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UnrealEngineUWP
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Engine
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Editor
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AnimGraph
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jaime cifuentes
1fb7f61aa1
Animation layers now will start on a shared group by default, making them share instance at runtime
...
#rb Thomas.Sarkanen #jira UE-172741 [CL 30258485 by jaime cifuentes in ue5-main branch]
2023-12-12 03:41:26 -05:00
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AnimationBlendSpaceSampleGraph.h
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AnimationConduitGraphSchema.h
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AnimationCustomTransitionGraph.h
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AnimationCustomTransitionSchema.h
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AnimationGraph.h
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AnimationGraphSchema.h
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AnimationStateGraph.h
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AnimationStateGraphSchema.h
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AnimationStateMachineGraph.h
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AnimationStateMachineSchema.h
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AnimationTransitionGraph.h
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AnimationTransitionSchema.h
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AnimBlueprintExtension_PropertyAccess.h
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AnimBlueprintExtension.h
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AnimBlueprintPostCompileValidation.h
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AnimGraphAttributes.h
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AnimGraphCommands.h
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AnimGraphDefinitions.h
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AnimGraphNode_AimOffsetLookAt.h
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AnimGraphNode_AnimDynamics.h
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AnimGraphNode_ApplyAdditive.h
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AnimGraphNode_ApplyLimits.h
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AnimGraphNode_ApplyMeshSpaceAdditive.h
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AnimGraphNode_AssetPlayerBase.h
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AnimGraphNode_Base.h
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AnimGraphNode_BlendBoneByChannel.h
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AnimGraphNode_BlendListBase.h
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AnimGraphNode_BlendListByBool.h
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AnimGraphNode_BlendListByEnum.h
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AnimGraphNode_BlendListByInt.h
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AnimGraphNode_BlendSpaceBase.h
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AnimGraphNode_BlendSpaceEvaluator.h
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AnimGraphNode_BlendSpaceGraph.h
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AnimGraphNode_BlendSpaceGraphBase.h
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AnimGraphNode_BlendSpacePlayer.h
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AnimGraphNode_BlendSpaceSampleResult.h
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AnimGraphNode_BoneDrivenController.h
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AnimGraphNode_CCDIK.h
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AnimGraphNode_ComponentToLocalSpace.h
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AnimGraphNode_Constraint.h
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AnimGraphNode_CopyBone.h
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AnimGraphNode_CopyBoneDelta.h
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AnimGraphNode_CopyPoseFromMesh.h
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AnimGraphNode_CurveSource.h
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AnimGraphNode_CustomProperty.h
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AnimGraphNode_CustomTransitionResult.h
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AnimGraphNode_DeadBlending.h
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AnimGraphNode_Fabrik.h
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AnimGraphNode_HandIKRetargeting.h
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AnimGraphNode_IdentityPose.h
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AnimGraphNode_Inertialization.h
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AnimGraphNode_LayeredBoneBlend.h
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AnimGraphNode_LegIK.h
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AnimGraphNode_LinkedAnimGraph.h
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AnimGraphNode_LinkedAnimGraphBase.h
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AnimGraphNode_LinkedAnimLayer.h
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AnimGraphNode_LinkedInputPose.h
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AnimGraphNode_LocalRefPose.h
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AnimGraphNode_LocalToComponentSpace.h
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AnimGraphNode_LookAt.h
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AnimGraphNode_MakeDynamicAdditive.h
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AnimGraphNode_MeshRefPose.h
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AnimGraphNode_Mirror.h
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AnimGraphNode_ModifyBone.h
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AnimGraphNode_ModifyCurve.h
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AnimGraphNode_MultiWayBlend.h
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AnimGraphNode_ObserveBone.h
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AnimGraphNode_PoseBlendNode.h
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AnimGraphNode_PoseByName.h
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AnimGraphNode_PoseDriver.h
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AnimGraphNode_PoseHandler.h
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AnimGraphNode_PoseSnapshot.h
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AnimGraphNode_RandomPlayer.h
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AnimGraphNode_RefPoseBase.h
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AnimGraphNode_ResetRoot.h
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AnimGraphNode_RigidBody.h
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AnimGraphNode_Root.h
Animation layers now will start on a shared group by default, making them share instance at runtime
2023-12-12 03:41:26 -05:00
AnimGraphNode_RotateRootBone.h
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AnimGraphNode_RotationMultiplier.h
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AnimGraphNode_RotationOffsetBlendSpace.h
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AnimGraphNode_RotationOffsetBlendSpaceGraph.h
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AnimGraphNode_SaveCachedPose.h
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AnimGraphNode_ScaleChainLength.h
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AnimGraphNode_SequenceEvaluator.h
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AnimGraphNode_SequencePlayer.h
motion matching - reintroducing AnimPoseSearchProvider previously nuked with CL 23157119, and related FPoseSearchProviderModule implemented with the current PoseSearch plugin
2023-09-25 13:48:38 -04:00
AnimGraphNode_SkeletalControlBase.h
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AnimGraphNode_Slot.h
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AnimGraphNode_SplineIK.h
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AnimGraphNode_SpringBone.h
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AnimGraphNode_StateMachine.h
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AnimGraphNode_StateMachineBase.h
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AnimGraphNode_StateResult.h
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AnimGraphNode_Trail.h
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AnimGraphNode_TransitionPoseEvaluator.h
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AnimGraphNode_TransitionResult.h
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AnimGraphNode_TwistCorrectiveNode.h
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AnimGraphNode_TwoBoneIK.h
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AnimGraphNode_TwoWayBlend.h
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AnimGraphNode_UseCachedPose.h
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AnimGraphNodeAlphaOptions.h
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AnimGraphNodeCustomizationInterface.h
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AnimNodeEditMode.h
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AnimNodeEditModes.h
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AnimPreviewAttacheInstance.h
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AnimPreviewInstance.h
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AnimPropertyAccessUtils.h
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AnimStateAliasNode.h
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AnimStateConduitNode.h
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AnimStateEntryNode.h
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AnimStateNode.h
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AnimStateNodeBase.h
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AnimStateTransitionNode.h
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BlendSpaceGraph.h
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IAnimBlueprintCompilationBracketContext.h
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IAnimBlueprintCompilationContext.h
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IAnimBlueprintCompilerCreationContext.h
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IAnimBlueprintCompilerHandler.h
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IAnimBlueprintCompilerHandlerCollection.h
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IAnimBlueprintCopyTermDefaultsContext.h
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IAnimBlueprintGeneratedClassCompiledData.h
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IAnimBlueprintNodeOverrideAssetsContext.h
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IAnimBlueprintPostExpansionStepContext.h
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IAnimNodeEditMode.h
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IClassVariableCreator.h
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K2Node_AnimGetter.h
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K2Node_AnimNodeReference.h
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K2Node_PlayMontage.h
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K2Node_TransitionRuleGetter.h
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PropertyAccessCompilerHandler.h
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