Files
UnrealEngineUWP/Engine/Source/Editor/AnimationBlueprintLibrary
matt johnson da28fed981 AnimationBlueprintLibrary: add support for evaluating string-typed timecode custom attributes and timecode rates
This extends the handling in EvaluateRootBoneTimecodeAttributesAtTime() to support reading
numerical values from string-typed custom attributes for any of the existing components of
FTimecode or a subframe value.

It also adds support for parsing a timecode rate string into the FFrameRate it represents,
and accounts for the use of drop frame timecode rates (with either "29.97df" for NTSC_30
or "59.94df" for NTSC_60 frame rates).

#rb max.chen
#preflight 61ef2029ca3de856bcdb2a42

#ROBOMERGE-AUTHOR: matt.johnson
#ROBOMERGE-SOURCE: CL 18715500 in //UE5/Release-5.0/... via CL 18715569 via CL 18715728
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)

[CL 18717033 by matt johnson in ue5-main branch]
2022-01-24 18:58:39 -05:00
..