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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
245 lines
6.6 KiB
C++
245 lines
6.6 KiB
C++
#include "UnrealVersionSelector.h"
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#include "RequiredProgramMainCPPInclude.h"
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#include "DesktopPlatformModule.h"
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#include "PlatformInstallation.h"
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IMPLEMENT_APPLICATION(UnrealVersionSelector, "UnrealVersionSelector")
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bool GenerateProjectFiles(const FString& ProjectFileName);
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bool RegisterCurrentEngineDirectory()
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{
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// Prompt for registering this directory
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if(FPlatformMisc::MessageBoxExt(EAppMsgType::YesNo, TEXT("Configure this directory as an Unreal Engine installation?"), TEXT("Question")) != EAppReturnType::Yes)
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{
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return false;
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}
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// Get the current engine directory.
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FString EngineRootDir = FPlatformProcess::BaseDir();
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FPlatformInstallation::NormalizeEngineRootDir(EngineRootDir);
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// Get any existing tag name or register a new one
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FString Identifier;
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if (!FDesktopPlatformModule::Get()->GetEngineIdentifierFromRootDir(EngineRootDir, Identifier))
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{
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Couldn't add engine installation."), TEXT("Error"));
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return false;
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}
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// If the launcher isn't installed, set up the file associations
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if(!FDesktopPlatformModule::Get()->VerifyFileAssociations())
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{
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// Relaunch as administrator
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FString ExecutableFileName = FString(FPlatformProcess::BaseDir()) / FString(FPlatformProcess::ExecutableName(false));
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int32 ExitCode;
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if (!FPlatformProcess::ExecElevatedProcess(*ExecutableFileName, TEXT("/fileassociations"), &ExitCode) || ExitCode != 0)
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{
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return false;
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}
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}
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// Notify the user that everything is awesome.
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Registration successful."), TEXT("Success"));
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return true;
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}
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bool UpdateFileAssociations()
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{
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// Update everything
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if (!FDesktopPlatformModule::Get()->UpdateFileAssociations())
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{
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Couldn't update file associations."), TEXT("Error"));
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return false;
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}
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return true;
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}
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bool SwitchVersion(const FString& ProjectFileName)
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{
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// Get the current identifier
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FString Identifier;
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FDesktopPlatformModule::Get()->GetEngineIdentifierForProject(ProjectFileName, Identifier);
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// Select the new association
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if(!FPlatformInstallation::SelectEngineInstallation(Identifier))
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{
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return false;
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}
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// Update the project file
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if (!FDesktopPlatformModule::Get()->SetEngineIdentifierForProject(ProjectFileName, Identifier))
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{
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Couldn't set association for project. Check the file is writeable."), TEXT("Error"));
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return false;
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}
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// Generate project files
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return GenerateProjectFiles(ProjectFileName);
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}
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bool GetEngineRootDirForProject(const FString& ProjectFileName, FString& OutRootDir)
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{
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FString Identifier;
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return FDesktopPlatformModule::Get()->GetEngineIdentifierForProject(ProjectFileName, Identifier) && FDesktopPlatformModule::Get()->GetEngineRootDirFromIdentifier(Identifier, OutRootDir);
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}
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bool GetValidatedEngineRootDir(const FString& ProjectFileName, FString& OutRootDir)
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{
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// Get the engine directory for this project
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if (!GetEngineRootDirForProject(ProjectFileName, OutRootDir))
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{
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// Try to set an association
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if(!SwitchVersion(ProjectFileName))
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{
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return false;
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}
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// See if it's valid now
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if (!GetEngineRootDirForProject(ProjectFileName, OutRootDir))
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{
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Error retrieving project root directory"), TEXT("Error"));
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return false;
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}
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}
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return true;
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}
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bool LaunchEditor(const FString& ProjectFileName, const FString& Arguments)
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{
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// Get the engine root directory
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FString RootDir;
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if (!GetValidatedEngineRootDir(ProjectFileName, RootDir))
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{
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return false;
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}
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// Launch the editor
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if (!FPlatformInstallation::LaunchEditor(RootDir, FString::Printf(TEXT("\"%s\" %s"), *ProjectFileName, *Arguments)))
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{
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Failed to launch editor"), TEXT("Error"));
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return false;
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}
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return true;
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}
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bool GenerateProjectFiles(const FString& ProjectFileName)
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{
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IDesktopPlatform* DesktopPlatform = FDesktopPlatformModule::Get();
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// Get the engine root directory
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FString RootDir;
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if (!GetValidatedEngineRootDir(ProjectFileName, RootDir))
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{
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return false;
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}
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// Build the argument list
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FString Arguments = TEXT("-game");
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if (FDesktopPlatformModule::Get()->IsSourceDistribution(RootDir))
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{
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Arguments += TEXT(" -engine");
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}
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// Start capturing the log output
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FStringOutputDevice LogCapture;
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LogCapture.SetAutoEmitLineTerminator(true);
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GLog->AddOutputDevice(&LogCapture);
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// Generate project files
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FFeedbackContext* Warn = DesktopPlatform->GetNativeFeedbackContext();
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bool bResult = DesktopPlatform->GenerateProjectFiles(RootDir, ProjectFileName, Warn);
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GLog->RemoveOutputDevice(&LogCapture);
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// Display an error dialog if we failed
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if(!bResult)
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{
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FPlatformInstallation::ErrorDialog(TEXT("Failed to generate project files."), LogCapture);
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return false;
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}
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return true;
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}
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int Main(const TArray<FString>& Arguments)
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{
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bool bRes = false;
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if (Arguments.Num() == 0)
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{
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// Add the current directory to the list of installations
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bRes = RegisterCurrentEngineDirectory();
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}
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else if (Arguments.Num() == 1 && Arguments[0] == TEXT("/fileassociations"))
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{
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// Update all the settings.
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bRes = UpdateFileAssociations();
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}
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else if (Arguments.Num() == 2 && Arguments[0] == TEXT("/switchversion"))
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{
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// Associate with an engine label
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bRes = SwitchVersion(Arguments[1]);
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}
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else if (Arguments.Num() == 2 && Arguments[0] == TEXT("/editor"))
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{
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// Open a project with the editor
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bRes = LaunchEditor(Arguments[1], L"");
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}
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else if (Arguments.Num() == 2 && Arguments[0] == TEXT("/game"))
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{
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// Play a game using the editor executable
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bRes = LaunchEditor(Arguments[1], L"-game");
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}
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else if (Arguments.Num() == 2 && Arguments[0] == TEXT("/projectfiles"))
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{
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// Generate Visual Studio project files
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bRes = GenerateProjectFiles(Arguments[1]);
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}
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else
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{
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// Invalid command line
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FPlatformMisc::MessageBoxExt(EAppMsgType::Ok, TEXT("Invalid command line"), NULL);
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}
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return bRes ? 0 : 1;
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}
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#if PLATFORM_WINDOWS
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#include "AllowWindowsPlatformTypes.h"
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#include <Shellapi.h>
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int ShowCmd)
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{
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int ArgC;
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LPWSTR* ArgV = ::CommandLineToArgvW(GetCommandLine(), &ArgC);
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FCommandLine::Set(TEXT(""));
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TArray<FString> Arguments;
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for (int Idx = 1; Idx < ArgC; Idx++)
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{
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Arguments.Add(ArgV[Idx]);
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}
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return Main(Arguments);
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}
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#include "HideWindowsPlatformTypes.h"
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#else
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int main(int ArgC, const char* ArgV[])
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{
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FCommandLine::Set(TEXT(""));
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TArray<FString> Arguments;
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for (int Idx = 1; Idx < ArgC; Idx++)
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{
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Arguments.Add(ArgV[Idx]);
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}
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return Main(Arguments);
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}
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#endif |