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46227877d03baa5e9afd876b6867b90fd205cbca
UnrealEngineUWP/Engine/Source/Developer/TargetPlatform
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Brandon Schaefer da6e2eb1e2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
#fyi Marc.Audy, Aurel.Cordonnier

[CL 16660821 by Brandon Schaefer in ue5-main branch]
2021-06-14 13:39:47 -04:00
..
Private
Rename LinuxAArch64 to LinuxArm64
2021-06-14 13:39:47 -04:00
Public
Merge from Release-Engine-Test @ 16624776 to UE5/Main
2021-06-10 13:13:24 -04:00
TargetPlatform.Build.cs
Attempt #2 (with issues fixed from last time): Extract texture format indexing and interfaces from the TargetPlatformManager and instead put it into a new type: TextureFormatManager instead. TargetPlatformManager retains the same API for querying texture format information, it just forwards to the TextureFormatManager instead. This is to facilitate the use of TextureCompressor from standalone executables that shouldn't depend on TargetPlatformManager.
2021-05-03 14:05:29 -04:00
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