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e469bedbe8
- Added package/object/class metadata for Iris network spawned actors - Added asset metadata for ConfigFiles - Added package metadata for allocations coming from LinkerLoadPackageSummary - Added metadata for Object::Serialize allocations - Added metadata for UI/Slate and UI/UMG. - Removed metadata scope for UObjectHash/UObjectIndex global buffers realloc. #rb ionut.matasaru, Matt.Peters, Patrick.Boutot [FYI] simon.orr #tests PIE,client [CL 30189736 by anton dunchev in ue5-main branch]
62 lines
1.1 KiB
C#
62 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UMG : ModuleRules
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{
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public UMG(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"TraceLog",
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"CoreUObject",
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"DeveloperSettings",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"RenderCore",
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"RHI",
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"ApplicationCore"
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"FieldNotification",
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"HTTP",
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"MovieScene",
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"MovieSceneTracks",
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"PropertyPath",
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"TimeManagement"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"SlateRHIRenderer",
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"ImageWrapper",
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"TargetPlatform",
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}
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);
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if (Target.Type != TargetType.Server)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"ImageWrapper",
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}
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);
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// Implementations depending on 'SlateRHIRenderer' should
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// be guarded with: '#if !UE_SERVER'.
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SlateRHIRenderer",
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}
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);
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}
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}
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}
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