You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#jira UETOOL-3823 #rb lonnie.li #preflight 617b1aea5794a500014f544a #ROBOMERGE-AUTHOR: michael.balzer #ROBOMERGE-SOURCE: CL 17972239 in //UE5/Release-5.0/... via CL 17972248 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292) #ROBOMERGE[STARSHIP]: UE5-Main [CL 17972256 by michael balzer in ue5-release-engine-test branch]
78 lines
1.6 KiB
C#
78 lines
1.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ModelingComponentsEditorOnly : ModuleRules
|
|
{
|
|
public ModelingComponentsEditorOnly(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
|
|
|
PublicIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add public include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateIncludePaths.AddRange(
|
|
new string[] {
|
|
// ... add other private include paths required here ...
|
|
}
|
|
);
|
|
|
|
|
|
PublicDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"Core",
|
|
"InteractiveToolsFramework",
|
|
"MeshDescription",
|
|
"StaticMeshDescription",
|
|
"GeometryCore",
|
|
"GeometryFramework",
|
|
"GeometryAlgorithms",
|
|
"DynamicMesh",
|
|
"MeshConversion",
|
|
"ModelingOperators",
|
|
"ModelingComponents"
|
|
// ... add other public dependencies that you statically link with here ...
|
|
}
|
|
);
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"BSPUtils",
|
|
"CoreUObject",
|
|
"Engine",
|
|
"InputCore",
|
|
"RenderCore",
|
|
"PhysicsCore",
|
|
"Slate",
|
|
"RHI",
|
|
"AssetTools",
|
|
"UnrealEd" // required for asset factories
|
|
}
|
|
);
|
|
|
|
if (Target.Platform == UnrealTargetPlatform.Win64)
|
|
{
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
"OpenSubdiv", // currently Win64-only
|
|
}
|
|
);
|
|
}
|
|
|
|
DynamicallyLoadedModuleNames.AddRange(
|
|
new string[]
|
|
{
|
|
// ... add any modules that your module loads dynamically here ...
|
|
}
|
|
);
|
|
}
|
|
}
|