Files
UnrealEngineUWP/Engine/Source/Runtime/LevelSequence/Private
evgenii babinets 6e8947d40c Fixed a few different crashes that were a result of a replicated LevelSequenceActor being recreated on client, but using a SequencePlayer from a previous, destroyed copy of that actor that hadn't been garbage-collected yet.
The sequence player is now explicitly marked as garbage to prevent finding a matching valid object in the net package map.

#rb Andrew.Rodham, robert.millar

[CL 31912479 by evgenii babinets in ue5-main branch]
2024-02-29 12:09:35 -05:00
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