Files
UnrealEngineUWP/Engine/Source/Runtime/UMG/UMG.Build.cs
T
anton dunchev e469bedbe8 [MemoryTrace] Covered more allocations with asset metadata scopes
- Added package/object/class metadata for Iris network spawned actors
- Added asset metadata for ConfigFiles
- Added package metadata for allocations coming from LinkerLoadPackageSummary
- Added metadata for Object::Serialize allocations
- Added metadata for UI/Slate and UI/UMG.
- Removed metadata scope for UObjectHash/UObjectIndex global buffers realloc.

#rb ionut.matasaru, Matt.Peters, Patrick.Boutot
[FYI] simon.orr
#tests PIE,client

[CL 30189736 by anton dunchev in ue5-main branch]
2023-12-07 14:49:01 -05:00

62 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UMG : ModuleRules
{
public UMG(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TraceLog",
"CoreUObject",
"DeveloperSettings",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"RenderCore",
"RHI",
"ApplicationCore"
}
);
PublicDependencyModuleNames.AddRange(
new string[] {
"FieldNotification",
"HTTP",
"MovieScene",
"MovieSceneTracks",
"PropertyPath",
"TimeManagement"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"SlateRHIRenderer",
"ImageWrapper",
"TargetPlatform",
}
);
if (Target.Type != TargetType.Server)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ImageWrapper",
}
);
// Implementations depending on 'SlateRHIRenderer' should
// be guarded with: '#if !UE_SERVER'.
PrivateDependencyModuleNames.AddRange(
new string[] {
"SlateRHIRenderer",
}
);
}
}
}