Files
UnrealEngineUWP/Engine/Config/IOS/DataDrivenPlatformInfo.ini
laura hermanns 29a6c72678 [Shaders] Move macro SUPPORTS_INDEPENDENT_SAMPLERS to DDSPI configuration.
While the mobile team wants to keep independent samples disbaled for PCD3D_ES3_1, it makes sense to move this as a platform dependent feature into the DDSPI configuration.

#rb brian.white, christopher.waters, Yuriy.ODonnell
[FYI] Dmitriy.Dyomin, Carl.Lloyd
#rnx

[CL 31764896 by laura hermanns in ue5-main branch]
2024-02-23 11:10:12 -05:00

88 lines
2.9 KiB
INI

[DataDrivenPlatformInfo]
bIsConfidential=false
TargetSettingsIniSectionName=/Script/IOSRuntimeSettings.IOSRuntimeSettings
bHasDedicatedGamepad=false
bInputSupportConfigurable=false
DefaultInputType=Touch
bSupportsMouseAndKeyboard=false
bSupportsGamepad=true
bCanChangeGamepadType=true
bSupportsTouch=true
GlobalIdentifier=988EBA73F971495BAFB09639F8C796BD
NormalIconPath=Launcher/IOS/Platform_IOS_24x
LargeIconPath=Launcher/IOS/Platform_IOS_128x
XLargeIconPath=
AutoSDKPath=
Windows:TutorialPath=SharingAndReleasing/Mobile/iOS
Mac:TutorialPath=SharingAndReleasing/Mobile/iOS
Linux:TutorialPath=SharingAndReleasing/Mobile/iOS
Windows:bIsEnabled=true
Mac:bIsEnabled=true
Linux:bIsEnabled=false
bUsesHostCompiler=false
bUATClosesAfterLaunch=true
PlatformGroupName=Mobile
[PreviewPlatform IOSMetal]
PlatformName=IOS
ShaderFormat=SF_METAL
ShaderPlatform=METAL
ActiveIconName=LevelEditor.PreviewMode.iOS.Enabled
InactiveIconName=LevelEditor.PreviewMode.iOS.Disabled
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOS", "Mobile preview using iOS material quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOS", "iOS")
DeviceProfileName=IOS,iPhone6S,iPadPro6_129
FriendlyName=Generic IOS,iPhone 6S,iPad Pro 6 12.9in
[PreviewPlatform IOSMetalSM5]
PlatformName=IOS
ShaderFormat=SF_METAL_MRT
ShaderPlatform=METAL_MRT
EnabledCVar=ini:Engine:IOS:/Script/IOSRuntimeSettings.IOSRuntimeSettings:bSupportsMetalMRT
ActiveIconName=LevelEditor.PreviewMode.iOSSM5.Enabled
InactiveIconName=LevelEditor.PreviewMode.iOSSM5.Disabled
MenuTooltip=NSLOCTEXT("PreviewPlatform", "PreviewMenuTooltip_iOSSM5", "Mobile preview using iOS SM5 material quality settings.")
IconText=NSLOCTEXT("PreviewPlatform", "PreviewIconText_iOSSM5", "iOS SM5")
DeviceProfileName=IOS
[ShaderPlatform METAL]
Language=Metal
MaxFeatureLevel=ES3_1
ShaderFormat=SF_METAL
bIsMobile=true
bTargetsTiledGPU=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false
bSupportsVolumeTextureAtomics=false
bSupportsShaderPipelines = false
bSupportsIndependentSamplers=true
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSMobile", "IOS Metal Mobile")
[ShaderPlatform METAL_MRT]
Language=Metal
MaxFeatureLevel=SM5
ShaderFormat=SF_METAL_MRT
bIsMetalMRT=true
bTargetsTiledGPU=true
bSupportsIndexBufferUAVs=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false
bSupportsVolumeTextureAtomics=false
bSupportsDistanceFields=true
bSupportsIndependentSamplers=true
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSSM5", "IOS Metal SM5")
[ShaderPlatform METAL_SIM]
Language=Metal
MaxFeatureLevel=ES3_1
ShaderFormat=SF_METAL_SIM
bIsMobile=true
bTargetsTiledGPU=true
bSupports4ComponentUAVReadWrite=true
bSupportsManualVertexFetch=false
bSupportsVolumeTextureAtomics=false
bSupportsShaderPipelines = false
bSupportsIndependentSamplers=true
FriendlyName=LOCTEXT("FriendlyShaderPlatformName_IOSMobileSIM", "IOS Metal Simulator Mobile")