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464d89c8ff3083a12ebe99117983a78c19fac041
UnrealEngineUWP/Engine/Source/Runtime/TextureUtilitiesCommon
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charles bloom f1793df3f5 fix UDIM parser incorrectly treating large numbers like 4096 as UDIM which then led to hard crashes making VT with too many pixels
UDIM valid range is 1001 to 1100 only
#rb fabian.giesen, Julien.StJean

[CL 31813679 by charles bloom in ue5-main branch]
2024-02-26 14:57:44 -05:00
..
Private
fix UDIM parser incorrectly treating large numbers like 4096 as UDIM which then led to hard crashes making VT with too many pixels
2024-02-26 14:57:44 -05:00
Public
fix UDIM parser incorrectly treating large numbers like 4096 as UDIM which then led to hard crashes making VT with too many pixels
2024-02-26 14:57:44 -05:00
TextureUtilitiesCommon.build.cs
…
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