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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4680bfa98cbd5fa8a1997e0eec2fb7bcf3fd01a7
UnrealEngineUWP/Engine/Source/Developer/MessageLog/Public
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halfdan ingvarsson 5f9c47d36a Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
#jira none
#rb sara.schvartzman
#preflight 6154e2b7260f7d00010785b2
#robomerge 5.0

[CL 17722026 by halfdan ingvarsson in ue5-main branch]
2021-10-05 11:23:26 -04:00
..
IMessageLogListing.h
Change IMessagelogListing::GetSelectedMessagesAsString & GetAllMessagesAsString to return an FString. Previously it was using FTex to concatenate the strings which was causing OOM issues when attempting to copy several thousand lines from the message log to the clipboad.
2021-10-05 11:23:26 -04:00
MessageLogInitializationOptions.h
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MessageLogModule.h
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