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464d89c8ff3083a12ebe99117983a78c19fac041
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
AutomationUtils
History
calvin zheng
d21ba7eabb
clean up comments
...
#jira UE-206565 #rb calvin.zheng [CL 31816257 by calvin zheng in ue5-main branch]
2024-02-26 16:12:56 -05:00
..
Matchers
Suppress the warning message in WebTests.
2024-02-09 13:41:36 -05:00
Properties
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Automation.cs
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AutomationException.cs
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AutomationUtils.Automation.csproj
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BuildCommand.cs
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BuildUtils.cs
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BundleUtils.cs
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CommandEnvironment.cs
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CommandletUtils.cs
- Cleaned up remaining UnrealEditor-Cmd.exe hardcodes, and using the recently checked in GetEditorForProject function
2024-02-20 18:03:33 -05:00
CommandUtils.cs
Adding an option to run code signing via signtool.exe in parallel, up to 16 concurrent instances.
2024-02-06 15:39:04 -05:00
CopyUAT.cs
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CustomDeploymentHandler.cs
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CustomStageCopyHandler.cs
UAT - Extending ICustomStageCopyHandler to support overriding of the plugin manifest file creation. Allows game projects to have control over how plugin descriptors are added to the manifest
2024-01-17 16:09:07 -05:00
DeploymentContext.cs
UAT - Extending ICustomStageCopyHandler to support overriding of the plugin manifest file creation. Allows game projects to have control over how plugin descriptors are added to the manifest
2024-01-17 16:09:07 -05:00
DeviceReservation.cs
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Distiller.cs
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FileRegions.cs
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GoogleDriveHelper.cs
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GoogleSheetsHelper.cs
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HashCollection.cs
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HelpUtils.cs
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HostPlatform.cs
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HttpClientSingleton.cs
Retry of requests for LibToolTelemetry
2024-01-30 13:05:45 -05:00
ImageUtils.cs
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LinuxHostPlatform.cs
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LogUtils.cs
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MacHostPlatform.cs
clean up comments
2024-02-26 16:12:56 -05:00
MCPPublic.cs
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P4Environment.cs
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P4Utils.cs
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P4WriteConfig.cs
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PackageUtils.cs
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Platform.cs
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ProcessUtils.cs
clean up comments
2024-02-26 16:12:56 -05:00
ProjectParams.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
ProjectUtils.cs
- Added a shared GetEditorForProject() function which should be used in UAT to get the path to the binary to run, becasue UnrealEditor-Cmd.exe is not always correct (if the editor is a Unique build environment, the editor to use to cook etc is the project editor. not UnrealEditor)
2024-02-19 15:10:30 -05:00
ReadAllText.tps
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ScriptManager.cs
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SharedUtils.cs
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StagedDirectoryReference.cs
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StagedFileReference.cs
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StagedFileSystemReference.cs
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StreamUtils.cs
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UBTUtils.cs
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UnrealBuild.cs
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Utils.cs
Fix some dotnet warnings
2024-02-01 20:01:12 -05:00
WindowsHostPlatform.cs
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