Files
UnrealEngineUWP/Engine/Source/Runtime/EngineSettings/EngineSettings.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

32 lines
493 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class EngineSettings : ModuleRules
{
public EngineSettings(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Runtime/EngineSettings/Private",
}
);
}
}
}