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460bdb76379573e457cdb40ee5fe68ff6fa235cf
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private
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tyson brochu 70590a4eaa FDynamicMesh: add a CanCollapseEdge function to check if an edge collapse might fail before actually trying it
#jira UE-174510
#rb Jimmy.Andrews

[CL 30220298 by tyson brochu in ue5-main branch]
2023-12-08 16:58:02 -05:00
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Clustering
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CompGeom
make negative space sampling default to 'deterministic' mode, and make that mode sort the vertices after marching cubes has run rather than disabling parallelism during marching cubes.
2023-12-06 17:30:20 -05:00
DynamicMesh
FDynamicMesh: add a CanCollapseEdge function to check if an edge collapse might fail before actually trying it
2023-12-08 16:58:02 -05:00
Generators
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Implicit
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Intersection
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Operations
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Parameterization
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Sampling
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Selections
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Spatial
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Util
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DynamicMeshEditor.cpp
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EdgeLoop.cpp
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EdgeSpan.cpp
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GeometryCoreModule.cpp
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IndexUtil.cpp
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MathUtil.cpp
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MeshBoundaryLoops.cpp
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MeshRegionBoundaryLoops.cpp
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