Files
UnrealEngineUWP/Engine/Source/UE4Game.Target.cs
ben marsh 2b46ba7b94 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)

[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00

30 lines
798 B
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms(UnrealPlatformClass.All)]
public class UE4GameTarget : TargetRules
{
public UE4GameTarget( TargetInfo Target ) : base(Target)
{
Type = TargetType.Game;
BuildEnvironment = TargetBuildEnvironment.Shared;
ExtraModuleNames.Add("UE4Game");
if (Target.Platform == UnrealTargetPlatform.IOS)
{
// to make World Explorers as small as possible we excluded some items from the engine.
// uncomment below to make a smaller iOS build
/*bCompileRecast = false;
bCompileSpeedTree = false;
bCompileAPEX = false;
bCompileLeanAndMeanUE = true;
bCompilePhysXVehicle = false;
bCompileFreeType = false;
bCompileForSize = true;*/
}
}
}