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55 lines
1.0 KiB
C#
55 lines
1.0 KiB
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using AutomationTool;
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/// <summary>
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/// Base class for buildcommands.
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/// </summary>
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public abstract class BuildCommand : CommandUtils
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{
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#region Interface
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/// <summary>
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/// Build command entry point. Throws AutomationExceptions on failure.
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/// </summary>
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public abstract void ExecuteBuild();
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#endregion
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/// <summary>
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/// Command entry point.
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/// </summary>
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public void Execute()
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{
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try
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{
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ExecuteBuild();
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}
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catch
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{
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LogError("BUILD FAILED");
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throw;
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}
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Log("BUILD SUCCESSFUL");
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}
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/// <summary>
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/// Executes a new command as a child of another command.
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="ParentCommand"></param>
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public static void Execute<T>(BuildCommand ParentCommand) where T : BuildCommand, new()
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{
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T Command = new T();
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if (ParentCommand != null)
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{
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Command.Params = ParentCommand.Params;
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}
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Command.Execute();
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}
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}
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