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- Various macro clean-up - Shuffle code around to enable tests to access math op nodes #rb phil.popp #jira UEAU-631 [CL 15125236 by Rob Gay in ue5-main branch]
40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundMathNodes.h"
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namespace Metasound
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{
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METASOUND_REGISTER_NODE(FAddFloatNode)
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METASOUND_REGISTER_NODE(FAddInt32Node)
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METASOUND_REGISTER_NODE(FAddInt64Node)
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METASOUND_REGISTER_NODE(FAddFrequencyNode)
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METASOUND_REGISTER_NODE(FAddFloatTimeNode)
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METASOUND_REGISTER_NODE(FAddAudioBufferNode)
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METASOUND_REGISTER_NODE(FSubtractFloatNode)
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METASOUND_REGISTER_NODE(FSubtractInt32Node)
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METASOUND_REGISTER_NODE(FSubtractInt64Node)
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METASOUND_REGISTER_NODE(FSubtractFrequencyNode)
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METASOUND_REGISTER_NODE(FSubtractFloatTimeNode)
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METASOUND_REGISTER_NODE(FSubtractAudioBufferNode)
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METASOUND_REGISTER_NODE(FMultiplyFloatNode)
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METASOUND_REGISTER_NODE(FMultiplyInt32Node)
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METASOUND_REGISTER_NODE(FMultiplyInt64Node)
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METASOUND_REGISTER_NODE(FMultiplyFrequencyNode)
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METASOUND_REGISTER_NODE(FMultiplyFloatTimeNode)
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METASOUND_REGISTER_NODE(FMultiplyAudioBufferNode)
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METASOUND_REGISTER_NODE(FDivideFloatNode)
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METASOUND_REGISTER_NODE(FDivideInt32Node)
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METASOUND_REGISTER_NODE(FDivideInt64Node)
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METASOUND_REGISTER_NODE(FDivideFrequencyNode)
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METASOUND_REGISTER_NODE(FDivideFloatTimeNode)
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METASOUND_REGISTER_NODE(FRandRangeFloatNode)
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METASOUND_REGISTER_NODE(FRandRangeInt32Node)
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METASOUND_REGISTER_NODE(FRandRangeInt64Node)
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METASOUND_REGISTER_NODE(FRandRangeFrequencyNode)
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METASOUND_REGISTER_NODE(FRandRangeFloatTimeNode)
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}
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