlatformInfo::Get().IsValidPlatformArchitecture(TEXT("Android"), ArchFragment) ? Tip : FAndroidTargetSettingsCustomizationConstants::DisabledTip); \
}
#define SETUP_SOURCEONLY_PROP(PropName, Category, Tip) \
{ \
TSharedRef<IPropertyHandle> PropertyHandle = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, PropName)); \
Category.AddProperty(PropertyHandle) \
.IsEnabled(FEngineBuildSettings::IsSourceDistribution()) \
.ToolTip(FEngineBuildSettings::IsSourceDistribution() ? Tip : FAndroidTargetSettingsCustomizationConstants::DisabledTip); \
}
SETUP_ANDROIDARCH_PROP(TEXT("-armv7"), bBuildForArmV7, BuildCategory, LOCTEXT("BuildForArmV7ToolTip", "Enable ArmV7 CPU architecture support? (this will be used if all CPU architecture types are unchecked)"));
SETUP_ANDROIDARCH_PROP(TEXT("-arm64"), bBuildForArm64, BuildCategory, LOCTEXT("BuildForArm64ToolTip", "Enable Arm64 CPU architecture support? (use at least NDK r11c, requires Lollipop (android-21) minimum)"));
SETUP_ANDROIDARCH_PROP(TEXT("-x86"), bBuildForX86, BuildCategory, LOCTEXT("BuildForX86ToolTip", "Enable X86 CPU architecture support?"));
SETUP_ANDROIDARCH_PROP(TEXT("-x64"), bBuildForX8664, BuildCategory, LOCTEXT("BuildForX8664ToolTip", "Enable X86-64 CPU architecture support?"));
SETUP_ANDROIDARCH_PROP(TEXT("-es2"), bBuildForES2, BuildCategory, LOCTEXT("BuildForES2ToolTip", "Enable OpenGL ES2 rendering support? (this will be used if rendering types are unchecked)"));
SETUP_ANDROIDARCH_PROP(TEXT("-esdeferred"), bBuildForESDeferred, BuildCategory, LOCTEXT("BuildForESDeferredToolTip", "Enable the Deferred Shading Renderer using OpenGL ES 3.1+AEP (Android Extension Pack)? This setting is not recommended for general use and is supported only on Nvidia K1 and X1 devices."));
// @todo android fat binary: Put back in when we expose those
// SETUP_SOURCEONLY_PROP(bSplitIntoSeparateApks, BuildCategory, LOCTEXT("SplitIntoSeparateAPKsToolTip", "If checked, CPU architectures and rendering types will be split into separate .apk files"));
}
void FAndroidTargetSettingsCustomization::BuildIconSection(IDetailLayoutBuilder& DetailLayout)
{
// Icon category
IDetailCategoryBuilder& IconCategory = DetailLayout.EditCategory(TEXT("Icons"));
IconCategory.AddCustomRow(LOCTEXT("IconsHyperlink", "Icons Hyperlink"), false)
.WholeRowWidget
[
SNew(SBox)
.HAlign(HAlign_Center)
[
SNew(SHyperlinkLaunchURL, TEXT("http://developer.android.com/design/style/iconography.html"))
.Text(LOCTEXT("AndroidDeveloperIconographyPage", "Android Developer Page on Iconography"))
.ToolTipText(LOCTEXT("AndroidDeveloperIconographyPageTooltip", "Opens a page on Android Iconography"))
]
];
for (const FPlatformIconInfo& Info : IconNames)
{
const FString AutomaticImagePath = EngineAndroidPath / Info.IconPath;
const FString TargetImagePath = GameAndroidPath / Info.IconPath;
IconCategory.AddCustomRow(Info.IconName)
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Info.IconName)
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(400.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, AutomaticImagePath, TargetImagePath)
.FileDescription(Info.IconDescription)
.RequiredSize(Info.IconRequiredSize)
.MaxDisplaySize(FVector2D(FMath::Min(96, Info.IconRequiredSize.X), FMath::Min(96, Info.IconRequiredSize.Y)))
]
];
}
}
void FAndroidTargetSettingsCustomization::BuildLaunchImageSection(IDetailLayoutBuilder& DetailLayout)
{
// Add the launch images
IDetailCategoryBuilder& LaunchImageCategory = DetailLayout.EditCategory(TEXT("LaunchImages"));
LaunchImageCategory.AddCustomRow(LOCTEXT("LaunchImageInfo", "Launch Image Info"), false)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.FillWidth(1.0f)
[
SNew(SRichTextBlock)
.Text(LOCTEXT("LaunchImageInfoMessage", "The <RichTextBlock.TextHighlight>Download Background</> image is used as the background for OBB downloading. The <RichTextBlock.TextHighlight>Launch Portrait</> image is used as a splash screen for applications with Portrait, Reverse Portrait, Sensor Portrait, Sensor, or Full Sensor orientation. The <RichTextBlock.TextHighlight>Launch Landscape</> image is used as a splash screen for applications with Landscape, Sensor Landscape, Reverse Landscape, Sensor, or Full Sensor orientation.\n\nThe launch images will be scaled to fit the device in the active orientation. Additional optional launch images may be provided as overrides for LDPI, MDPI, HDPI, and XHDPI by placing them in the project's corresponding Build/Android/res/drawable-* directory."))
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
+ SRichTextBlock::HyperlinkDecorator(TEXT("browser"), FSlateHyperlinkRun::FOnClick::CreateStatic(&OnBrowserLinkClicked))
]
]
];
const FVector2D LaunchImageMaxSize(150.0f, 150.0f);
for (const FPlatformIconInfo& Info : LaunchImageNames)
{
const FString AutomaticImagePath = EngineAndroidPath / Info.IconPath;
const FString TargetImagePath = GameAndroidPath / Info.IconPath;
LaunchImageCategory.AddCustomRow(Info.IconName)
.NameContent()
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.Padding(FMargin(0, 1, 0, 1))
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Info.IconName)
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(400.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+ SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, AutomaticImagePath, TargetImagePath)
.FileDescription(Info.IconDescription)
// .RequiredSize(Info.IconRequiredSize)
.MaxDisplaySize(LaunchImageMaxSize)
]
];
}
}
void FAndroidTargetSettingsCustomization::BuildDaydreamAppTileImageSection(IDetailLayoutBuilder& DetailLayout)
{
// Daydream App Tile Category
IDetailCategoryBuilder& DaydreamAppTileCategory = DetailLayout.EditCategory(TEXT("DaydreamAppTile"));
for (const FPlatformIconInfo& Info : DaydreamAppTileImageNames)
{
const FString AutomaticImagePath = EngineAndroidPath / Info.IconPath;
const FString TargetImagePath = GameAndroidPath / Info.IconPath;
DaydreamAppTileCategory.AddCustomRow(Info.IconName)
.NameContent()
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.Padding( FMargin( 0, 1, 0, 1 ) )
.FillWidth(1.0f)
[
SNew(STextBlock)
.Text(Info.IconName)
.Font(DetailLayout.GetDetailFont())
]
]
.ValueContent()
.MaxDesiredWidth(400.0f)
.MinDesiredWidth(100.0f)
[
SNew(SHorizontalBox)
+SHorizontalBox::Slot()
.FillWidth(1.0f)
.VAlign(VAlign_Center)
[
SNew(SExternalImageReference, AutomaticImagePath, TargetImagePath)
.FileDescription(Info.IconDescription)
.RequiredSize(Info.IconRequiredSize)
.MaxDisplaySize(FVector2D(FMath::Min(96, Info.IconRequiredSize.X), FMath::Min(96, Info.IconRequiredSize.Y)))
]
];
}
}
FReply FAndroidTargetSettingsCustomization::OpenBuildFolder()
{
const FString BuildFolder = FPaths::ConvertRelativePathToFull(FPaths::GetPath(GameProjectPropertiesPath));
FPlatformProcess::ExploreFolder(*BuildFolder);
return FReply::Handled();
}
void FAndroidTargetSettingsCustomization::CopySetupFilesIntoProject()
{
// First copy the manifest, it must get copied
FText ErrorMessage;
if (!SourceControlHelpers::CopyFileUnderSourceControl(GameProjectPropertiesPath, EngineProjectPropertiesPath, LOCTEXT("ProjectProperties", "Project Properties"), /*out*/ ErrorMessage))
{
FNotificationInfo Info(ErrorMessage);
Info.ExpireDuration = 3.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
else
{
// Now try to copy all of the icons, etc... (these can be ignored if the file already exists)
for (const FPlatformIconInfo& Info : IconNames)
{
const FString EngineImagePath = EngineAndroidPath / Info.IconPath;
const FString ProjectImagePath = GameAndroidPath / Info.IconPath;
if (!FPaths::FileExists(ProjectImagePath))
{
SourceControlHelpers::CopyFileUnderSourceControl(ProjectImagePath, EngineImagePath, Info.IconName, /*out*/ ErrorMessage);
}
}
// Now try to copy all of the launch images... (these can be ignored if the file already exists)
for (const FPlatformIconInfo& Info : LaunchImageNames)
{
const FString EngineImagePath = EngineAndroidPath / Info.IconPath;
const FString ProjectImagePath = GameAndroidPath / Info.IconPath;
if (!FPaths::FileExists(ProjectImagePath))
{
SourceControlHelpers::CopyFileUnderSourceControl(ProjectImagePath, EngineImagePath, Info.IconName, /*out*/ ErrorMessage);
}
}
// Now try to copy all of the launch images... (these can be ignored if the file already exists)
for (const FPlatformIconInfo& Info : DaydreamAppTileImageNames)
{
const FString EngineImagePath = EngineAndroidPath / Info.IconPath;
const FString ProjectImagePath = GameAndroidPath / Info.IconPath;
if (!FPaths::FileExists(ProjectImagePath))
{
SourceControlHelpers::CopyFileUnderSourceControl(ProjectImagePath, EngineImagePath, Info.IconName, /*out*/ ErrorMessage);
}
}
// and copy the other files (aren't required)
//SourceControlHelpers::CopyFileUnderSourceControl(GameProguardPath, EngineProguardPath, LOCTEXT("Proguard", "Proguard Settings"), /*out*/ ErrorMessage);
}
SavedLayoutBuilder->ForceRefreshDetails();
}
void FAndroidTargetSettingsCustomization::CopyGooglePlayAppIDFileIntoProject()
{
FText ErrorMessage;
if (!SourceControlHelpers::CopyFileUnderSourceControl(GameGooglePlayAppIDPath, EngineGooglePlayAppIDPath, LOCTEXT("GooglePlayAppID", "GooglePlayAppID.xml"), /*out*/ ErrorMessage))
{
FNotificationInfo Info(ErrorMessage);
Info.ExpireDuration = 3.0f;
FSlateNotificationManager::Get().AddNotification(Info);
}
SavedLayoutBuilder->ForceRefreshDetails();
}
void FAndroidTargetSettingsCustomization::OnAppIDModified()
{
const FString NewIDString = GetDefault<UAndroidRuntimeSettings>()->GamesAppID;
if (NewIDString.Len() > 0 && !FCString::IsNumeric(*NewIDString))
{
FNotificationInfo Info(LOCTEXT("InvalidGamesAppID", "The Games App ID you provided is invalid"));
Info.ExpireDuration = 3.0f;
FSlateNotificationManager::Get().AddNotification(Info);
return;
}
if (FPaths::FileExists(GameGooglePlayAppIDPath))
{
FManifestUpdateHelper Updater(GameGooglePlayAppIDPath);
const FString AppIDTag(TEXT("name=\"app_id\">"));
const FString ClosingTag(TEXT("</string>"));
Updater.ReplaceKey(AppIDTag, ClosingTag, NewIDString);
Updater.Finalize(GameGooglePlayAppIDPath);
}
}
static EVisibility GraphicsDebuggerSettingsVisibility(EAndroidGraphicsDebugger::Type DebuggerType, TSharedPtr<IPropertyHandle> AndroidGraphicsDebuggerProperty)
{
uint8 ValueAsByte = 0;
FPropertyAccess::Result Result = AndroidGraphicsDebuggerProperty->GetValue(ValueAsByte);
if (Result == FPropertyAccess::Success && ValueAsByte == static_cast<uint8>(DebuggerType))
{
return EVisibility::Visible;
}
return EVisibility::Hidden;
}
static FText GetMaliGraphicsDebuggerHelpText()
{
const static FText InstallText(LOCTEXT("MGDInstallText", "Run the following command from a host command line from the target/unrooted directory located in the installation directory of the MGD tool, to install the MGD Daemon application on your device."));
const static FString InstallCommand(TEXT("adb install -r MGD.apk"));
const static FText RunText1(LOCTEXT("MGDIRunText1", "Run the following command from your host to establish a tunnel between your PC and the MGD Daemon. This needs to be done each time you connect your device by USB."));
const static FString RunCommand(TEXT("adb forward tcp:5002 tcp:5002"));
const static FText RunText2(LOCTEXT("MGDIRunText2", "Next, ensure you are running the daemon. Run the MGD Daemon application and switch it to the \"ON\" state"));
FFormatOrderedArguments Args;
Args.Add(InstallText);
Args.Add(FText::FromString(InstallCommand));
Args.Add(RunText1);
Args.Add(FText::FromString(RunCommand));
Args.Add(RunText2);
return FText::Format(LOCTEXT("MaliGraphicsDebuggerHelpText","<RichTextBlock.TextHighlight>Installation</>\n{0}\n{1}\n\n<RichTextBlock.TextHighlight>Run</>\n{2}\n{3}\n{4}"),
Args);
}
static FText GetAdrenoProfilerHelpText()
{
const static FText RunText(LOCTEXT("AdrenoRunText", "Before profiling, and after rebooting your Android device, you must enable debug mode by setting the following property from the command line:"));
const static FString RunCommand(TEXT("adb shell setprop debug.egl.profiler 1"));
FFormatOrderedArguments Args;
Args.Add(RunText);
Args.Add(FText::FromString(RunCommand));
return FText::Format(LOCTEXT("AdrenoHelpText","{0}\n{1}"), Args);
}
static FText GetRenderDocHelpText()
{
const static FText InstallText(LOCTEXT("RDOCInstallText", "Run the following command from a host command line from the android/apk/32 directory located in the installation directory of the RenderDoc tool, to install the RenderDocCmd application on your device."));
const static FString InstallCommand(TEXT("adb install -r RenderDocCmd.apk"));
const static FText RunText0(LOCTEXT("RDOCRunText0", "Open RenderDoc on the host"));
const static FText RunText1(LOCTEXT("RDOCRunText1", "1. In Tools -> Options -> Android, set the path to your adb executable."));
const static FText RunText2(LOCTEXT("RDOCRunText2", "2. Start the Remote Server using Tools -> Start Android Remote Server."));
const static FText RunText3(LOCTEXT("RDOCRunText3", "3. Check your device screen and 'Allow' RenderDocCmd to access files on your device."));
const static FText RunText4(LOCTEXT("RDOCRunText4", "4. Change your current Replay Context to your device using the bottom left menu, which should now show your device as Online."));
const static FText RunText5(LOCTEXT("RDOCRunText5", "5. In the capture executable tab, there is a button on the right of Executable Path that lets you select an installed Android package for capture."));
const static FText RunText6(LOCTEXT("RDOCRunText6", "6. Select your package and press the Launch button in the bottom right of the tab to start the package on the device."));
const static FText RunText7(LOCTEXT("RDOCRunText7", "7. If everything went well, a new tab will open with a button to Trigger captures."));
const static FText NoteText(LOCTEXT("RDOCNoteText", "If the latest RenderDoc release does not have Android functionality, download the latest nightly build."));
FFormatOrderedArguments Args;
Args.Add(InstallText);
Args.Add(FText::FromString(InstallCommand));
Args.Add(RunText0);
Args.Add(RunText1);
Args.Add(RunText2);
Args.Add(RunText3);
Args.Add(RunText4);
Args.Add(RunText5);
Args.Add(RunText6);
Args.Add(RunText7);
Args.Add(NoteText);
return FText::Format(LOCTEXT("RDOCHelpText","<RichTextBlock.TextHighlight>Installation</>\n{0}\n{1}\n\n<RichTextBlock.TextHighlight>Run</>\n{2}\n{3}\n{4}\n{5}\n{6}\n{7}\n{8}\n{9}\n\n<RichTextBlock.TextHighlight>Note</>\n{10}"),
Args);
}
void FAndroidTargetSettingsCustomization::BuildGraphicsDebuggerSection(IDetailLayoutBuilder& DetailLayout)
{
IDetailCategoryBuilder& GraphicsDebuggerCategory = DetailLayout.EditCategory(TEXT("GraphicsDebugger"));
TSharedPtr<IPropertyHandle> AndroidGraphicsDebuggerProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, AndroidGraphicsDebugger));
GraphicsDebuggerCategory.AddProperty(AndroidGraphicsDebuggerProperty);
// Mali Graphics Debugger settings
{
TAttribute<EVisibility> MaliSettingsVisibility(
TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(GraphicsDebuggerSettingsVisibility, EAndroidGraphicsDebugger::Mali, AndroidGraphicsDebuggerProperty))
);
TSharedPtr<IPropertyHandle> MaliGraphicsDebuggerPathProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, MaliGraphicsDebuggerPath));
DetailLayout.HideProperty(MaliGraphicsDebuggerPathProperty);
GraphicsDebuggerCategory.AddProperty(MaliGraphicsDebuggerPathProperty).Visibility(MaliSettingsVisibility);
FText MGDHelpText = GetMaliGraphicsDebuggerHelpText();
GraphicsDebuggerCategory.AddCustomRow(LOCTEXT("MaliGraphicsDebuggerInfo", "Mali Graphics Debugger Info"), false)
.Visibility(MaliSettingsVisibility)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.AutoHeight()
[
SNew(SRichTextBlock)
.Text(MGDHelpText)
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(10, 10, 10, 10))
[
SNew(SBox)
.HAlign(HAlign_Left)
[
SNew(SHyperlinkLaunchURL, TEXT("http://malideveloper.arm.com/resources/tools/mali-graphics-debugger/"))
.Text(LOCTEXT("MaliGraphicsDebuggerPage", "Mali Graphics Debugger home page"))
.ToolTipText(LOCTEXT("MaliGraphicsDebuggerPageTooltip", "Opens the Mali Graphics Debugger home page on ARM's website"))
]
]
]
];
}
// Adreno Profiler settings
{
TAttribute<EVisibility> AdrenoSettingsVisibility(
TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(GraphicsDebuggerSettingsVisibility, EAndroidGraphicsDebugger::Adreno, AndroidGraphicsDebuggerProperty))
);
FText AdrenoHelpText = GetAdrenoProfilerHelpText();
GraphicsDebuggerCategory.AddCustomRow(LOCTEXT("AdrenoProfilerInfo", "Adreno Profiler Info"), false)
.Visibility(AdrenoSettingsVisibility)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.AutoHeight()
[
SNew(SRichTextBlock)
.Text(AdrenoHelpText)
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(10, 10, 10, 10))
[
SNew(SBox)
.HAlign(HAlign_Left)
[
SNew(SHyperlinkLaunchURL, TEXT("https://developer.qualcomm.com/software/adreno-gpu-profiler"))
.Text(LOCTEXT("AdrenoProfilerPage", "Adreno Profiler home page"))
.ToolTipText(LOCTEXT("AdrenoProfilerPageTooltip", "Opens the Adreno Profiler home page on the Qualcomm website"))
]
]
]
];
}
// RenderDoc settings
{
TAttribute<EVisibility> RenderDocSettingsVisibility(
TAttribute<EVisibility>::Create(TAttribute<EVisibility>::FGetter::CreateStatic(GraphicsDebuggerSettingsVisibility, EAndroidGraphicsDebugger::RenderDoc, AndroidGraphicsDebuggerProperty))
);
TSharedPtr<IPropertyHandle> RenderDocPathProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidRuntimeSettings, RenderDocPath));
DetailLayout.HideProperty(RenderDocPathProperty);
GraphicsDebuggerCategory.AddProperty(RenderDocPathProperty).Visibility(RenderDocSettingsVisibility);
FText RenderDocHelpText = GetRenderDocHelpText();
GraphicsDebuggerCategory.AddCustomRow(LOCTEXT("RenderDocInfo", "RenderDoc Info"), false)
.Visibility(RenderDocSettingsVisibility)
.WholeRowWidget
[
SNew(SBorder)
.Padding(1)
[
SNew(SVerticalBox)
+ SVerticalBox::Slot()
.Padding(FMargin(10, 10, 10, 10))
.AutoHeight()
[
SNew(SRichTextBlock)
.Text(RenderDocHelpText)
.TextStyle(FEditorStyle::Get(), "MessageLog")
.DecoratorStyleSet(&FEditorStyle::Get())
.AutoWrapText(true)
]
+ SVerticalBox::Slot()
.AutoHeight()
.Padding(FMargin(10, 10, 10, 10))
[
SNew(SBox)
.HAlign(HAlign_Left)
[
SNew(SHyperlinkLaunchURL, TEXT("https://renderdoc.org/"))
.Text(LOCTEXT("RenderDocPage", "RenderDoc home page"))
.ToolTipText(LOCTEXT("RenderDocPageTooltip", "Opens the RenderDoc home page"))
]
]
]
];
}
}
//////////////////////////////////////////////////////////////////////////
#undef LOCTEXT_NAMESPACE