Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildAccelerator/Core
henrik karlsson 361532ab08 [UBA]
* Reduced contention in SessionClient when testing if processes are done and spawning new processes
* Changed so FileMappingBuffer is lazily closing mapped memory. For some reason these calls end up being very expensive and we don't have to close them straight away

[CL 31796195 by henrik karlsson in ue5-main branch]
2024-02-26 01:50:10 -05:00
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2024-02-26 01:29:10 -05:00
2024-02-26 01:50:10 -05:00