Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxServerTargetPlatform/LinuxServerTargetPlatform.Build.cs
2014-04-02 18:09:23 -04:00

35 lines
752 B
C#

// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class LinuxServerTargetPlatform : ModuleRules
{
public LinuxServerTargetPlatform(TargetInfo Target)
{
BinariesSubFolder = "Linux";
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"TargetPlatform"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.AddRange(new string[] {
"Engine"
}
);
PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePaths.AddRange(
new string[] {
"Developer/Linux/LinuxTargetPlatform/Private"
}
);
}
}