Files
UnrealEngineUWP/Engine/Source/Developer/ToolWidgets/ToolWidgets.Build.cs
Dominik Peacock d017c2c53a Move SCustomDialog from UnrealEd to ToolWidgets
Unshelved from pending changelist '19221005':

#jira none
#rb Sebastian.Nordgren
#preflight 622105f6a00412627d0743ed

[CL 19311394 by Dominik Peacock in ue5-main branch]
2022-03-08 16:29:24 -05:00

35 lines
690 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ToolWidgets : ModuleRules
{
public ToolWidgets(ReadOnlyTargetRules Target) : base(Target)
{
/** NOTE: THIS MODULE SHOULD NOT EVER DEPEND ON UNREALED.
* If you are adding a reusable widget that depends on UnrealEd, add it to EditorWidgets instead
*/
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Slate",
"SlateCore",
"InputCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/ToolWidgets/Private",
}
);
}
}