Files
UnrealEngineUWP/Engine/Source/Developer/HTML5/HTML5TargetPlatform/HTML5TargetPlatform.Build.cs
Max Preussner b4342fa320 fixed incorrect module dependencies in various target platforms
[CL 2048457 by Max Preussner in Main branch]
2014-04-23 19:17:54 -04:00

43 lines
783 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System;
using System.IO;
public class HTML5TargetPlatform : ModuleRules
{
public HTML5TargetPlatform(TargetInfo Target)
{
BinariesSubFolder = "HTML5";
PrivateIncludePathModuleNames.Add("TargetPlatform");
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Sockets"
}
);
if (UEBuildConfiguration.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
// PrivateIncludePathModuleNames.Add("TextureCompressor");
}
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Settings",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Developer/HTML5TargetPlatform/Classes"
}
);
}
}