Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/K2Node_CallFunction.cpp
Mike Beach 45d00a2d8a Copying //UE4/Dev-Blueprints to //UE4/Dev-Main (Source: //UE4/Dev-Blueprints @ 3235800)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3194900 on 2016/11/11 by Ryan.Rauschkolb

	Fixed issue where Reroute node pins weren't mirroring data properly.
	#jira UE-33717

Change 3195081 on 2016/11/11 by Dan.Oconnor

	This @todo was addressed

Change 3196368 on 2016/11/14 by Maciej.Mroz

	Results of FBlueprintNativeCodeGenModule::IsTargetedForReplacement are cashed - optimization (cooking time).

Change 3196369 on 2016/11/14 by Maciej.Mroz

	CompileDisplaysBinaryBackend, CompileDisplaysTextBackend and bDisplaysLayout features (in [Kismet] in Engine.ini) are disabled in commandlets. They slow down BP compilation.

Change 3196398 on 2016/11/14 by Ben.Cosh

	Reworked the tracking of latent and expansion event tracking in the blueprint compiler for use with the blueprint profiler.
	#Jira - UE-37364 - Crash: PIE with instrumented PlayerPawn_Generic added to AITestbed scene
	#Proj BlueprintProfiler, KismetCompiler. BlueprintGraph, Engine

Change 3196410 on 2016/11/14 by Maciej.Mroz

	Fixed crash in UK2Node_Knot::PropagatePinTypeFromInput

Change 3196852 on 2016/11/14 by Maciej.Mroz

	Fixed static analysis warning.

Change 3196874 on 2016/11/14 by Maciej.Mroz

	#jira UE-37778
	(the issue was already fixed, but it was reintroduced, when EDL support was added).

	ObjectImport->XObject is not filled prematurelly, so CreateExport is properly called each dynamic class.

Change 3197469 on 2016/11/14 by Dan.Oconnor

	Fix for being able to make Sets and Maps of user defined structs that contained unhashable types (e.g. Rotator)

Change 3197703 on 2016/11/14 by Dan.Oconnor

	Updated documentation comment to reflect current behavior

Change 3198167 on 2016/11/15 by Maciej.Mroz

	Merged 3196582 from Dev-Core

	UE4 - Changed a check to a warning related to detaching linekrs twice. Seen in nativized BP version of platformer game.

Change 3198433 on 2016/11/15 by Ryan.Rauschkolb

	Fixed Copy/pasting variable nodes hides them from a reference search
	#UE-31606

Change 3198811 on 2016/11/15 by Maciej.Mroz

	Fixed Knot node - it will use/propagate the type from input connection, if it's possible (intstead of the type from output connection).

Change 3198866 on 2016/11/15 by Maciej.Mroz

	#jira UE-38578

	Fixed infinite loading of DynamicClass in EDL.

Change 3199045 on 2016/11/15 by Phillip.Kavan

	[UE-27402] Fix attached Actor-based Blueprint instance root component relative transform values after reconstruction.

	change summary:
	- modified FActorComponentInstanceData's ctor to exclude relative transform properties when caching root component values.

	#jira UE-27402

Change 3200703 on 2016/11/16 by Mike.Beach

	Marking the ease node explicitly as pure, which makes it so we can prune it from graphs when it is unused.

	#jira UE-38453

Change 3201115 on 2016/11/16 by Maciej.Mroz

	Nativization + EDL: "Dynamic" objects are processed by FAsyncPackage::PostLoadDeferredObjects, so the EInternalObjectFlags::AsyncLoading flag is properly cleared.

Change 3201749 on 2016/11/17 by Maciej.Mroz

	In EDL a package containig a dynamic class has PKG_CompiledIn flag (the same like without EDL).

Change 3202577 on 2016/11/17 by Mike.Beach

	Accounting for a change in our intermediate node mapping - the old list no longer maps expanded nodes to macro instances (instead it maps to the corresponding node in the macro graph), so we had to use a new mapping meant for this.

	#jira UE-35609

Change 3204803 on 2016/11/18 by Phillip.Kavan

	[UE-38607] Implicitly turn on Blueprint class nativization for dependencies.

	change summary:
	- added a UBlueprint::PostEditChangeProperty() override method to handle this.

	#jira UE-38607

Change 3204812 on 2016/11/18 by Phillip.Kavan

	[UE-38580] Implicitly turn on the "nativize" project setting when enabling nativize for any Blueprint class.

	change summary:
	- modified UBlueprint::PostEditChangeProperty() to update project packaging settings if necessary

	#jira UE-38580

Change 3204818 on 2016/11/18 by Phillip.Kavan

	[UE-38725] Interface class dependencies that are not enabled for nativization will now raise an error during nativized cooks.

	change summary:
	- modified FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to check interface class dependencies in addition to parent class dependencies.

	#jira UE-38725

Change 3204963 on 2016/11/18 by Dan.Oconnor

	Create a transaction when using UBlueprintFunctionNodeSpawner* directly
	#jira UE-36439

Change 3206510 on 2016/11/21 by Mike.Beach

	Adding math-expression aliases for dot and cross functions ("dot" and "cross" respectively).

	#jira UEBP-71

Change 3206547 on 2016/11/21 by Mike.Beach

	Exposing GetReflectionVector() to Blueprints.

	#jira UEBP-70

Change 3206658 on 2016/11/21 by Dan.Oconnor

	Fix for compile error, digging out authorative class from trash class.

	Mirror of 3206638 from Odin

	#jira None

Change 3207579 on 2016/11/22 by Mike.Beach

	No longer enforcing the requirement that game UFunctions have to have a category (making writing of game code easier).

	#jira UE-18093

Change 3207956 on 2016/11/22 by Phillip.Kavan

	[UE-38690] Fix a regression in which nested scene component subobjects would no longer be registered after construction of an instance-added component in IWCE.

	change summary:
	- modified the IWCE path in SSCSEditor::AddNewComponent() to ensure that any components added as a result of instancing the newly-added component are also registered.
	- modified AActor::ExecuteConstruction() to ensure that non-scene, native nested component subobjects that might be created as a result of SCS execution are also registered (previously it was only considering non-scene components that were explicitly created by the SCS, or that inherited the creation method of the instance that created it).

	#jira UE-38690

Change 3208217 on 2016/11/22 by Mike.Beach

	Modified fix (originally from Ryan.Rauschkolb, CL 3186023):

	Fixed unable to set struct variable name if name includes space

	#jira UE-28435

Change 3208347 on 2016/11/22 by Mike.Beach

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 3208688 on 2016/11/23 by Ben.Cosh

	Made a minor change that forces debugging references to the PIE world when the play in editor world is changed. This is intended to better handle mutliple game instance/world debugging scenarios.
	#Jira UE-26386 - Can't hit breakpoints in blueprints for level script for server instances
	#Proj Engine, UnrealEd

Change 3208712 on 2016/11/23 by Ben.Cosh

	Improved handling of unwired transform struct terminal expression's in the blueprint VM compiler to remove an errant warning.
	#Jira UE-32401 - "ImportText: Missing opening parenthesis" message, when a function returns Transform
	#Proj KismetCompiler

Change 3209457 on 2016/11/23 by Phillip.Kavan

	[UE-30479] Fix inability to edit the ISMC instance array on Actor instances when the ISMC is inherited from a Blueprint class.

	change summary:
	- added PPF_ForceTaggedSerialization as a means to override the CPF_SkipSerialization flag when explicit serialization of the property value is needed
	- modified UProperty::ShouldSerializeValue() to check for and handle the PPF_ForceTaggedSerialization flag when the CPF_SkipSerialization flag is present
	- modified UActorComponent::DetermineUCSModifiedProperties() to add the PPF_ForceTaggedSerialization flag to the custom FArchive impl
	- modified FActorComponentInstanceData::FActorComponentInstanceData() to add the PPF_ForceTaggedSerialization flag to the custom FObjectWriter impl
	- modified FActorComponentInstanceData::ApplyToComponent() to add the PPF_ForceTaggedSerialization flag to the custom FObjectReader impl

	#jira UE-30479

Change 3209758 on 2016/11/24 by Maciej.Mroz

	#jira UE-38979

	Nativization: fixed error when a BP implements a native interface.
	FBlueprintNativeCodeGenModule::IsTargetedForReplacement will return "DontReplace" for native class.

Change 3210376 on 2016/11/25 by Maciej.Mroz

	#jira UE-39028
	Fixed  FBlueprintNativeCodeGenModule::FindReplacedNameAndOuter
	Components in nativized BPCG SCS have replaced outer object and name while cooking.

Change 3210936 on 2016/11/28 by Phillip.Kavan

	Minor revision to try and avoid a potentially expensive Contains() call when possible.

Change 3211527 on 2016/11/28 by Maciej.Mroz

	Fixed map of names cooked in packages in nativized build.

Change 3211969 on 2016/11/28 by Mike.Beach

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 3212328 on 2016/11/28 by Dan.Oconnor

	Enum, pointer and arithmetic specializations for THasGetTypeHash, as VC doesn't detect them properly.
	TIsEnum moved to its own header. Submitted on behalf of steve.robb

Change 3212398 on 2016/11/28 by Dan.Oconnor

	Build fix, this function is part of another change

Change 3212442 on 2016/11/28 by Dan.Oconnor

	UHT now supports structs in TMap and TSet, misc. fixes to PropertyStruct's PropertyFlags detecting whether the struct type is hashable (all HasGetTypeHash flags are now computed from THasGetTypeHash). Various fixes for generating TMap/TSet code from blueprints

Change 3212578 on 2016/11/28 by Dan.Oconnor

	Rename RegisterClass to avoid collsion with RegistClass macro in generated code

Change 3213668 on 2016/11/29 by Dan.Oconnor

	Fix for missing CDO when instatiating some subobjects in nativized BPs
	#jira UE-34980

Change 3213737 on 2016/11/29 by Dan.Oconnor

	Added GetTypeHash implementation to UEnumProperty
	#jira UE-39091

Change 3215225 on 2016/11/30 by Maciej.Mroz

	Bunch of changes required for nativized Orion to work with EDL.
	- ClientOnly, ServerOnly and EditorOnly assets are properly distinguished and handled
	- Introduced FCompilerNativizationOptions
	- fixed inproper references to BP instead of BPGC
	- fixed generated delegate name
	- hack for DefaultRootNode UE-39168
	- improved NativeCodeGenrationTool
	- various minor improvements

Change 3216363 on 2016/11/30 by Dan.Oconnor

	Better fix for discrepency between UUserDefinedEnum::GetEnumText and UEnum::GetEnumText. Without meta data we could not look up display names, so I'm writing out the display names into a function in the BP cpp backend. This function could be generated by UHT if we wanted to correct this odd behavior for native enums
	#jira UE-27735

Change 3217168 on 2016/12/01 by Maciej.Mroz

	#jira UE-35390
	Nativization:
	Fixed compilation warning C4458: declaration of 'CurrentState' hides class member
	Disabled warning C4996 (deprecated) in nativized code.

Change 3217320 on 2016/12/01 by Phillip.Kavan

	[UE-38652] Selecting Blueprint assets for nativization is now integrated into the project's configuration.

	change summary:
	- added EProjectPackagingBlueprintNativizationMethod
	- deprecated the 'bNativizeBlueprintAssets' and 'bNativizeOnlySelectedBlueprints' flags in favor of a new 'BlueprintNativizationMethod' config property in UProjectPackagingSettings
	- added a new 'NativizeBlueprintAssets' config property to UProjectPackagingSettings to track/store the list of Blueprints to be nativized when the exclusive method (whitelist) is selected
	- added a PostInitProperties() override to UProjectPackagingSettings; implemented to migrate from the deprecated config properties to the new method enum type
	- updated FMainFrameActionCallbacks::PackageProject() to migrate to checking the enum type
	- updated FBlueprintNativeCodeGenModule::IsTargetedForReplacement() to migrate to checking the enum type
	- modified UProjectPackagingSettings::CanEditChange() to enable editing of the nativization whitelist only when the "exclusive" method is active
	- modified UProjectPackagingSettings::PostEditChangeProperty() to add a new case for handling changes to the whitelist; changes are propagated to any Blueprint assets that are loaded
	- added new Add/RemoveBlueprintAssetFromNativizationList() APIs to UProjectPackagingSettings for assisting with adding/removing Blueprint assets to/from the exclusive list (whitelist)
	- deprecated the 'bNativize' flag in UBlueprint in favor of a new transient 'bSelectedForNativization' flag that is no longer serialized; this now caches whether or not the asset is present in the whitelist in the project config
	- modified UBlueprint::Serialize() to both migrate from the deprecated flag to the project config/transient flag on load, as well as to propagate the value of the transient flag back to the project config on save. this means that if the user changes the value of the transient flag through the Details view, that change won't be reflected back to the project config until the Blueprint is actually saved (saving the value to the config rather than serializing to the asset)
	- modified UBlueprint::PostEditChangeProperty() to remove code that was previously updating the project configuration at edit time. this functionality has been relocated to Serialize() (save time) instead.

	notes:
	- also completes UE-38636 (task: consolidate config options into a single drop-down)

	#jira UE-38652

Change 3218124 on 2016/12/01 by Dan.Oconnor

	 CPF_HasGetValueTypeHash flag was not set on native UEnumProperties
	#jira UE-39181

Change 3218168 on 2016/12/01 by Phillip.Kavan

	Fix local var name that shadows a function param (CIS fix).

Change 3219117 on 2016/12/02 by Maciej.Mroz

	#jira UE-39241 "warning C4458: declaration of XXX hides class member" In Nativized Code

	Nativization:
	Fixed compilation warning C4458: when local function variable hides a class variable. Names of local variables in funvtions have prefix "bpfv__".

Change 3219201 on 2016/12/02 by Mike.Beach

	Keeping the "Select All Input Nodes" option from infinitely recurssing by blocking on nodes it has already selected.

	#jira UE-38988

Change 3219247 on 2016/12/02 by Mike.Beach

	Fixing CIS shadow variable warning from my last check in (CL 3219201).

Change 3219332 on 2016/12/02 by Maciej.Mroz

	#jira HeaderParser: "private:" specifier is lost in FGameplayTag::TagName
	Workaround for UE-38231

Change 3219381 on 2016/12/02 by Mike.Beach

	Accounting for cyclic compile issues in cast-node's validate function, making it check the authoratative class instead of the current type. Also down grading some of the warnings to notes (suggesting the users don't need the cast).

	#jira UE-39272

Change 3220224 on 2016/12/02 by Dan.Oconnor

	Reduce font size for compact nodes

Change 3220476 on 2016/12/03 by Maciej.Mroz

	#jira UE-35390
	Better fix for UE-35390
	Disabled deprecation warnings in nativized code.

Change 3221637 on 2016/12/05 by Maciej.Mroz

	#jira UEBP-245

	Nativization:
	Forced ImportCreation while InitialLoad for DynamicClasses.

Change 3222306 on 2016/12/05 by Dan.Oconnor

	Support for default values of TMap and TSet local variables
	#jira UE-39239

Change 3222383 on 2016/12/05 by Dan.Oconnor

	Fixed bug in Blueprint TMap function for getting values out of a TMap

Change 3222427 on 2016/12/05 by Mike.Beach

	Preventing ChildActorTemplate fixups from occuring on component load, when they may instead be a placeholder object (a byproduct of deferred Blueprint loading - a guard against cyclic load problems).

	#jira UE-39323

Change 3222679 on 2016/12/05 by Dan.Oconnor

	Remove unused code. Had no sideeffects, other than potential for leak when struct with non-trivial dtor was allocated here.

Change 3222719 on 2016/12/05 by Dan.Oconnor

	Earlier detection of invalid native map/set properties. These generate a compile error if any TMap/TSet functions are used, but will slip by undetected if not used. Working on static assert to catch them.
	#jira UE-39338

Change 3224375 on 2016/12/06 by Dan.Oconnor

	Add tags for testing of array diffing

Change 3224507 on 2016/12/07 by Phillip.Kavan

	[UE-39055] Fix a crash caused by an object name collision that could occur when loading some older Blueprint assets.

	change summary:
	- added UInheritableComponentHandler::FixComponentTemplateName()
	- modified UInheritableComponentHandler::PostLoad() to check for and correct stale records that cause a collision with the corrected name
	- added a UInheritableComponentHandler::Serialize() override to ensure that UsingCustomVersion() is called for the asset containing the ICH (already happening in UBlueprint::Serialize(), but added for consistency with other usage)
	- modified USimpleConstructionScript::Serialize() to ensure that UsingCustomVersion() is called for the asset containing the SCS (same reason as above)

	#jira UE-39055

Change 3225572 on 2016/12/07 by Samuel.Proctor

	Test assets for TSet/TMap testing. Includes new native class for testing containers. #rb none

Change 3225577 on 2016/12/07 by Samuel.Proctor

	New test map for Array, TSet and Tmap testing.

Change 3226281 on 2016/12/07 by Dan.Oconnor

	Container test asset, needs to be in p4 for diff tool tests.

Change 3226345 on 2016/12/07 by Dan.Oconnor

	Another revision of test data

Change 3228496 on 2016/12/09 by Ben.Cosh

	This change adds extra information to component template arrays so that the component class can be determined in builds that strip out objects of certain class types such as the editor dedicated server build.
	#Jira UE-38842 - "LogBlueprint:Error: [Compiler BP_Skybox_World_RandomTrees_01] Error Can't connect pins ReturnValue and Target" after entering a lobby in a synced server
	#Proj KismetCompiler, BlueprintGraph, UnrealEd, Core, Engine, Kismet, BlueprintCompilerCppBackend

Change 3230120 on 2016/12/09 by Dan.Oconnor

	Merging //UE4/Dev-Main to Dev-Blueprints (//UE4/Dev-Blueprints)

Change 3230700 on 2016/12/12 by Samuel.Proctor

	Removing some array test properties from container test class that were not needed. Also updated struct element to better reflect testing purpose. #rb none

Change 3230926 on 2016/12/12 by Samuel.Proctor

	Missed a file on previous container test native QA asset checkin. #rb none

Change 3231246 on 2016/12/12 by Dan.Oconnor

	PR #3003: New Feature: In-editor diff of arrays and structs now highlights diff. (Contributed by CA-ADuran).

	I've added TSet and TMap support as well.

Change 3231311 on 2016/12/12 by Dan.Oconnor

	Handle class load failure
	#jira UE-39480

Change 3231387 on 2016/12/12 by Dan.Oconnor

	Shadow variable fixes

Change 3231501 on 2016/12/12 by Dan.Oconnor

	More shadow fixes

Change 3231584 on 2016/12/12 by Maciej.Mroz

	#jira UE-39636

	Replaced obsolate macro usage.

	#fyi Dan.Oconnor

Change 3231685 on 2016/12/12 by Mike.Beach

	PR #3032: Fixed category for IsValidIndex (Contributed by elFarto)

	#jira UE-39660

Change 3231689 on 2016/12/12 by Maciej.Mroz

	Nativization: Fixed Dependency list generation.

Change 3231765 on 2016/12/12 by Phillip.Kavan

	[UE-38903] Auto-enable exclusive Blueprint nativization only after explicitly selecting the first asset.

	change summary:
	- fixed up the auto-enable logic on save in UBlueprint::Serialize()

	#jira UE-38903
	#fyi Maciej.Mroz

Change 3231837 on 2016/12/12 by Dan.Oconnor

	Restore hack to keep objects referenced by bytecode alive while in editor
	#jira UE-38486

Change 3232085 on 2016/12/13 by Phillip.Kavan

	Compile fix.

Change 3232435 on 2016/12/13 by Ben.Cosh

	Fix for a bug introduced in CL 3228496 that caused component templates to fail to be identified by name and resulted in blueprint compilation issues for add component nodes.
	#Jira UE-39623 - Unknown template referenced by Add Component Node
	#Proj BlueprintGraph, Engine

Change 3232437 on 2016/12/13 by Maciej.Mroz

	#jira UE-33021

	Remove an obsolete warning.

Change 3232564 on 2016/12/13 by Ben.Cosh

	This adds extra component template renaming propagation and checking for the blueprint generated class and blueprint skeleton class.
	#Jira UE-39623 - Unknown template referenced by Add Component Node
	#Proj BlueprintGraph

	- Implementing a bit of review feedback and some safety checking.

Change 3232598 on 2016/12/13 by Maciej.Mroz

	Nativization:
	stati functions cannot be const, so no workaound (_Inner function) specyfic to const functions is necessary

	#jira UE-39518

Change 3232601 on 2016/12/13 by Phillip.Kavan

	[UE-38975] Warn on BuildCookRun or a standalone cook when the -nativizeAssets flag is omitted from the command line for a nativization-enabled project.

	change summary:
	- added 'bWarnIfPackagedWithoutNativizationFlag' to UProjectPackagingSettings (default = true)
	- modified UCookOnTheFlyServer::StartCookByTheBook() to check for the presence of the -nativizeAssets flag and emit a warning for unexpected omission from the command line
	- modified UAT to include a warning for the BuildCookRun command when -build is specified with the same unexpected omission of the -nativizeAssets flag on the UAT command line

	#jira UE-38975

Change 3232749 on 2016/12/13 by Mike.Beach

	Moving Blueprint nativization out of the experimental category.

	#jira UE-39358

Change 3233043 on 2016/12/13 by Dan.Oconnor

	Various fixes for TSet/TMap nativization issues
	#jira UE-39634

Change 3233086 on 2016/12/13 by Dan.Oconnor

	Advanced Containers (TSet/TMap) no longer experimental

Change 3233175 on 2016/12/13 by Mike.Beach

	Whitelising "Packaging" as an acceptable BP settings category (follow up to CL 3232749).

	#jira UE-39358

Change 3233182 on 2016/12/13 by Mike.Beach

	Exposing the editor setting "Show Action Menu Item Signatures" through the Blueprint Developer menu (for ease of access).

Change 3233662 on 2016/12/13 by Phillip.Kavan

	[UE-39722] Fix a typo that led to a UAT runtime failure.

	#jira UE-39722

Change 3233710 on 2016/12/13 by Dan.Oconnor

	Clang template useage fix
	#jira UE-39742

Change 3233895 on 2016/12/13 by Dan.Oconnor

	Several fixes to crashes that occur when you delete a blueprint asset when its children are not loaded.
	#jira UE-39558

Change 3234443 on 2016/12/14 by Phillip.Kavan

	[UE-39354] Fix script VM crash on assignment to TSet/TMap variables.

	change summary:
	- modified FScriptBuilderBase::EmitDestinationExpression() to consider TSet/TMap value types in addition to TArray terms

	#jira UE-39354

Change 3234581 on 2016/12/14 by Mike.Beach

	Backing out fix for UE-38842 (CL 3228496/3232435/3232564) - mapping UBlueprintGeneratedClass's ComponentTemplates array to a new format was causing issues with deferred dependency loading during serialization (trying to extract type information from a placeholder object). We're opting for a smaller/simpler solution to UE-38842, which will be to store the component information on the node itself (not with the templates).

	#jira UE-39707

Change 3234729 on 2016/12/14 by Mike.Beach

	Making it so AddComponent nodes now track the component (class) type that they represent (in case the template cannot be spawned, like in -server w/ client-only components).

	#jira UE-38842

Change 3234805 on 2016/12/14 by Mike.Beach

	Fixing CIS shadowed variable warning.

Change 3234830 on 2016/12/14 by Nick.Atamas

	Added extra debugging mechanisms to help track down duplicate item issues with TableViews.

Change 3235075 on 2016/12/14 by Mike.Beach

	Creating a helper to better manage nested scope blocks added in generated code - on close, clears out cached local accessor variables that were added, so we don't use one that was declared inside the nested scope.

	#jira UE-39769

Change 3235213 on 2016/12/14 by Phillip.Kavan

	[UE-39790] Fix UAT compile issue after latest merge from Main.

	change summary:
	- migrated the BuildCookRun command's usage of the (deprecated) ConfigCacheIni to the new ConfigHierarchy API

	#jira UE-39790

Change 3235384 on 2016/12/14 by Mike.Beach

	Defaulting to excluding data-only Blueprints from nativization.

Change 3235675 on 2016/12/14 by Nick.Atamas

	Hopefully fixed build.
	Added OnEnteredBadState delegate that lets users add arbitrary logging info when the List/Tree enters a bad state.

Change 3235761 on 2016/12/14 by Mike.Beach

	Hopefully resolving CIS mac/ps4 build failures in Dev-BP for 4.15 integration.

	#jira UE-39800

Change 3235800 on 2016/12/14 by Mike.Beach

	More hopeful CIS mac/ps4 fixes for 4.15 integration.

	#jira UE-39800

[CL 3236017 by Mike Beach in Main branch]
2016-12-14 22:10:20 -05:00

2741 lines
91 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "K2Node_CallFunction.h"
#include "UObject/UObjectHash.h"
#include "UObject/Interface.h"
#include "UObject/PropertyPortFlags.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Engine/BlueprintGeneratedClass.h"
#include "GraphEditorSettings.h"
#include "EdGraph/EdGraph.h"
#include "EdGraphSchema_K2.h"
#include "K2Node_Event.h"
#include "K2Node_AssignmentStatement.h"
#include "K2Node_CallArrayFunction.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_IfThenElse.h"
#include "K2Node_TemporaryVariable.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "EditorStyleSettings.h"
#include "Editor.h"
#include "EdGraphUtilities.h"
#include "KismetCompiler.h"
#include "CallFunctionHandler.h"
#include "K2Node_SwitchEnum.h"
#include "Kismet/KismetMathLibrary.h"
#include "Kismet/KismetArrayLibrary.h"
#include "Kismet2/KismetDebugUtilities.h"
#include "K2Node_PureAssignmentStatement.h"
#include "BlueprintActionFilter.h"
#include "FindInBlueprintManager.h"
#include "SPinTypeSelector.h"
#define LOCTEXT_NAMESPACE "K2Node"
/*******************************************************************************
* FCustomStructureParamHelper
******************************************************************************/
struct FCustomStructureParamHelper
{
static FName GetCustomStructureParamName()
{
static FName Name(TEXT("CustomStructureParam"));
return Name;
}
static void FillCustomStructureParameterNames(const UFunction* Function, TArray<FString>& OutNames)
{
OutNames.Empty();
if (Function)
{
FString MetaDataValue = Function->GetMetaData(GetCustomStructureParamName());
if (!MetaDataValue.IsEmpty())
{
MetaDataValue.ParseIntoArray(OutNames, TEXT(","), true);
}
}
}
static void HandleSinglePin(UEdGraphPin* Pin)
{
if (Pin)
{
if (Pin->LinkedTo.Num() > 0)
{
UEdGraphPin* LinkedTo = Pin->LinkedTo[0];
check(LinkedTo);
ensure(!LinkedTo->PinType.bIsArray);
Pin->PinType = LinkedTo->PinType;
}
else
{
const UEdGraphSchema_K2* Schema = GetDefault<UEdGraphSchema_K2>();
Pin->PinType.PinCategory = Schema->PC_Wildcard;
Pin->PinType.PinSubCategory = TEXT("");
Pin->PinType.PinSubCategoryObject = NULL;
}
}
}
static void UpdateCustomStructurePins(const UFunction* Function, UK2Node* Node, UEdGraphPin* SinglePin = NULL)
{
if (Function && Node)
{
TArray<FString> Names;
FCustomStructureParamHelper::FillCustomStructureParameterNames(Function, Names);
if (SinglePin)
{
if (Names.Contains(SinglePin->PinName))
{
HandleSinglePin(SinglePin);
}
}
else
{
for (auto& Name : Names)
{
if (auto Pin = Node->FindPin(Name))
{
HandleSinglePin(Pin);
}
}
}
}
}
};
/*******************************************************************************
* FDynamicOutputUtils
******************************************************************************/
struct FDynamicOutputHelper
{
public:
FDynamicOutputHelper(UEdGraphPin* InAlteredPin)
: MutatingPin(InAlteredPin)
{}
/**
* Attempts to change the output pin's type so that it reflects the class
* specified by the input class pin.
*/
void ConformOutputType() const;
/**
* Retrieves the class pin that is used to determine the function's output type.
*
* @return Null if the "DeterminesOutputType" metadata targets an invalid
* param (or if the metadata isn't present), otherwise a class picker pin.
*/
static UEdGraphPin* GetTypePickerPin(const UK2Node_CallFunction* FuncNode);
/**
* Attempts to pull out class info from the supplied pin. Starts with the
* pin's default, and then falls back onto the pin's native type. Will poll
* any connections that the pin may have.
*
* @param Pin The pin you want a class from.
* @return A class that the pin represents (could be null if the pin isn't a class pin).
*/
static UClass* GetPinClass(UEdGraphPin* Pin);
/**
* Intended to be used by ValidateNodeDuringCompilation(). Will check to
* make sure the dynamic output's connections are still valid (they could
* become invalid as the the pin's type changes).
*
* @param FuncNode The node you wish to validate.
* @param MessageLog The log to post errors/warnings to.
*/
static void VerifyNode(const UK2Node_CallFunction* FuncNode, FCompilerResultsLog& MessageLog);
private:
/**
*
*
* @return
*/
UK2Node_CallFunction* GetFunctionNode() const;
/**
*
*
* @return
*/
UFunction* GetTargetFunction() const;
/**
* Checks if the supplied pin is the class picker that governs the
* function's output type.
*
* @param Pin The pin to test.
* @return True if the pin corresponds to the param that was flagged by the "DeterminesOutputType" metadata.
*/
bool IsTypePickerPin(UEdGraphPin* Pin) const;
/**
* Retrieves the object output pin that is altered as the class input is
* changed (favors params flagged by "DynamicOutputParam" metadata).
*
* @return Null if the output param cannot be altered from the class input,
* otherwise a output pin that will mutate type as the class input is changed.
*/
static UEdGraphPin* GetDynamicOutPin(const UK2Node_CallFunction* FuncNode);
/**
* Checks if the specified type is an object type that reflects the picker
* pin's class.
*
* @param TypeToTest The type you want to check.
* @return True if the type is likely the output governed by the class picker pin, otherwise false.
*/
static bool CanConformPinType(const UK2Node_CallFunction* FuncNode, const FEdGraphPinType& TypeToTest);
private:
UEdGraphPin* MutatingPin;
};
void FDynamicOutputHelper::ConformOutputType() const
{
if (IsTypePickerPin(MutatingPin))
{
UClass* PickedClass = GetPinClass(MutatingPin);
UK2Node_CallFunction* FuncNode = GetFunctionNode();
if (UEdGraphPin* DynamicOutPin = GetDynamicOutPin(FuncNode))
{
DynamicOutPin->PinType.PinSubCategoryObject = PickedClass;
// leave the connection, and instead bring the user's attention to
// it via a ValidateNodeDuringCompilation() error
// const UEdGraphSchema* Schema = FuncNode->GetSchema();
// for (int32 LinkIndex = 0; LinkIndex < DynamicOutPin->LinkedTo.Num();)
// {
// UEdGraphPin* Link = DynamicOutPin->LinkedTo[LinkIndex];
// // if this can no longer be linked to the other pin, then we
// // should disconnect it (because the pin's type just changed)
// if (Schema->CanCreateConnection(DynamicOutPin, Link).Response == CONNECT_RESPONSE_DISALLOW)
// {
// DynamicOutPin->BreakLinkTo(Link);
// // @TODO: warn/notify somehow
// }
// else
// {
// ++LinkIndex;
// }
// }
}
}
}
UEdGraphPin* FDynamicOutputHelper::GetTypePickerPin(const UK2Node_CallFunction* FuncNode)
{
UEdGraphPin* TypePickerPin = nullptr;
if (UFunction* Function = FuncNode->GetTargetFunction())
{
FString TypeDeterminingPinName = Function->GetMetaData(FBlueprintMetadata::MD_DynamicOutputType);
if (!TypeDeterminingPinName.IsEmpty())
{
TypePickerPin = FuncNode->FindPin(TypeDeterminingPinName);
}
}
if (TypePickerPin && !ensure(TypePickerPin->Direction == EGPD_Input))
{
TypePickerPin = nullptr;
}
return TypePickerPin;
}
UClass* FDynamicOutputHelper::GetPinClass(UEdGraphPin* Pin)
{
UClass* PinClass = UObject::StaticClass();
bool const bIsClassOrObjectPin = (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Class || Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Object);
if (bIsClassOrObjectPin)
{
if (UClass* DefaultClass = Cast<UClass>(Pin->DefaultObject))
{
PinClass = DefaultClass;
}
else if (UClass* BaseClass = Cast<UClass>(Pin->PinType.PinSubCategoryObject.Get()))
{
PinClass = BaseClass;
}
if (Pin->LinkedTo.Num() > 0)
{
UClass* CommonInputClass = nullptr;
for (UEdGraphPin* LinkedPin : Pin->LinkedTo)
{
const FEdGraphPinType& LinkedPinType = LinkedPin->PinType;
UClass* LinkClass = Cast<UClass>(LinkedPinType.PinSubCategoryObject.Get());
if (LinkClass == nullptr && LinkedPinType.PinSubCategory == UEdGraphSchema_K2::PSC_Self)
{
if (UK2Node* K2Node = Cast<UK2Node>(LinkedPin->GetOwningNode()))
{
LinkClass = K2Node->GetBlueprint()->GeneratedClass;
}
}
if (LinkClass != nullptr)
{
if (CommonInputClass != nullptr)
{
while (!LinkClass->IsChildOf(CommonInputClass))
{
CommonInputClass = CommonInputClass->GetSuperClass();
}
}
else
{
CommonInputClass = LinkClass;
}
}
}
PinClass = CommonInputClass;
}
}
return PinClass;
}
void FDynamicOutputHelper::VerifyNode(const UK2Node_CallFunction* FuncNode, FCompilerResultsLog& MessageLog)
{
if (UEdGraphPin* DynamicOutPin = GetDynamicOutPin(FuncNode))
{
const UEdGraphSchema* Schema = FuncNode->GetSchema();
for (UEdGraphPin* Link : DynamicOutPin->LinkedTo)
{
if (Schema->CanCreateConnection(DynamicOutPin, Link).Response == CONNECT_RESPONSE_DISALLOW)
{
FText const ErrorFormat = LOCTEXT("BadConnection", "Invalid pin connection from '@@' to '@@'. You may have changed the type after the connections were made.");
MessageLog.Error(*ErrorFormat.ToString(), DynamicOutPin, Link);
}
}
}
}
UK2Node_CallFunction* FDynamicOutputHelper::GetFunctionNode() const
{
return CastChecked<UK2Node_CallFunction>(MutatingPin->GetOwningNode());
}
UFunction* FDynamicOutputHelper::GetTargetFunction() const
{
return GetFunctionNode()->GetTargetFunction();
}
bool FDynamicOutputHelper::IsTypePickerPin(UEdGraphPin* Pin) const
{
bool bIsTypeDeterminingPin = false;
if (UFunction* Function = GetTargetFunction())
{
FString TypeDeterminingPinName = Function->GetMetaData(FBlueprintMetadata::MD_DynamicOutputType);
if (!TypeDeterminingPinName.IsEmpty())
{
bIsTypeDeterminingPin = (Pin->PinName == TypeDeterminingPinName);
}
}
bool const bPinIsClassPicker = (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Class);
bool const bPinIsObjectPicker = (Pin->PinType.PinCategory == UEdGraphSchema_K2::PC_Object);
return bIsTypeDeterminingPin && (bPinIsClassPicker || bPinIsObjectPicker) && (Pin->Direction == EGPD_Input);
}
UEdGraphPin* FDynamicOutputHelper::GetDynamicOutPin(const UK2Node_CallFunction* FuncNode)
{
UProperty* TaggedOutputParam = nullptr;
if (UFunction* Function = FuncNode->GetTargetFunction())
{
const FString& OutputPinName = Function->GetMetaData(FBlueprintMetadata::MD_DynamicOutputParam);
// we sort through properties, instead of pins, because the pin's type
// could already be modified to some other class (for when we check CanConformPinType)
for (TFieldIterator<UProperty> ParamIt(Function); ParamIt && (ParamIt->PropertyFlags & CPF_Parm); ++ParamIt)
{
if (OutputPinName.IsEmpty() && ParamIt->HasAnyPropertyFlags(CPF_ReturnParm))
{
TaggedOutputParam = *ParamIt;
break;
}
else if (OutputPinName == ParamIt->GetName())
{
TaggedOutputParam = *ParamIt;
break;
}
}
if (TaggedOutputParam != nullptr)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
FEdGraphPinType PropertyPinType;
if (!K2Schema->ConvertPropertyToPinType(TaggedOutputParam, /*out*/PropertyPinType) || !CanConformPinType(FuncNode, PropertyPinType))
{
TaggedOutputParam = nullptr;
}
}
}
UEdGraphPin* DynamicOutPin = nullptr;
if (TaggedOutputParam != nullptr)
{
DynamicOutPin = FuncNode->FindPin(TaggedOutputParam->GetName());
if (DynamicOutPin && (DynamicOutPin->Direction != EGPD_Output))
{
DynamicOutPin = nullptr;
}
}
return DynamicOutPin;
}
bool FDynamicOutputHelper::CanConformPinType(const UK2Node_CallFunction* FuncNode, const FEdGraphPinType& TypeToTest)
{
bool bIsProperType = false;
if (UEdGraphPin* TypePickerPin = GetTypePickerPin(FuncNode))
{
UClass* BasePickerClass = CastChecked<UClass>(TypePickerPin->PinType.PinSubCategoryObject.Get());
const FString& PinCategory = TypeToTest.PinCategory;
if ((PinCategory == UEdGraphSchema_K2::PC_Object) ||
(PinCategory == UEdGraphSchema_K2::PC_Interface) ||
(PinCategory == UEdGraphSchema_K2::PC_Class))
{
if (UClass* TypeClass = Cast<UClass>(TypeToTest.PinSubCategoryObject.Get()))
{
bIsProperType = BasePickerClass->IsChildOf(TypeClass);
}
}
}
return bIsProperType;
}
/*******************************************************************************
* UK2Node_CallFunction
******************************************************************************/
UK2Node_CallFunction::UK2Node_CallFunction(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
, bPinTooltipsValid(false)
{
}
bool UK2Node_CallFunction::IsDeprecated() const
{
UFunction* Function = GetTargetFunction();
return (Function != NULL) && Function->HasMetaData(FBlueprintMetadata::MD_DeprecatedFunction);
}
bool UK2Node_CallFunction::ShouldWarnOnDeprecation() const
{
// TEMP: Do not warn in the case of SpawnActor, as we have a special upgrade path for those nodes
return (FunctionReference.GetMemberName() != FName(TEXT("BeginSpawningActorFromBlueprint")));
}
FString UK2Node_CallFunction::GetDeprecationMessage() const
{
UFunction* Function = GetTargetFunction();
if ((Function != NULL) && Function->HasMetaData(FBlueprintMetadata::MD_DeprecationMessage))
{
return FString::Printf(TEXT("%s %s"), *LOCTEXT("CallFunctionDeprecated_Warning", "@@ is deprecated;").ToString(), *Function->GetMetaData(FBlueprintMetadata::MD_DeprecationMessage));
}
return Super::GetDeprecationMessage();
}
FText UK2Node_CallFunction::GetFunctionContextString() const
{
FText ContextString;
// Don't show 'target is' if no target pin!
UEdGraphPin* SelfPin = GetDefault<UEdGraphSchema_K2>()->FindSelfPin(*this, EGPD_Input);
if(SelfPin != NULL && !SelfPin->bHidden)
{
const UFunction* Function = GetTargetFunction();
UClass* CurrentSelfClass = (Function != NULL) ? Function->GetOwnerClass() : NULL;
UClass const* TrueSelfClass = CurrentSelfClass;
if (CurrentSelfClass && CurrentSelfClass->ClassGeneratedBy)
{
TrueSelfClass = CurrentSelfClass->GetAuthoritativeClass();
}
const FText TargetText = FBlueprintEditorUtils::GetFriendlyClassDisplayName(TrueSelfClass);
FFormatNamedArguments Args;
Args.Add(TEXT("TargetName"), TargetText);
ContextString = FText::Format(LOCTEXT("CallFunctionOnDifferentContext", "Target is {TargetName}"), Args);
}
return ContextString;
}
FText UK2Node_CallFunction::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
FText FunctionName;
FText ContextString;
FText RPCString;
if (UFunction* Function = GetTargetFunction())
{
RPCString = UK2Node_Event::GetLocalizedNetString(Function->FunctionFlags, true);
FunctionName = GetUserFacingFunctionName(Function);
ContextString = GetFunctionContextString();
}
else
{
FunctionName = FText::FromName(FunctionReference.GetMemberName());
if ((GEditor != NULL) && (GetDefault<UEditorStyleSettings>()->bShowFriendlyNames))
{
FunctionName = FText::FromString(FName::NameToDisplayString(FunctionName.ToString(), false));
}
}
if(TitleType == ENodeTitleType::FullTitle)
{
FFormatNamedArguments Args;
Args.Add(TEXT("FunctionName"), FunctionName);
Args.Add(TEXT("ContextString"), ContextString);
Args.Add(TEXT("RPCString"), RPCString);
if (ContextString.IsEmpty() && RPCString.IsEmpty())
{
return FText::Format(LOCTEXT("CallFunction_FullTitle", "{FunctionName}"), Args);
}
else if (ContextString.IsEmpty())
{
return FText::Format(LOCTEXT("CallFunction_FullTitle_WithRPCString", "{FunctionName}\n{RPCString}"), Args);
}
else if (RPCString.IsEmpty())
{
return FText::Format(LOCTEXT("CallFunction_FullTitle_WithContextString", "{FunctionName}\n{ContextString}"), Args);
}
else
{
return FText::Format(LOCTEXT("CallFunction_FullTitle_WithContextRPCString", "{FunctionName}\n{ContextString}\n{RPCString}"), Args);
}
}
else
{
return FunctionName;
}
}
void UK2Node_CallFunction::GetPinHoverText(const UEdGraphPin& Pin, FString& HoverTextOut) const
{
if (!bPinTooltipsValid)
{
for (auto& P : Pins)
{
P->PinToolTip.Empty();
GeneratePinTooltip(*P);
}
bPinTooltipsValid = true;
}
return UK2Node::GetPinHoverText(Pin, HoverTextOut);
}
void UK2Node_CallFunction::AllocateDefaultPins()
{
InvalidatePinTooltips();
UBlueprint* MyBlueprint = GetBlueprint();
UFunction* Function = GetTargetFunction();
// favor the skeleton function if possible (in case the signature has
// changed, and not yet compiled).
if (!FunctionReference.IsSelfContext())
{
UClass* FunctionClass = FunctionReference.GetMemberParentClass(MyBlueprint->GeneratedClass);
if (UBlueprintGeneratedClass* BpClassOwner = Cast<UBlueprintGeneratedClass>(FunctionClass))
{
// this function could currently only be a part of some skeleton
// class (the blueprint has not be compiled with it yet), so let's
// check the skeleton class as well, see if we can pull pin data
// from there...
UBlueprint* FunctionBlueprint = CastChecked<UBlueprint>(BpClassOwner->ClassGeneratedBy, ECastCheckedType::NullAllowed);
if (FunctionBlueprint)
{
if (UFunction* SkelFunction = FindField<UFunction>(FunctionBlueprint->SkeletonGeneratedClass, FunctionReference.GetMemberName()))
{
Function = SkelFunction;
}
}
}
}
// First try remap table
if (Function == NULL)
{
UClass* ParentClass = FunctionReference.GetMemberParentClass(GetBlueprintClassFromNode());
if (ParentClass != NULL)
{
if (UFunction* NewFunction = Cast<UFunction>(FMemberReference::FindRemappedField(ParentClass, FunctionReference.GetMemberName())))
{
// Found a remapped property, update the node
Function = NewFunction;
SetFromFunction(NewFunction);
}
}
}
if (Function == NULL)
{
// The function no longer exists in the stored scope
// Try searching inside all function libraries, in case the function got refactored into one of them.
for (TObjectIterator<UClass> ClassIt; ClassIt; ++ClassIt)
{
UClass* TestClass = *ClassIt;
if (TestClass->IsChildOf(UBlueprintFunctionLibrary::StaticClass()))
{
Function = FindField<UFunction>(TestClass, FunctionReference.GetMemberName());
if (Function != NULL)
{
UClass* OldClass = FunctionReference.GetMemberParentClass(GetBlueprintClassFromNode());
Message_Note( FString::Printf(*LOCTEXT("FixedUpFunctionInLibrary", "UK2Node_CallFunction: Fixed up function '%s', originally in '%s', now in library '%s'.").ToString(),
*FunctionReference.GetMemberName().ToString(),
(OldClass != NULL) ? *OldClass->GetName() : TEXT("(null)"), *TestClass->GetName()) );
SetFromFunction(Function);
break;
}
}
}
}
// Now create the pins if we ended up with a valid function to call
if (Function != NULL)
{
CreatePinsForFunctionCall(Function);
}
FCustomStructureParamHelper::UpdateCustomStructurePins(Function, this);
Super::AllocateDefaultPins();
}
/** Util to find self pin in an array */
UEdGraphPin* FindSelfPin(TArray<UEdGraphPin*>& Pins)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
for(int32 PinIdx=0; PinIdx<Pins.Num(); PinIdx++)
{
if(Pins[PinIdx]->PinName == K2Schema->PN_Self)
{
return Pins[PinIdx];
}
}
return NULL;
}
void UK2Node_CallFunction::ReallocatePinsDuringReconstruction(TArray<UEdGraphPin*>& OldPins)
{
// BEGIN TEMP
// We had a bug where the class was being messed up by copy/paste, but the self pin class was still ok. This code fixes up those cases.
UFunction* Function = GetTargetFunction();
if (Function == NULL)
{
if (UEdGraphPin* SelfPin = FindSelfPin(OldPins))
{
if (UClass* SelfPinClass = Cast<UClass>(SelfPin->PinType.PinSubCategoryObject.Get()))
{
if (UFunction* NewFunction = FindField<UFunction>(SelfPinClass, FunctionReference.GetMemberName()))
{
SetFromFunction(NewFunction);
}
}
}
}
// END TEMP
Super::ReallocatePinsDuringReconstruction(OldPins);
// Connect Execute and Then pins for functions, which became pure.
ReconnectPureExecPins(OldPins);
}
UEdGraphPin* UK2Node_CallFunction::CreateSelfPin(const UFunction* Function)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Chase up the function's Super chain, the function can be called on any object that is at least that specific
const UFunction* FirstDeclaredFunction = Function;
while (FirstDeclaredFunction->GetSuperFunction() != NULL)
{
FirstDeclaredFunction = FirstDeclaredFunction->GetSuperFunction();
}
// Create the self pin
UClass* FunctionClass = CastChecked<UClass>(FirstDeclaredFunction->GetOuter());
// we don't want blueprint-function target pins to be formed from the
// skeleton class (otherwise, they could be incompatible with other pins
// that represent the same type)... this here could lead to a compiler
// warning (the GeneratedClass could not have the function yet), but in
// that, the user would be reminded to compile the other blueprint
if (FunctionClass->ClassGeneratedBy)
{
FunctionClass = FunctionClass->GetAuthoritativeClass();
}
UEdGraphPin* SelfPin = NULL;
if (FunctionClass == GetBlueprint()->GeneratedClass)
{
// This means the function is defined within the blueprint, so the pin should be a true "self" pin
SelfPin = CreatePin(EGPD_Input, K2Schema->PC_Object, K2Schema->PSC_Self, NULL, false, false, K2Schema->PN_Self);
}
else if (FunctionClass->IsChildOf(UInterface::StaticClass()))
{
SelfPin = CreatePin(EGPD_Input, K2Schema->PC_Interface, TEXT(""), FunctionClass, false, false, K2Schema->PN_Self);
}
else
{
// This means that the function is declared in an external class, and should reference that class
SelfPin = CreatePin(EGPD_Input, K2Schema->PC_Object, TEXT(""), FunctionClass, false, false, K2Schema->PN_Self);
}
check(SelfPin != NULL);
return SelfPin;
}
void UK2Node_CallFunction::CreateExecPinsForFunctionCall(const UFunction* Function)
{
bool bCreateSingleExecInputPin = true;
bool bCreateThenPin = true;
// If not pure, create exec pins
if (!bIsPureFunc)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// If we want enum->exec expansion, and it is not disabled, do it now
if(bWantsEnumToExecExpansion)
{
const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
UProperty* Prop = nullptr;
UEnum* Enum = nullptr;
if(UByteProperty* ByteProp = FindField<UByteProperty>(Function, FName(*EnumParamName)))
{
Prop = ByteProp;
Enum = ByteProp->Enum;
}
else if(UEnumProperty* EnumProp = FindField<UEnumProperty>(Function, FName(*EnumParamName)))
{
Prop = EnumProp;
Enum = EnumProp->GetEnum();
}
if(Prop != nullptr && Enum != nullptr)
{
const bool bIsFunctionInput = !Prop->HasAnyPropertyFlags(CPF_ReturnParm) &&
(!Prop->HasAnyPropertyFlags(CPF_OutParm) ||
Prop->HasAnyPropertyFlags(CPF_ReferenceParm));
const EEdGraphPinDirection Direction = bIsFunctionInput ? EGPD_Input : EGPD_Output;
// yay, found it! Now create exec pin for each
int32 NumExecs = (Enum->NumEnums() - 1);
for(int32 ExecIdx=0; ExecIdx<NumExecs; ExecIdx++)
{
bool const bShouldBeHidden = Enum->HasMetaData(TEXT("Hidden"), ExecIdx) || Enum->HasMetaData(TEXT("Spacer"), ExecIdx);
if (!bShouldBeHidden)
{
FString ExecName = Enum->GetEnumName(ExecIdx);
CreatePin(Direction, K2Schema->PC_Exec, TEXT(""), NULL, false, false, ExecName);
}
}
if (bIsFunctionInput)
{
// If using ExpandEnumAsExec for input, don't want to add a input exec pin
bCreateSingleExecInputPin = false;
}
else
{
// If using ExpandEnumAsExec for output, don't want to add a "then" pin
bCreateThenPin = false;
}
}
}
if (bCreateSingleExecInputPin)
{
// Single input exec pin
CreatePin(EGPD_Input, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Execute);
}
if (bCreateThenPin)
{
UEdGraphPin* OutputExecPin = CreatePin(EGPD_Output, K2Schema->PC_Exec, TEXT(""), NULL, false, false, K2Schema->PN_Then);
// Use 'completed' name for output pins on latent functions
if (Function->HasMetaData(FBlueprintMetadata::MD_Latent))
{
OutputExecPin->PinFriendlyName = FText::FromString(K2Schema->PN_Completed);
}
}
}
}
void UK2Node_CallFunction::DetermineWantsEnumToExecExpansion(const UFunction* Function)
{
bWantsEnumToExecExpansion = false;
if (Function->HasMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs))
{
const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
UByteProperty* EnumProp = FindField<UByteProperty>(Function, FName(*EnumParamName));
if((EnumProp != NULL && EnumProp->Enum != NULL) || FindField<UEnumProperty>(Function, FName(*EnumParamName)))
{
bWantsEnumToExecExpansion = true;
}
else
{
if (!bHasCompilerMessage)
{
//put in warning state
bHasCompilerMessage = true;
ErrorType = EMessageSeverity::Warning;
ErrorMsg = FString::Printf(*LOCTEXT("EnumToExecExpansionFailed", "Unable to find enum parameter with name '%s' to expand for @@").ToString(), *EnumParamName);
}
}
}
}
void UK2Node_CallFunction::GeneratePinTooltip(UEdGraphPin& Pin) const
{
ensure(Pin.GetOwningNode() == this);
UEdGraphSchema const* Schema = GetSchema();
check(Schema != NULL);
UEdGraphSchema_K2 const* const K2Schema = Cast<const UEdGraphSchema_K2>(Schema);
if (K2Schema == NULL)
{
Schema->ConstructBasicPinTooltip(Pin, FText::GetEmpty(), Pin.PinToolTip);
return;
}
// get the class function object associated with this node
UFunction* Function = GetTargetFunction();
if (Function == NULL)
{
Schema->ConstructBasicPinTooltip(Pin, FText::GetEmpty(), Pin.PinToolTip);
return;
}
GeneratePinTooltipFromFunction(Pin, Function);
}
bool UK2Node_CallFunction::CreatePinsForFunctionCall(const UFunction* Function)
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UClass* FunctionOwnerClass = Function->GetOuterUClass();
bIsInterfaceCall = FunctionOwnerClass->HasAnyClassFlags(CLASS_Interface);
bIsPureFunc = (Function->HasAnyFunctionFlags(FUNC_BlueprintPure) != false);
bIsConstFunc = (Function->HasAnyFunctionFlags(FUNC_Const) != false);
DetermineWantsEnumToExecExpansion(Function);
// Create input pins
CreateExecPinsForFunctionCall(Function);
UEdGraphPin* SelfPin = CreateSelfPin(Function);
// Renamed self pin to target
SelfPin->PinFriendlyName = LOCTEXT("Target", "Target");
const bool bIsProtectedFunc = Function->GetBoolMetaData(FBlueprintMetadata::MD_Protected);
const bool bIsStaticFunc = Function->HasAllFunctionFlags(FUNC_Static);
UEdGraph const* const Graph = GetGraph();
UBlueprint* BP = FBlueprintEditorUtils::FindBlueprintForGraph(Graph);
ensure(BP);
if (BP != nullptr)
{
const bool bIsFunctionCompatibleWithSelf = BP->SkeletonGeneratedClass->IsChildOf(FunctionOwnerClass);
if (bIsStaticFunc)
{
// For static methods, wire up the self to the CDO of the class if it's not us
if (!bIsFunctionCompatibleWithSelf)
{
UClass* AuthoritativeClass = FunctionOwnerClass->GetAuthoritativeClass();
SelfPin->DefaultObject = AuthoritativeClass->GetDefaultObject();
}
// Purity doesn't matter with a static function, we can always hide the self pin since we know how to call the method
SelfPin->bHidden = true;
}
else
{
if (Function->GetBoolMetaData(FBlueprintMetadata::MD_HideSelfPin))
{
SelfPin->bHidden = true;
SelfPin->bNotConnectable = true;
}
else
{
// Hide the self pin if the function is compatible with the blueprint class and pure (the !bIsConstFunc portion should be going away soon too hopefully)
SelfPin->bHidden = (bIsFunctionCompatibleWithSelf && bIsPureFunc && !bIsConstFunc);
}
}
}
// Build a list of the pins that should be hidden for this function (ones that are automagically filled in by the K2 compiler)
TSet<FString> PinsToHide;
TSet<FString> InternalPins;
FBlueprintEditorUtils::GetHiddenPinsForFunction(Graph, Function, PinsToHide, &InternalPins);
const bool bShowWorldContextPin = ((PinsToHide.Num() > 0) && BP && BP->ParentClass && BP->ParentClass->HasMetaDataHierarchical(FBlueprintMetadata::MD_ShowWorldContextPin));
// Create the inputs and outputs
bool bAllPinsGood = true;
for (TFieldIterator<UProperty> PropIt(Function); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
{
UProperty* Param = *PropIt;
const bool bIsFunctionInput = !Param->HasAnyPropertyFlags(CPF_ReturnParm) && (!Param->HasAnyPropertyFlags(CPF_OutParm) || Param->HasAnyPropertyFlags(CPF_ReferenceParm));
const bool bIsRefParam = Param->HasAnyPropertyFlags(CPF_ReferenceParm) && bIsFunctionInput;
const EEdGraphPinDirection Direction = bIsFunctionInput ? EGPD_Input : EGPD_Output;
UEdGraphPin* Pin = CreatePin(Direction, TEXT(""), TEXT(""), NULL, false, bIsRefParam, Param->GetName());
const bool bPinGood = (Pin != NULL) && K2Schema->ConvertPropertyToPinType(Param, /*out*/ Pin->PinType);
if (bPinGood)
{
// Check for a display name override
const FString PinDisplayName = Param->GetMetaData(FBlueprintMetadata::MD_DisplayName);
if (!PinDisplayName.IsEmpty())
{
Pin->PinFriendlyName = FText::FromString(PinDisplayName);
}
//Flag pin as read only for const reference property
Pin->bDefaultValueIsIgnored = Param->HasAllPropertyFlags(CPF_ConstParm | CPF_ReferenceParm) && (!Function->HasMetaData(FBlueprintMetadata::MD_AutoCreateRefTerm) || Pin->PinType.bIsArray);
const bool bAdvancedPin = Param->HasAllPropertyFlags(CPF_AdvancedDisplay);
Pin->bAdvancedView = bAdvancedPin;
if(bAdvancedPin && (ENodeAdvancedPins::NoPins == AdvancedPinDisplay))
{
AdvancedPinDisplay = ENodeAdvancedPins::Hidden;
}
K2Schema->SetPinDefaultValue(Pin, Function, Param);
if (PinsToHide.Contains(Pin->PinName))
{
FString const DefaultToSelfMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
FString const WorldContextMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_WorldContext);
bool bIsSelfPin = ((Pin->PinName == DefaultToSelfMetaValue) || (Pin->PinName == WorldContextMetaValue));
if (!bShowWorldContextPin || !bIsSelfPin)
{
Pin->bHidden = true;
Pin->bNotConnectable = InternalPins.Contains(Pin->PinName);
}
}
PostParameterPinCreated(Pin);
}
bAllPinsGood = bAllPinsGood && bPinGood;
}
// If we have an 'enum to exec' parameter, set its default value to something valid so we don't get warnings
if(bWantsEnumToExecExpansion)
{
FString EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
UEdGraphPin* EnumParamPin = FindPin(EnumParamName);
if (UEnum* PinEnum = (EnumParamPin ? Cast<UEnum>(EnumParamPin->PinType.PinSubCategoryObject.Get()) : NULL))
{
EnumParamPin->DefaultValue = PinEnum->GetEnumName(0);
}
}
return bAllPinsGood;
}
void UK2Node_CallFunction::PostReconstructNode()
{
Super::PostReconstructNode();
InvalidatePinTooltips();
// conform pins that are marked as SetParam:
ConformContainerPins();
FCustomStructureParamHelper::UpdateCustomStructurePins(GetTargetFunction(), this);
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
// Fixup self node, may have been overridden from old self node
UFunction* Function = GetTargetFunction();
const bool bIsStaticFunc = Function ? Function->HasAllFunctionFlags(FUNC_Static) : false;
UEdGraphPin* SelfPin = FindPin(K2Schema->PN_Self);
if (bIsStaticFunc && SelfPin)
{
// Wire up the self to the CDO of the class if it's not us
if (UBlueprint* BP = GetBlueprint())
{
UClass* FunctionOwnerClass = Function->GetOuterUClass();
if (!BP->SkeletonGeneratedClass->IsChildOf(FunctionOwnerClass))
{
SelfPin->DefaultObject = FunctionOwnerClass->GetDefaultObject();
}
else
{
// In case a non-NULL reference was previously serialized on load, ensure that it's set to NULL here to match what a new node's self pin would be initialized as (see CreatePinsForFunctionCall).
SelfPin->DefaultObject = nullptr;
}
}
}
if (UEdGraphPin* TypePickerPin = FDynamicOutputHelper::GetTypePickerPin(this))
{
FDynamicOutputHelper(TypePickerPin).ConformOutputType();
}
if (IsNodePure())
{
// Remove any pre-existing breakpoint on this node since pure nodes cannot have breakpoints
if (UBreakpoint* ExistingBreakpoint = FKismetDebugUtilities::FindBreakpointForNode(GetBlueprint(), this))
{
// Remove the breakpoint
FKismetDebugUtilities::StartDeletingBreakpoint(ExistingBreakpoint, GetBlueprint());
}
}
}
void UK2Node_CallFunction::NotifyPinConnectionListChanged(UEdGraphPin* Pin)
{
Super::NotifyPinConnectionListChanged(Pin);
// conform pins that are marked as SetParam:
ConformContainerPins();
if (!ensure(Pin))
{
return;
}
FCustomStructureParamHelper::UpdateCustomStructurePins(GetTargetFunction(), this, Pin);
// Refresh the node to hide internal-only pins once the [invalid] connection has been broken
if (Pin->bHidden && Pin->bNotConnectable && Pin->LinkedTo.Num() == 0)
{
GetGraph()->NotifyGraphChanged();
}
if (bIsBeadFunction)
{
if (Pin->LinkedTo.Num() == 0)
{
// Commit suicide; bead functions must always have an input and output connection
DestroyNode();
}
}
InvalidatePinTooltips();
FDynamicOutputHelper(Pin).ConformOutputType();
}
void UK2Node_CallFunction::PinDefaultValueChanged(UEdGraphPin* Pin)
{
Super::PinDefaultValueChanged(Pin);
InvalidatePinTooltips();
FDynamicOutputHelper(Pin).ConformOutputType();
}
UFunction* UK2Node_CallFunction::GetTargetFunction() const
{
UFunction* Function = FunctionReference.ResolveMember<UFunction>(GetBlueprintClassFromNode());
return Function;
}
UFunction* UK2Node_CallFunction::GetTargetFunctionFromSkeletonClass() const
{
UFunction* TargetFunction = nullptr;
UClass* ParentClass = FunctionReference.GetMemberParentClass( GetBlueprintClassFromNode() );
UBlueprint* OwningBP = ParentClass ? Cast<UBlueprint>( ParentClass->ClassGeneratedBy ) : nullptr;
if( UClass* SkeletonClass = OwningBP ? OwningBP->SkeletonGeneratedClass : nullptr )
{
TargetFunction = SkeletonClass->FindFunctionByName( FunctionReference.GetMemberName() );
}
return TargetFunction;
}
UEdGraphPin* UK2Node_CallFunction::GetThenPin() const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPin(K2Schema->PN_Then);
check(Pin == NULL || Pin->Direction == EGPD_Output); // If pin exists, it must be output
return Pin;
}
UEdGraphPin* UK2Node_CallFunction::GetReturnValuePin() const
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* Pin = FindPin(K2Schema->PN_ReturnValue);
check(Pin == NULL || Pin->Direction == EGPD_Output); // If pin exists, it must be output
return Pin;
}
bool UK2Node_CallFunction::IsLatentFunction() const
{
if (UFunction* Function = GetTargetFunction())
{
if (Function->HasMetaData(FBlueprintMetadata::MD_Latent))
{
return true;
}
}
return false;
}
bool UK2Node_CallFunction::AllowMultipleSelfs(bool bInputAsArray) const
{
if (UFunction* Function = GetTargetFunction())
{
return CanFunctionSupportMultipleTargets(Function);
}
return Super::AllowMultipleSelfs(bInputAsArray);
}
bool UK2Node_CallFunction::CanFunctionSupportMultipleTargets(UFunction const* Function)
{
bool const bIsImpure = !Function->HasAnyFunctionFlags(FUNC_BlueprintPure);
bool const bIsLatent = Function->HasMetaData(FBlueprintMetadata::MD_Latent);
bool const bHasReturnParam = (Function->GetReturnProperty() != nullptr);
return !bHasReturnParam && bIsImpure && !bIsLatent;
}
bool UK2Node_CallFunction::CanPasteHere(const UEdGraph* TargetGraph) const
{
// Basic check for graph compatibility, etc.
bool bCanPaste = Super::CanPasteHere(TargetGraph);
// We check function context for placability only in the base class case; derived classes are typically bound to
// specific functions that should always be placeable, but may not always be explicitly callable (e.g. InternalUseOnly).
if(bCanPaste && GetClass() == StaticClass())
{
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
uint32 AllowedFunctionTypes = UEdGraphSchema_K2::EFunctionType::FT_Pure | UEdGraphSchema_K2::EFunctionType::FT_Const | UEdGraphSchema_K2::EFunctionType::FT_Protected;
if(K2Schema->DoesGraphSupportImpureFunctions(TargetGraph))
{
AllowedFunctionTypes |= UEdGraphSchema_K2::EFunctionType::FT_Imperative;
}
UFunction* TargetFunction = GetTargetFunction();
if( !TargetFunction )
{
TargetFunction = GetTargetFunctionFromSkeletonClass();
}
if (!TargetFunction)
{
// If the function doesn't exist and it is from self context, then it could be created from a CustomEvent node, that was also pasted (but wasn't compiled yet).
bCanPaste = FunctionReference.IsSelfContext();
}
else
{
bCanPaste = K2Schema->CanFunctionBeUsedInGraph(FBlueprintEditorUtils::FindBlueprintForGraphChecked(TargetGraph)->GeneratedClass, TargetFunction, TargetGraph, AllowedFunctionTypes, false);
}
}
return bCanPaste;
}
bool UK2Node_CallFunction::IsActionFilteredOut(FBlueprintActionFilter const& Filter)
{
bool bIsFilteredOut = false;
for(UEdGraph* TargetGraph : Filter.Context.Graphs)
{
bIsFilteredOut |= !CanPasteHere(TargetGraph);
}
return bIsFilteredOut;
}
static FLinearColor GetPalletteIconColor(UFunction const* Function)
{
bool const bIsPure = (Function != nullptr) && Function->HasAnyFunctionFlags(FUNC_BlueprintPure);
if (bIsPure)
{
return GetDefault<UGraphEditorSettings>()->PureFunctionCallNodeTitleColor;
}
return GetDefault<UGraphEditorSettings>()->FunctionCallNodeTitleColor;
}
FSlateIcon UK2Node_CallFunction::GetPaletteIconForFunction(UFunction const* Function, FLinearColor& OutColor)
{
static const FName NativeMakeFunc(TEXT("NativeMakeFunc"));
static const FName NativeBrakeFunc(TEXT("NativeBreakFunc"));
if (Function && Function->HasMetaData(NativeMakeFunc))
{
static FSlateIcon Icon("EditorStyle", "GraphEditor.MakeStruct_16x");
return Icon;
}
else if (Function && Function->HasMetaData(NativeBrakeFunc))
{
static FSlateIcon Icon("EditorStyle", "GraphEditor.BreakStruct_16x");
return Icon;
}
// Check to see if the function is calling an function that could be an event, display the event icon instead.
else if (Function && UEdGraphSchema_K2::FunctionCanBePlacedAsEvent(Function))
{
static FSlateIcon Icon("EditorStyle", "GraphEditor.Event_16x");
return Icon;
}
else
{
OutColor = GetPalletteIconColor(Function);
static FSlateIcon Icon("EditorStyle", "Kismet.AllClasses.FunctionIcon");
return Icon;
}
}
FLinearColor UK2Node_CallFunction::GetNodeTitleColor() const
{
return GetPalletteIconColor(GetTargetFunction());
}
FText UK2Node_CallFunction::GetTooltipText() const
{
FText Tooltip;
UFunction* Function = GetTargetFunction();
if (Function == nullptr)
{
return FText::Format(LOCTEXT("CallUnknownFunction", "Call unknown function {0}"), FText::FromName(FunctionReference.GetMemberName()));
}
else if (CachedTooltip.IsOutOfDate(this))
{
FText BaseTooltip = FText::FromString(GetDefaultTooltipForFunction(Function));
FFormatNamedArguments Args;
Args.Add(TEXT("DefaultTooltip"), BaseTooltip);
if (Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
Args.Add(
TEXT("ClientString"),
NSLOCTEXT("K2Node", "ServerFunction", "Authority Only. This function will only execute on the server.")
);
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip.SetCachedText(FText::Format(LOCTEXT("CallFunction_SubtitledTooltip", "{DefaultTooltip}\n\n{ClientString}"), Args), this);
}
else if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic))
{
Args.Add(
TEXT("ClientString"),
NSLOCTEXT("K2Node", "ClientFunction", "Cosmetic. This event is only for cosmetic, non-gameplay actions.")
);
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip.SetCachedText(FText::Format(LOCTEXT("CallFunction_SubtitledTooltip", "{DefaultTooltip}\n\n{ClientString}"), Args), this);
}
else
{
CachedTooltip.SetCachedText(BaseTooltip, this);
}
}
return CachedTooltip;
}
void UK2Node_CallFunction::GeneratePinTooltipFromFunction(UEdGraphPin& Pin, const UFunction* Function)
{
if (Pin.bWasTrashed)
{
return;
}
// figure what tag we should be parsing for (is this a return-val pin, or a parameter?)
FString ParamName;
FString TagStr = TEXT("@param");
const bool bReturnPin = Pin.PinName == UEdGraphSchema_K2::PN_ReturnValue;
if (bReturnPin)
{
TagStr = TEXT("@return");
}
else
{
ParamName = Pin.PinName.ToLower();
}
// grab the the function's comment block for us to parse
FString FunctionToolTipText = Function->GetToolTipText().ToString();
int32 CurStrPos = INDEX_NONE;
int32 FullToolTipLen = FunctionToolTipText.Len();
// parse the full function tooltip text, looking for tag lines
do
{
CurStrPos = FunctionToolTipText.Find(TagStr, ESearchCase::IgnoreCase, ESearchDir::FromStart, CurStrPos);
if (CurStrPos == INDEX_NONE) // if the tag wasn't found
{
break;
}
// advance past the tag
CurStrPos += TagStr.Len();
// handle people having done @returns instead of @return
if (bReturnPin && CurStrPos < FullToolTipLen && FunctionToolTipText[CurStrPos] == TEXT('s'))
{
++CurStrPos;
}
// advance past whitespace
while(CurStrPos < FullToolTipLen && FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
{
++CurStrPos;
}
// if this is a parameter pin
if (!ParamName.IsEmpty())
{
FString TagParamName;
// copy the parameter name
while (CurStrPos < FullToolTipLen && !FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
{
TagParamName.AppendChar(FunctionToolTipText[CurStrPos++]);
}
// if this @param tag doesn't match the param we're looking for
if (TagParamName != ParamName)
{
continue;
}
}
// advance past whitespace (get to the meat of the comment)
// since many doxygen style @param use the format "@param <param name> - <comment>" we also strip - if it is before we get to any other non-whitespace
while(CurStrPos < FullToolTipLen && (FChar::IsWhitespace(FunctionToolTipText[CurStrPos]) || FunctionToolTipText[CurStrPos] == '-'))
{
++CurStrPos;
}
FString ParamDesc;
// collect the param/return-val description
while (CurStrPos < FullToolTipLen && FunctionToolTipText[CurStrPos] != TEXT('@'))
{
// advance past newline
while(CurStrPos < FullToolTipLen && FChar::IsLinebreak(FunctionToolTipText[CurStrPos]))
{
++CurStrPos;
// advance past whitespace at the start of a new line
while(CurStrPos < FullToolTipLen && FChar::IsWhitespace(FunctionToolTipText[CurStrPos]))
{
++CurStrPos;
}
// replace the newline with a single space
if(!FChar::IsLinebreak(FunctionToolTipText[CurStrPos]))
{
ParamDesc.AppendChar(TEXT(' '));
}
}
if (FunctionToolTipText[CurStrPos] != TEXT('@'))
{
ParamDesc.AppendChar(FunctionToolTipText[CurStrPos++]);
}
}
// trim any trailing whitespace from the descriptive text
ParamDesc.TrimTrailing();
// if we came up with a valid description for the param/return-val
if (!ParamDesc.IsEmpty())
{
Pin.PinToolTip += ParamDesc;
break; // we found a match, so there's no need to continue
}
} while (CurStrPos < FullToolTipLen);
GetDefault<UEdGraphSchema_K2>()->ConstructBasicPinTooltip(Pin, FText::FromString(Pin.PinToolTip), Pin.PinToolTip);
}
FText UK2Node_CallFunction::GetUserFacingFunctionName(const UFunction* Function)
{
FText ReturnDisplayName;
if (Function != NULL)
{
if (GEditor && GetDefault<UEditorStyleSettings>()->bShowFriendlyNames)
{
ReturnDisplayName = Function->GetDisplayNameText();
}
else
{
static const FString Namespace = TEXT("UObjectDisplayNames");
const FString Key = Function->GetFullGroupName(false);
ReturnDisplayName = Function->GetMetaDataText(TEXT("DisplayName"), Namespace, Key);
}
}
return ReturnDisplayName;
}
FString UK2Node_CallFunction::GetDefaultTooltipForFunction(const UFunction* Function)
{
FString Tooltip;
if (Function != NULL)
{
Tooltip = Function->GetToolTipText().ToString();
}
if (!Tooltip.IsEmpty())
{
// Strip off the doxygen nastiness
static const FString DoxygenParam(TEXT("@param"));
static const FString DoxygenReturn(TEXT("@return"));
static const FString DoxygenSee(TEXT("@see"));
static const FString TooltipSee(TEXT("See:"));
static const FString DoxygenNote(TEXT("@note"));
static const FString TooltipNote(TEXT("Note:"));
Tooltip.Split(DoxygenParam, &Tooltip, nullptr, ESearchCase::IgnoreCase, ESearchDir::FromStart);
Tooltip.Split(DoxygenReturn, &Tooltip, nullptr, ESearchCase::IgnoreCase, ESearchDir::FromStart);
Tooltip.ReplaceInline(*DoxygenSee, *TooltipSee);
Tooltip.ReplaceInline(*DoxygenNote, *TooltipNote);
Tooltip.Trim();
Tooltip.TrimTrailing();
UClass* CurrentSelfClass = (Function != NULL) ? Function->GetOwnerClass() : NULL;
UClass const* TrueSelfClass = CurrentSelfClass;
if (CurrentSelfClass && CurrentSelfClass->ClassGeneratedBy)
{
TrueSelfClass = CurrentSelfClass->GetAuthoritativeClass();
}
FText TargetDisplayText = (TrueSelfClass != NULL) ? TrueSelfClass->GetDisplayNameText() : LOCTEXT("None", "None");
FFormatNamedArguments Args;
Args.Add(TEXT("TargetName"), TargetDisplayText);
Args.Add(TEXT("Tooltip"), FText::FromString(Tooltip));
return FText::Format(LOCTEXT("CallFunction_Tooltip", "{Tooltip}\n\nTarget is {TargetName}"), Args).ToString();
}
else
{
return GetUserFacingFunctionName(Function).ToString();
}
}
FText UK2Node_CallFunction::GetDefaultCategoryForFunction(const UFunction* Function, const FText& BaseCategory)
{
FText NodeCategory = BaseCategory;
if( Function->HasMetaData(FBlueprintMetadata::MD_FunctionCategory) )
{
FText FuncCategory;
// If we are not showing friendly names, return the metadata stored, without localization
if( GEditor && !GetDefault<UEditorStyleSettings>()->bShowFriendlyNames )
{
FuncCategory = FText::FromString(Function->GetMetaData(FBlueprintMetadata::MD_FunctionCategory));
}
else
{
// Look for localized metadata
FuncCategory = Function->GetMetaDataText(FBlueprintMetadata::MD_FunctionCategory, TEXT("UObjectCategory"), Function->GetFullGroupName(false));
// If the result is culture invariant, force it into a display string
if (FuncCategory.IsCultureInvariant())
{
FuncCategory = FText::FromString(FName::NameToDisplayString(FuncCategory.ToString(), false));
}
}
// Combine with the BaseCategory to form the full category, delimited by "|"
if (!FuncCategory.IsEmpty() && !NodeCategory.IsEmpty())
{
NodeCategory = FText::Format(FText::FromString(TEXT("{0}|{1}")), NodeCategory, FuncCategory);
}
else if (NodeCategory.IsEmpty())
{
NodeCategory = FuncCategory;
}
}
return NodeCategory;
}
FText UK2Node_CallFunction::GetKeywordsForFunction(const UFunction* Function)
{
// If the friendly name and real function name do not match add the real function name friendly name as a keyword.
FString Keywords;
if( Function->GetName() != GetUserFacingFunctionName(Function).ToString() )
{
Keywords = Function->GetName();
}
if (ShouldDrawCompact(Function))
{
Keywords.AppendChar(TEXT(' '));
Keywords += GetCompactNodeTitle(Function);
}
FText MetadataKeywords = Function->GetMetaDataText(FBlueprintMetadata::MD_FunctionKeywords, TEXT("UObjectKeywords"), Function->GetFullGroupName(false));
FText ResultKeywords;
if (!MetadataKeywords.IsEmpty())
{
FFormatNamedArguments Args;
Args.Add(TEXT("Name"), FText::FromString(Keywords));
Args.Add(TEXT("MetadataKeywords"), MetadataKeywords);
ResultKeywords = FText::Format(FText::FromString("{Name} {MetadataKeywords}"), Args);
}
else
{
ResultKeywords = FText::FromString(Keywords);
}
return ResultKeywords;
}
void UK2Node_CallFunction::SetFromFunction(const UFunction* Function)
{
if (Function != NULL)
{
bIsPureFunc = Function->HasAnyFunctionFlags(FUNC_BlueprintPure);
bIsConstFunc = Function->HasAnyFunctionFlags(FUNC_Const);
DetermineWantsEnumToExecExpansion(Function);
FunctionReference.SetFromField<UFunction>(Function, GetBlueprintClassFromNode());
}
}
FString UK2Node_CallFunction::GetDocumentationLink() const
{
UClass* ParentClass = NULL;
if (FunctionReference.IsSelfContext())
{
if (HasValidBlueprint())
{
UFunction* Function = FindField<UFunction>(GetBlueprint()->GeneratedClass, FunctionReference.GetMemberName());
if (Function != NULL)
{
ParentClass = Function->GetOwnerClass();
}
}
}
else
{
ParentClass = FunctionReference.GetMemberParentClass(GetBlueprintClassFromNode());
}
if (ParentClass != NULL)
{
return FString::Printf(TEXT("Shared/GraphNodes/Blueprint/%s%s"), ParentClass->GetPrefixCPP(), *ParentClass->GetName());
}
return FString("Shared/GraphNodes/Blueprint/UK2Node_CallFunction");
}
FString UK2Node_CallFunction::GetDocumentationExcerptName() const
{
return FunctionReference.GetMemberName().ToString();
}
FString UK2Node_CallFunction::GetDescriptiveCompiledName() const
{
return FString(TEXT("CallFunc_")) + FunctionReference.GetMemberName().ToString();
}
bool UK2Node_CallFunction::ShouldDrawCompact(const UFunction* Function)
{
return (Function != NULL) && Function->HasMetaData(FBlueprintMetadata::MD_CompactNodeTitle);
}
bool UK2Node_CallFunction::ShouldDrawCompact() const
{
UFunction* Function = GetTargetFunction();
return ShouldDrawCompact(Function);
}
bool UK2Node_CallFunction::ShouldDrawAsBead() const
{
return bIsBeadFunction;
}
bool UK2Node_CallFunction::ShouldShowNodeProperties() const
{
// Show node properties if this corresponds to a function graph
if (FunctionReference.GetMemberName() != NAME_None)
{
return FindObject<UEdGraph>(GetBlueprint(), *(FunctionReference.GetMemberName().ToString())) != NULL;
}
return false;
}
FString UK2Node_CallFunction::GetCompactNodeTitle(const UFunction* Function)
{
static const FString ProgrammerMultiplicationSymbol = TEXT("*");
static const FString CommonMultiplicationSymbol = TEXT("\xD7");
static const FString ProgrammerDivisionSymbol = TEXT("/");
static const FString CommonDivisionSymbol = TEXT("\xF7");
static const FString ProgrammerConversionSymbol = TEXT("->");
static const FString CommonConversionSymbol = TEXT("\x2022");
const FString OperatorTitle = Function->GetMetaData(FBlueprintMetadata::MD_CompactNodeTitle);
if (!OperatorTitle.IsEmpty())
{
if (OperatorTitle == ProgrammerMultiplicationSymbol)
{
return CommonMultiplicationSymbol;
}
else if (OperatorTitle == ProgrammerDivisionSymbol)
{
return CommonDivisionSymbol;
}
else if (OperatorTitle == ProgrammerConversionSymbol)
{
return CommonConversionSymbol;
}
else
{
return OperatorTitle;
}
}
return Function->GetName();
}
FText UK2Node_CallFunction::GetCompactNodeTitle() const
{
UFunction* Function = GetTargetFunction();
if (Function != NULL)
{
return FText::FromString(GetCompactNodeTitle(Function));
}
else
{
return Super::GetCompactNodeTitle();
}
}
void UK2Node_CallFunction::GetRedirectPinNames(const UEdGraphPin& Pin, TArray<FString>& RedirectPinNames) const
{
Super::GetRedirectPinNames(Pin, RedirectPinNames);
if (RedirectPinNames.Num() > 0)
{
const FString OldPinName = RedirectPinNames[0];
// first add functionname.param
RedirectPinNames.Add(FString::Printf(TEXT("%s.%s"), *FunctionReference.GetMemberName().ToString(), *OldPinName));
// if there is class, also add an option for class.functionname.param
UClass* FunctionClass = FunctionReference.GetMemberParentClass(GetBlueprintClassFromNode());
while (FunctionClass)
{
RedirectPinNames.Add(FString::Printf(TEXT("%s.%s.%s"), *FunctionClass->GetName(), *FunctionReference.GetMemberName().ToString(), *OldPinName));
FunctionClass = FunctionClass->GetSuperClass();
}
}
}
void UK2Node_CallFunction::FixupSelfMemberContext()
{
UBlueprint* Blueprint = FBlueprintEditorUtils::FindBlueprintForNode(this);
auto IsBlueprintOfType = [Blueprint](UClass* ClassType)->bool
{
bool bIsChildOf = Blueprint && (Blueprint->GeneratedClass != nullptr) && Blueprint->GeneratedClass->IsChildOf(ClassType);
if (!bIsChildOf && Blueprint && (Blueprint->SkeletonGeneratedClass))
{
bIsChildOf = Blueprint->SkeletonGeneratedClass->IsChildOf(ClassType);
}
return bIsChildOf;
};
UClass* MemberClass = FunctionReference.GetMemberParentClass();
const bool bIsLocalMacro = Blueprint && Blueprint->MacroGraphs.Contains(GetGraph());
ensureMsgf(FunctionReference.IsSelfContext() || (MemberClass != nullptr) || bIsLocalMacro, TEXT("Unknown member class in %s"), *GetPathName());
if (FunctionReference.IsSelfContext())
{
if (MemberClass == nullptr)
{
// the self pin may have type information stored on it
if (UEdGraphPin* SelfPin = GetDefault<UEdGraphSchema_K2>()->FindSelfPin(*this, EGPD_Input))
{
MemberClass = Cast<UClass>(SelfPin->PinType.PinSubCategoryObject.Get());
}
}
// if we happened to retain the ParentClass for a self reference
// (unlikely), then we know where this node came from... let's keep it
// referencing that function
if (MemberClass != nullptr)
{
if (!IsBlueprintOfType(MemberClass))
{
FunctionReference.SetExternalMember(FunctionReference.GetMemberName(), MemberClass);
}
}
// else, there is nothing we can do... if there is an function matching
// the member name in this Blueprint, then it will reference that
// function (even if it came from a different Blueprint, one with an
// identically named function)... if there is no function matching this
// reference, then the node will produce an error later during compilation
}
else if (MemberClass != nullptr)
{
if (IsBlueprintOfType(MemberClass))
{
FunctionReference.SetSelfMember(FunctionReference.GetMemberName());
}
}
}
void UK2Node_CallFunction::PostPasteNode()
{
Super::PostPasteNode();
FixupSelfMemberContext();
UFunction* Function = GetTargetFunction();
if(Function != NULL)
{
// After pasting we need to go through and ensure the hidden the self pins is correct in case the source blueprint had different metadata
TSet<FString> PinsToHide;
FBlueprintEditorUtils::GetHiddenPinsForFunction(GetGraph(), Function, PinsToHide);
const bool bShowWorldContextPin = ((PinsToHide.Num() > 0) && GetBlueprint()->ParentClass->HasMetaDataHierarchical(FBlueprintMetadata::MD_ShowWorldContextPin));
FString const DefaultToSelfMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
FString const WorldContextMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_WorldContext);
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
for (int32 PinIndex = 0; PinIndex < Pins.Num(); ++PinIndex)
{
UEdGraphPin* Pin = Pins[PinIndex];
bool bIsSelfPin = ((Pin->PinName == DefaultToSelfMetaValue) || (Pin->PinName == WorldContextMetaValue));
bool bPinShouldBeHidden = PinsToHide.Contains(Pin->PinName) && (!bShowWorldContextPin || !bIsSelfPin);
if (bPinShouldBeHidden && !Pin->bHidden)
{
Pin->BreakAllPinLinks();
K2Schema->SetPinDefaultValueBasedOnType(Pin);
}
Pin->bHidden = bPinShouldBeHidden;
}
}
}
void UK2Node_CallFunction::PostDuplicate(bool bDuplicateForPIE)
{
Super::PostDuplicate(bDuplicateForPIE);
if (!bDuplicateForPIE && (!this->HasAnyFlags(RF_Transient)))
{
FixupSelfMemberContext();
}
}
void UK2Node_CallFunction::ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const
{
Super::ValidateNodeDuringCompilation(MessageLog);
const UBlueprint* Blueprint = GetBlueprint();
UFunction *Function = GetTargetFunction();
if (Function == NULL)
{
FString OwnerName;
if (Blueprint != nullptr)
{
OwnerName = Blueprint->GetName();
if (UClass* FuncOwnerClass = FunctionReference.GetMemberParentClass(Blueprint->GeneratedClass))
{
OwnerName = FuncOwnerClass->GetName();
}
}
FString const FunctName = FunctionReference.GetMemberName().ToString();
FText const WarningFormat = LOCTEXT("FunctionNotFound", "Could not find a function named \"%s\" in '%s'.\nMake sure '%s' has been compiled for @@");
MessageLog.Error(*FString::Printf(*WarningFormat.ToString(), *FunctName, *OwnerName, *OwnerName), this);
}
else if (Function->HasMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs) && bWantsEnumToExecExpansion == false)
{
const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
MessageLog.Warning(*FString::Printf(*LOCTEXT("EnumToExecExpansionFailed", "Unable to find enum parameter with name '%s' to expand for @@").ToString(), *EnumParamName), this);
}
if (Function)
{
// enforce UnsafeDuringActorConstruction keyword
if (Function->HasMetaData(FBlueprintMetadata::MD_UnsafeForConstructionScripts))
{
// emit warning if we are in a construction script
UEdGraph const* const Graph = GetGraph();
UEdGraphSchema_K2 const* const Schema = Cast<const UEdGraphSchema_K2>(GetSchema());
bool bNodeIsInConstructionScript = Schema && Schema->IsConstructionScript(Graph);
if (bNodeIsInConstructionScript == false)
{
// IsConstructionScript() can return false if graph was cloned from the construction script
// in that case, check the function entry
TArray<const UK2Node_FunctionEntry*> EntryPoints;
Graph->GetNodesOfClass(EntryPoints);
if (EntryPoints.Num() == 1)
{
UK2Node_FunctionEntry const* const Node = EntryPoints[0];
if (Node)
{
UFunction* const SignatureFunction = FindField<UFunction>(Node->SignatureClass, Node->SignatureName);
bNodeIsInConstructionScript = SignatureFunction && (SignatureFunction->GetFName() == Schema->FN_UserConstructionScript);
}
}
}
if ( bNodeIsInConstructionScript )
{
MessageLog.Warning(*LOCTEXT("FunctionUnsafeDuringConstruction", "Function '@@' is unsafe to call in a construction script.").ToString(), this);
}
}
// enforce WorldContext restrictions
const bool bInsideBpFuncLibrary = Blueprint && (BPTYPE_FunctionLibrary == Blueprint->BlueprintType);
if (!bInsideBpFuncLibrary &&
Function->HasMetaData(FBlueprintMetadata::MD_WorldContext) &&
!Function->HasMetaData(FBlueprintMetadata::MD_CallableWithoutWorldContext))
{
check(Blueprint);
UClass* ParentClass = Blueprint->ParentClass;
check(ParentClass);
if (ParentClass && !ParentClass->GetDefaultObject()->ImplementsGetWorld() && !ParentClass->HasMetaDataHierarchical(FBlueprintMetadata::MD_ShowWorldContextPin))
{
MessageLog.Warning(*LOCTEXT("FunctionUnsafeInContext", "Function '@@' is unsafe to call from blueprints of class '@@'.").ToString(), this, ParentClass);
}
}
}
FDynamicOutputHelper::VerifyNode(this, MessageLog);
for (UEdGraphPin* Pin : Pins)
{
if (Pin && Pin->PinType.bIsWeakPointer && !Pin->PinType.IsContainer())
{
const FString ErrorString = FString::Printf(
*LOCTEXT("WeakPtrNotSupportedError", "Weak prointer is not supported as function parameter. Pin '%s' @@").ToString(),
*Pin->GetName());
MessageLog.Error(*ErrorString, this);
}
}
}
void UK2Node_CallFunction::Serialize(FArchive& Ar)
{
Super::Serialize(Ar);
if (Ar.IsLoading())
{
if (Ar.UE4Ver() < VER_UE4_SWITCH_CALL_NODE_TO_USE_MEMBER_REFERENCE)
{
UFunction* Function = FindField<UFunction>(CallFunctionClass_DEPRECATED, CallFunctionName_DEPRECATED);
const bool bProbablySelfCall = (CallFunctionClass_DEPRECATED == NULL) || ((Function != NULL) && (Function->GetOuterUClass()->ClassGeneratedBy == GetBlueprint()));
FunctionReference.SetDirect(CallFunctionName_DEPRECATED, FGuid(), CallFunctionClass_DEPRECATED, bProbablySelfCall);
}
if(Ar.UE4Ver() < VER_UE4_K2NODE_REFERENCEGUIDS)
{
FGuid FunctionGuid;
if (UBlueprint::GetGuidFromClassByFieldName<UFunction>(GetBlueprint()->GeneratedClass, FunctionReference.GetMemberName(), FunctionGuid))
{
const bool bSelf = FunctionReference.IsSelfContext();
FunctionReference.SetDirect(FunctionReference.GetMemberName(), FunctionGuid, (bSelf ? NULL : FunctionReference.GetMemberParentClass((UClass*)NULL)), bSelf);
}
}
if (!Ar.IsObjectReferenceCollector())
{
// Don't validate the enabled state if the user has explicitly set it. Also skip validation if we're just duplicating this node.
const bool bIsDuplicating = (Ar.GetPortFlags() & PPF_Duplicate) != 0;
if (!bIsDuplicating && !bUserSetEnabledState)
{
UClass* SelfScope = GetBlueprintClassFromNode();
if (!FunctionReference.IsSelfContext() || SelfScope != nullptr)
{
if (const UFunction* Function = FunctionReference.ResolveMember<UFunction>(SelfScope))
{
// Enable as development-only if specified in metadata. This way existing functions that have the metadata added to them will get their enabled state fixed up on load.
if (EnabledState == ENodeEnabledState::Enabled && Function->HasMetaData(FBlueprintMetadata::MD_DevelopmentOnly))
{
EnabledState = ENodeEnabledState::DevelopmentOnly;
}
// Ensure that if the metadata is removed, we also fix up the enabled state to avoid leaving it set as development-only in that case.
else if (EnabledState == ENodeEnabledState::DevelopmentOnly && !Function->HasMetaData(FBlueprintMetadata::MD_DevelopmentOnly))
{
EnabledState = ENodeEnabledState::Enabled;
}
}
}
}
}
}
}
void UK2Node_CallFunction::PostPlacedNewNode()
{
Super::PostPlacedNewNode();
// Try re-setting the function given our new parent scope, in case it turns an external to an internal, or vis versa
FunctionReference.RefreshGivenNewSelfScope<UFunction>(GetBlueprintClassFromNode());
// Re-enable for development only if specified in metadata.
if(EnabledState == ENodeEnabledState::Enabled && !bUserSetEnabledState)
{
const UFunction* Function = GetTargetFunction();
if (Function && Function->HasMetaData(FBlueprintMetadata::MD_DevelopmentOnly))
{
EnabledState = ENodeEnabledState::DevelopmentOnly;
}
}
}
FNodeHandlingFunctor* UK2Node_CallFunction::CreateNodeHandler(FKismetCompilerContext& CompilerContext) const
{
return new FKCHandler_CallFunction(CompilerContext);
}
void UK2Node_CallFunction::ExpandNode(class FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
Super::ExpandNode(CompilerContext, SourceGraph);
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
UFunction* Function = GetTargetFunction();
// connect DefaultToSelf and WorldContext inside static functions to proper 'self'
if (SourceGraph && Schema->IsStaticFunctionGraph(SourceGraph) && Function)
{
TArray<UK2Node_FunctionEntry*> EntryPoints;
SourceGraph->GetNodesOfClass(EntryPoints);
if (1 != EntryPoints.Num())
{
CompilerContext.MessageLog.Warning(*FString::Printf(*LOCTEXT("WrongEntryPointsNum", "%i entry points found while expanding node @@").ToString(), EntryPoints.Num()), this);
}
else if (auto BetterSelfPin = EntryPoints[0]->GetAutoWorldContextPin())
{
FString const DefaultToSelfMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_DefaultToSelf);
FString const WorldContextMetaValue = Function->GetMetaData(FBlueprintMetadata::MD_WorldContext);
struct FStructConnectHelper
{
static void Connect(const FString& PinName, UK2Node* Node, UEdGraphPin* BetterSelf, const UEdGraphSchema_K2* InSchema, FCompilerResultsLog& MessageLog)
{
auto Pin = Node->FindPin(PinName);
if (!PinName.IsEmpty() && Pin && !Pin->LinkedTo.Num())
{
const bool bConnected = InSchema->TryCreateConnection(Pin, BetterSelf);
if (!bConnected)
{
MessageLog.Warning(*LOCTEXT("DefaultToSelfNotConnected", "DefaultToSelf pin @@ from node @@ cannot be connected to @@").ToString(), Pin, Node, BetterSelf);
}
}
}
};
FStructConnectHelper::Connect(DefaultToSelfMetaValue, this, BetterSelfPin, Schema, CompilerContext.MessageLog);
if (!Function->HasMetaData(FBlueprintMetadata::MD_CallableWithoutWorldContext))
{
FStructConnectHelper::Connect(WorldContextMetaValue, this, BetterSelfPin, Schema, CompilerContext.MessageLog);
}
}
}
// If we have an enum param that is expanded, we handle that first
if(bWantsEnumToExecExpansion)
{
if(Function)
{
// Get the metadata that identifies which param is the enum, and try and find it
const FString& EnumParamName = Function->GetMetaData(FBlueprintMetadata::MD_ExpandEnumAsExecs);
UEnum* Enum = nullptr;
if (UByteProperty* ByteProp = FindField<UByteProperty>(Function, FName(*EnumParamName)))
{
Enum = ByteProp->Enum;
}
else if (UEnumProperty* EnumProp = FindField<UEnumProperty>(Function, FName(*EnumParamName)))
{
Enum = EnumProp->GetEnum();
}
UEdGraphPin* EnumParamPin = FindPinChecked(EnumParamName);
if(Enum != nullptr)
{
// Expanded as input execs pins
if (EnumParamPin->Direction == EGPD_Input)
{
// Create normal exec input
UEdGraphPin* ExecutePin = CreatePin(EGPD_Input, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Execute);
// Create temp enum variable
UK2Node_TemporaryVariable* TempEnumVarNode = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(this, SourceGraph);
TempEnumVarNode->VariableType.PinCategory = Schema->PC_Byte;
TempEnumVarNode->VariableType.PinSubCategoryObject = Enum;
TempEnumVarNode->AllocateDefaultPins();
// Get the output pin
UEdGraphPin* TempEnumVarOutput = TempEnumVarNode->GetVariablePin();
// Connect temp enum variable to (hidden) enum pin
Schema->TryCreateConnection(TempEnumVarOutput, EnumParamPin);
// Now we want to iterate over other exec inputs...
for(int32 PinIdx=Pins.Num()-1; PinIdx>=0; PinIdx--)
{
UEdGraphPin* Pin = Pins[PinIdx];
if( Pin != NULL &&
Pin != ExecutePin &&
Pin->Direction == EGPD_Input &&
Pin->PinType.PinCategory == Schema->PC_Exec )
{
// Create node to set the temp enum var
UK2Node_AssignmentStatement* AssignNode = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(this, SourceGraph);
AssignNode->AllocateDefaultPins();
// Move connections from fake 'enum exec' pint to this assignment node
CompilerContext.MovePinLinksToIntermediate(*Pin, *AssignNode->GetExecPin());
// Connect this to out temp enum var
Schema->TryCreateConnection(AssignNode->GetVariablePin(), TempEnumVarOutput);
// Connect exec output to 'real' exec pin
Schema->TryCreateConnection(AssignNode->GetThenPin(), ExecutePin);
// set the literal enum value to set to
AssignNode->GetValuePin()->DefaultValue = Pin->PinName;
// Finally remove this 'cosmetic' exec pin
Pins[PinIdx]->MarkPendingKill();
Pins.RemoveAt(PinIdx);
}
}
}
// Expanded as output execs pins
else if (EnumParamPin->Direction == EGPD_Output)
{
// Create normal exec output
UEdGraphPin* ExecutePin = CreatePin(EGPD_Output, Schema->PC_Exec, TEXT(""), NULL, false, false, Schema->PN_Execute);
// Create a SwitchEnum node to switch on the output enum
UK2Node_SwitchEnum* SwitchEnumNode = CompilerContext.SpawnIntermediateNode<UK2Node_SwitchEnum>(this, SourceGraph);
UEnum* EnumObject = Cast<UEnum>(EnumParamPin->PinType.PinSubCategoryObject.Get());
SwitchEnumNode->SetEnum(EnumObject);
SwitchEnumNode->AllocateDefaultPins();
// Hook up execution to the switch node
Schema->TryCreateConnection(ExecutePin, SwitchEnumNode->GetExecPin());
// Connect (hidden) enum pin to switch node's selection pin
Schema->TryCreateConnection(EnumParamPin, SwitchEnumNode->GetSelectionPin());
// Now we want to iterate over other exec outputs
for(int32 PinIdx=Pins.Num()-1; PinIdx>=0; PinIdx--)
{
UEdGraphPin* Pin = Pins[PinIdx];
if( Pin != NULL &&
Pin != ExecutePin &&
Pin->Direction == EGPD_Output &&
Pin->PinType.PinCategory == Schema->PC_Exec )
{
// Move connections from fake 'enum exec' pin to this switch node
CompilerContext.MovePinLinksToIntermediate(*Pin, *SwitchEnumNode->FindPinChecked(Pin->PinName));
// Finally remove this 'cosmetic' exec pin
Pins[PinIdx]->MarkPendingKill();
Pins.RemoveAt(PinIdx);
}
}
}
}
}
}
// AUTO CREATED REFS
{
if ( Function )
{
TArray<FString> AutoCreateRefTermPinNames;
const bool bHasAutoCreateRefTerms = Function->HasMetaData(FBlueprintMetadata::MD_AutoCreateRefTerm);
if ( bHasAutoCreateRefTerms )
{
CompilerContext.GetSchema()->GetAutoEmitTermParameters(Function, AutoCreateRefTermPinNames);
}
for ( auto Pin : Pins )
{
if ( Pin && bHasAutoCreateRefTerms && AutoCreateRefTermPinNames.Contains(Pin->PinName) )
{
const bool bValidAutoRefPin = Pin->PinType.bIsReference
&& !CompilerContext.GetSchema()->IsMetaPin(*Pin)
&& ( Pin->Direction == EGPD_Input )
&& !Pin->LinkedTo.Num();
if ( bValidAutoRefPin )
{
const bool bHasDefaultValue = !Pin->DefaultValue.IsEmpty() || Pin->DefaultObject || !Pin->DefaultTextValue.IsEmpty();
//default values can be reset when the pin is connected
const auto DefaultValue = Pin->DefaultValue;
const auto DefaultObject = Pin->DefaultObject;
const auto DefaultTextValue = Pin->DefaultTextValue;
const auto AutogeneratedDefaultValue = Pin->AutogeneratedDefaultValue;
auto ValuePin = InnerHandleAutoCreateRef(this, Pin, CompilerContext, SourceGraph, bHasDefaultValue);
if ( ValuePin )
{
if (!DefaultObject && DefaultTextValue.IsEmpty() && DefaultValue.Equals(AutogeneratedDefaultValue, ESearchCase::CaseSensitive))
{
// Use the latest code to set default value
Schema->SetPinDefaultValueBasedOnType(ValuePin);
}
else
{
ValuePin->DefaultValue = DefaultValue;
ValuePin->DefaultObject = DefaultObject;
ValuePin->DefaultTextValue = DefaultTextValue;
}
}
}
}
}
}
}
// Then we go through and expand out array iteration if necessary
const bool bAllowMultipleSelfs = AllowMultipleSelfs(true);
UEdGraphPin* MultiSelf = Schema->FindSelfPin(*this, EEdGraphPinDirection::EGPD_Input);
if(bAllowMultipleSelfs && MultiSelf && !MultiSelf->PinType.bIsArray)
{
const bool bProperInputToExpandForEach =
(1 == MultiSelf->LinkedTo.Num()) &&
(NULL != MultiSelf->LinkedTo[0]) &&
(MultiSelf->LinkedTo[0]->PinType.bIsArray);
if(bProperInputToExpandForEach)
{
CallForEachElementInArrayExpansion(this, MultiSelf, CompilerContext, SourceGraph);
}
}
}
UEdGraphPin* UK2Node_CallFunction::InnerHandleAutoCreateRef(UK2Node* Node, UEdGraphPin* Pin, FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph, bool bForceAssignment)
{
const bool bAddAssigment = !Pin->PinType.bIsArray && bForceAssignment;
// ADD LOCAL VARIABLE
UK2Node_TemporaryVariable* LocalVariable = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(Node, SourceGraph);
LocalVariable->VariableType = Pin->PinType;
LocalVariable->VariableType.bIsReference = false;
LocalVariable->AllocateDefaultPins();
if (!bAddAssigment)
{
if (!CompilerContext.GetSchema()->TryCreateConnection(LocalVariable->GetVariablePin(), Pin))
{
CompilerContext.MessageLog.Error(*LOCTEXT("AutoCreateRefTermPin_NotConnected", "AutoCreateRefTerm Expansion: Pin @@ cannot be connected to @@").ToString(), LocalVariable->GetVariablePin(), Pin);
return NULL;
}
}
// ADD ASSIGMENT
else
{
// TODO connect to dest..
UK2Node_PureAssignmentStatement* AssignDefaultValue = CompilerContext.SpawnIntermediateNode<UK2Node_PureAssignmentStatement>(Node, SourceGraph);
AssignDefaultValue->AllocateDefaultPins();
const bool bVariableConnected = CompilerContext.GetSchema()->TryCreateConnection(AssignDefaultValue->GetVariablePin(), LocalVariable->GetVariablePin());
auto AssignInputPit = AssignDefaultValue->GetValuePin();
const bool bPreviousInputSaved = AssignInputPit && CompilerContext.MovePinLinksToIntermediate(*Pin, *AssignInputPit).CanSafeConnect();
const bool bOutputConnected = CompilerContext.GetSchema()->TryCreateConnection(AssignDefaultValue->GetOutputPin(), Pin);
if (!bVariableConnected || !bOutputConnected || !bPreviousInputSaved)
{
CompilerContext.MessageLog.Error(*LOCTEXT("AutoCreateRefTermPin_AssignmentError", "AutoCreateRefTerm Expansion: Assignment Error @@").ToString(), AssignDefaultValue);
return NULL;
}
CompilerContext.GetSchema()->SetPinDefaultValueBasedOnType(AssignDefaultValue->GetValuePin());
return AssignInputPit;
}
return NULL;
}
void UK2Node_CallFunction::CallForEachElementInArrayExpansion(UK2Node* Node, UEdGraphPin* MultiSelf, FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph)
{
const UEdGraphSchema_K2* Schema = CompilerContext.GetSchema();
check(Node && MultiSelf && SourceGraph && Schema);
const bool bProperInputToExpandForEach =
(1 == MultiSelf->LinkedTo.Num()) &&
(NULL != MultiSelf->LinkedTo[0]) &&
(MultiSelf->LinkedTo[0]->PinType.bIsArray);
ensure(bProperInputToExpandForEach);
UEdGraphPin* ThenPin = Node->FindPinChecked(Schema->PN_Then);
// Create int Iterator
UK2Node_TemporaryVariable* IteratorVar = CompilerContext.SpawnIntermediateNode<UK2Node_TemporaryVariable>(Node, SourceGraph);
IteratorVar->VariableType.PinCategory = Schema->PC_Int;
IteratorVar->AllocateDefaultPins();
// Initialize iterator
UK2Node_AssignmentStatement* InteratorInitialize = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
InteratorInitialize->AllocateDefaultPins();
InteratorInitialize->GetValuePin()->DefaultValue = TEXT("0");
Schema->TryCreateConnection(IteratorVar->GetVariablePin(), InteratorInitialize->GetVariablePin());
CompilerContext.MovePinLinksToIntermediate(*Node->GetExecPin(), *InteratorInitialize->GetExecPin());
// Do loop branch
UK2Node_IfThenElse* Branch = CompilerContext.SpawnIntermediateNode<UK2Node_IfThenElse>(Node, SourceGraph);
Branch->AllocateDefaultPins();
Schema->TryCreateConnection(InteratorInitialize->GetThenPin(), Branch->GetExecPin());
CompilerContext.MovePinLinksToIntermediate(*ThenPin, *Branch->GetElsePin());
// Do loop condition
UK2Node_CallFunction* Condition = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(Node, SourceGraph);
Condition->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_FUNCTION_NAME_CHECKED(UKismetMathLibrary, Less_IntInt)));
Condition->AllocateDefaultPins();
Schema->TryCreateConnection(Condition->GetReturnValuePin(), Branch->GetConditionPin());
Schema->TryCreateConnection(Condition->FindPinChecked(TEXT("A")), IteratorVar->GetVariablePin());
// Array size
UK2Node_CallArrayFunction* ArrayLength = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(Node, SourceGraph);
ArrayLength->SetFromFunction(UKismetArrayLibrary::StaticClass()->FindFunctionByName(GET_FUNCTION_NAME_CHECKED(UKismetArrayLibrary, Array_Length)));
ArrayLength->AllocateDefaultPins();
CompilerContext.CopyPinLinksToIntermediate(*MultiSelf, *ArrayLength->GetTargetArrayPin());
ArrayLength->PinConnectionListChanged(ArrayLength->GetTargetArrayPin());
Schema->TryCreateConnection(Condition->FindPinChecked(TEXT("B")), ArrayLength->GetReturnValuePin());
// Get Element
UK2Node_CallArrayFunction* GetElement = CompilerContext.SpawnIntermediateNode<UK2Node_CallArrayFunction>(Node, SourceGraph);
GetElement->SetFromFunction(UKismetArrayLibrary::StaticClass()->FindFunctionByName(GET_FUNCTION_NAME_CHECKED(UKismetArrayLibrary, Array_Get)));
GetElement->AllocateDefaultPins();
CompilerContext.CopyPinLinksToIntermediate(*MultiSelf, *GetElement->GetTargetArrayPin());
GetElement->PinConnectionListChanged(GetElement->GetTargetArrayPin());
Schema->TryCreateConnection(GetElement->FindPinChecked(TEXT("Index")), IteratorVar->GetVariablePin());
// Iterator increment
UK2Node_CallFunction* Increment = CompilerContext.SpawnIntermediateNode<UK2Node_CallFunction>(Node, SourceGraph);
Increment->SetFromFunction(UKismetMathLibrary::StaticClass()->FindFunctionByName(GET_FUNCTION_NAME_CHECKED(UKismetMathLibrary, Add_IntInt)));
Increment->AllocateDefaultPins();
Schema->TryCreateConnection(Increment->FindPinChecked(TEXT("A")), IteratorVar->GetVariablePin());
Increment->FindPinChecked(TEXT("B"))->DefaultValue = TEXT("1");
// Iterator assigned
UK2Node_AssignmentStatement* IteratorAssign = CompilerContext.SpawnIntermediateNode<UK2Node_AssignmentStatement>(Node, SourceGraph);
IteratorAssign->AllocateDefaultPins();
Schema->TryCreateConnection(IteratorAssign->GetVariablePin(), IteratorVar->GetVariablePin());
Schema->TryCreateConnection(IteratorAssign->GetValuePin(), Increment->GetReturnValuePin());
Schema->TryCreateConnection(IteratorAssign->GetThenPin(), Branch->GetExecPin());
// Connect pins from intermediate nodes back in to the original node
Schema->TryCreateConnection(Branch->GetThenPin(), Node->GetExecPin());
Schema->TryCreateConnection(ThenPin, IteratorAssign->GetExecPin());
Schema->TryCreateConnection(GetElement->FindPinChecked(TEXT("Item")), MultiSelf);
}
FName UK2Node_CallFunction::GetCornerIcon() const
{
if (const UFunction* Function = GetTargetFunction())
{
if (Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
return TEXT("Graph.Replication.AuthorityOnly");
}
else if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic))
{
return TEXT("Graph.Replication.ClientEvent");
}
else if(Function->HasMetaData(FBlueprintMetadata::MD_Latent))
{
return TEXT("Graph.Latent.LatentIcon");
}
}
return Super::GetCornerIcon();
}
FSlateIcon UK2Node_CallFunction::GetIconAndTint(FLinearColor& OutColor) const
{
return GetPaletteIconForFunction(GetTargetFunction(), OutColor);
}
bool UK2Node_CallFunction::ReconnectPureExecPins(TArray<UEdGraphPin*>& OldPins)
{
if (IsNodePure())
{
// look for an old exec pin
const UEdGraphSchema_K2* K2Schema = GetDefault<UEdGraphSchema_K2>();
UEdGraphPin* PinExec = nullptr;
for (int32 PinIdx = 0; PinIdx < OldPins.Num(); PinIdx++)
{
if (OldPins[PinIdx]->PinName == K2Schema->PN_Execute)
{
PinExec = OldPins[PinIdx];
break;
}
}
if (PinExec)
{
// look for old then pin
UEdGraphPin* PinThen = nullptr;
for (int32 PinIdx = 0; PinIdx < OldPins.Num(); PinIdx++)
{
if (OldPins[PinIdx]->PinName == K2Schema->PN_Then)
{
PinThen = OldPins[PinIdx];
break;
}
}
if (PinThen)
{
// reconnect all incoming links to old exec pin to the far end of the old then pin.
if (PinThen->LinkedTo.Num() > 0)
{
UEdGraphPin* PinThenLinked = PinThen->LinkedTo[0];
while (PinExec->LinkedTo.Num() > 0)
{
UEdGraphPin* PinExecLinked = PinExec->LinkedTo[0];
PinExecLinked->BreakLinkTo(PinExec);
PinExecLinked->MakeLinkTo(PinThenLinked);
}
return true;
}
}
}
}
return false;
}
void UK2Node_CallFunction::InvalidatePinTooltips()
{
bPinTooltipsValid = false;
}
void UK2Node_CallFunction::ConformContainerPins()
{
// helper functions for type propagation:
const auto TryReadTypeToPropagate = [](UEdGraphPin* Pin, bool& bOutPropagated, FEdGraphTerminalType& TypeToPropagete)
{
if (Pin && !bOutPropagated)
{
if (Pin->LinkedTo.Num() != 0 || Pin->DefaultValue != Pin->AutogeneratedDefaultValue)
{
bOutPropagated = true;
if (Pin->LinkedTo.Num() != 0)
{
TypeToPropagete = Pin->LinkedTo[0]->GetPrimaryTerminalType();
}
else
{
TypeToPropagete = Pin->GetPrimaryTerminalType();
}
}
}
};
const auto TryReadValueTypeToPropagate = [](UEdGraphPin* Pin, bool& bOutPropagated, FEdGraphTerminalType& TypeToPropagete)
{
if (Pin && !bOutPropagated)
{
if (Pin->LinkedTo.Num() != 0 || Pin->DefaultValue != Pin->AutogeneratedDefaultValue)
{
bOutPropagated = true;
if (Pin->LinkedTo.Num() != 0)
{
TypeToPropagete = Pin->LinkedTo[0]->PinType.PinValueType;
}
else
{
TypeToPropagete = Pin->PinType.PinValueType;
}
}
}
};
const auto TryPropagateType = [](UEdGraphPin* Pin, const FEdGraphTerminalType& TerminalType, bool bTypeIsAvailable)
{
if(Pin)
{
if(bTypeIsAvailable)
{
Pin->PinType.PinCategory = TerminalType.TerminalCategory;
Pin->PinType.PinSubCategory = TerminalType.TerminalSubCategory;
Pin->PinType.PinSubCategoryObject = TerminalType.TerminalSubCategoryObject;
}
else
{
// reset to wildcard:
Pin->PinType.PinCategory = UEdGraphSchema_K2::PC_Wildcard;
Pin->PinType.PinSubCategory.Empty();
Pin->PinType.PinSubCategoryObject = nullptr;
Pin->DefaultValue = TEXT("");
}
}
};
const auto TryPropagateValueType = [](UEdGraphPin* Pin, const FEdGraphTerminalType& TerminalType, bool bTypeIsAvailable)
{
if (Pin)
{
if (bTypeIsAvailable)
{
Pin->PinType.PinValueType.TerminalCategory = TerminalType.TerminalCategory;
Pin->PinType.PinValueType.TerminalSubCategory = TerminalType.TerminalSubCategory;
Pin->PinType.PinValueType.TerminalSubCategoryObject = TerminalType.TerminalSubCategoryObject;
}
else
{
Pin->PinType.PinValueType.TerminalCategory = UEdGraphSchema_K2::PC_Wildcard;
Pin->PinType.PinValueType.TerminalSubCategory.Empty();
Pin->PinType.PinValueType.TerminalSubCategoryObject = nullptr;
}
}
};
const UFunction* TargetFunction = GetTargetFunction();
if (TargetFunction == nullptr)
{
return;
}
// find any pins marked as SetParam
const FString& SetPinMetaData = TargetFunction->GetMetaData(FBlueprintMetadata::MD_SetParam);
// useless copies/allocates in this code, could be an optimization target...
TArray<FString> SetParamPinGroups;
{
SetPinMetaData.ParseIntoArray(SetParamPinGroups, TEXT(","), true);
}
for (FString& Entry : SetParamPinGroups)
{
// split the group:
TArray<FString> GroupEntries;
Entry.ParseIntoArray(GroupEntries, TEXT("|"), true);
// resolve pins
TArray<UEdGraphPin*> ResolvedPins;
for(UEdGraphPin* Pin : Pins)
{
if (GroupEntries.Contains(Pin->GetName()))
{
ResolvedPins.Add(Pin);
}
}
// if nothing is connected (or non-default), reset to wildcard
// else, find the first type and propagate to everyone else::
bool bReadyToPropagatSetType = false;
FEdGraphTerminalType TypeToPropagate;
for (UEdGraphPin* Pin : ResolvedPins)
{
TryReadTypeToPropagate(Pin, bReadyToPropagatSetType, TypeToPropagate);
if(bReadyToPropagatSetType)
{
break;
}
}
for (UEdGraphPin* Pin : ResolvedPins)
{
TryPropagateType( Pin, TypeToPropagate, bReadyToPropagatSetType );
}
}
const FString& MapPinMetaData = TargetFunction->GetMetaData(FBlueprintMetadata::MD_MapParam);
const FString& MapKeyPinMetaData = TargetFunction->GetMetaData(FBlueprintMetadata::MD_MapKeyParam);
const FString& MapValuePinMetaData = TargetFunction->GetMetaData(FBlueprintMetadata::MD_MapValueParam);
if(!MapPinMetaData.IsEmpty() || !MapKeyPinMetaData.IsEmpty() || !MapValuePinMetaData.IsEmpty() )
{
// if the map pin has a connection infer from that, otherwise use the information on the key param and value param:
bool bReadyToPropagateKeyType = false;
FEdGraphTerminalType KeyTypeToPropagate;
bool bReadyToPropagateValueType = false;
FEdGraphTerminalType ValueTypeToPropagate;
UEdGraphPin* MapPin = MapPinMetaData.IsEmpty() ? nullptr : FindPin(MapPinMetaData);
UEdGraphPin* MapKeyPin = MapKeyPinMetaData.IsEmpty() ? nullptr : FindPin(MapKeyPinMetaData);
UEdGraphPin* MapValuePin = MapValuePinMetaData.IsEmpty() ? nullptr : FindPin(MapValuePinMetaData);
TryReadTypeToPropagate(MapPin, bReadyToPropagateKeyType, KeyTypeToPropagate);
TryReadValueTypeToPropagate(MapPin, bReadyToPropagateValueType, ValueTypeToPropagate);
TryReadTypeToPropagate(MapKeyPin, bReadyToPropagateKeyType, KeyTypeToPropagate);
TryReadTypeToPropagate(MapValuePin, bReadyToPropagateValueType, ValueTypeToPropagate);
TryPropagateType(MapPin, KeyTypeToPropagate, bReadyToPropagateKeyType);
TryPropagateType(MapKeyPin, KeyTypeToPropagate, bReadyToPropagateKeyType);
TryPropagateValueType(MapPin, ValueTypeToPropagate, bReadyToPropagateValueType);
TryPropagateType(MapValuePin, ValueTypeToPropagate, bReadyToPropagateValueType);
}
}
FText UK2Node_CallFunction::GetToolTipHeading() const
{
FText Heading = Super::GetToolTipHeading();
struct FHeadingBuilder
{
FHeadingBuilder(FText InitialHeading) : ConstructedHeading(InitialHeading) {}
void Append(FText HeadingAddOn)
{
if (ConstructedHeading.IsEmpty())
{
ConstructedHeading = HeadingAddOn;
}
else
{
ConstructedHeading = FText::Format(FText::FromString("{0}\n{1}"), HeadingAddOn, ConstructedHeading);
}
}
FText ConstructedHeading;
};
FHeadingBuilder HeadingBuilder(Super::GetToolTipHeading());
if (const UFunction* Function = GetTargetFunction())
{
if (Function->HasAllFunctionFlags(FUNC_BlueprintAuthorityOnly))
{
HeadingBuilder.Append(LOCTEXT("ServerOnlyFunc", "Server Only"));
}
if (Function->HasAllFunctionFlags(FUNC_BlueprintCosmetic))
{
HeadingBuilder.Append(LOCTEXT("ClientOnlyFunc", "Client Only"));
}
if(Function->HasMetaData(FBlueprintMetadata::MD_Latent))
{
HeadingBuilder.Append(LOCTEXT("LatentFunc", "Latent"));
}
}
return HeadingBuilder.ConstructedHeading;
}
void UK2Node_CallFunction::GetNodeAttributes( TArray<TKeyValuePair<FString, FString>>& OutNodeAttributes ) const
{
UFunction* TargetFunction = GetTargetFunction();
const FString TargetFunctionName = TargetFunction ? TargetFunction->GetName() : TEXT( "InvalidFunction" );
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Type" ), TEXT( "Function" ) ));
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Class" ), GetClass()->GetName() ));
OutNodeAttributes.Add( TKeyValuePair<FString, FString>( TEXT( "Name" ), TargetFunctionName ));
}
FText UK2Node_CallFunction::GetMenuCategory() const
{
UFunction* TargetFunction = GetTargetFunction();
if (TargetFunction != nullptr)
{
return GetDefaultCategoryForFunction(TargetFunction, FText::GetEmpty());
}
return FText::GetEmpty();
}
bool UK2Node_CallFunction::HasExternalDependencies(TArray<class UStruct*>* OptionalOutput) const
{
UFunction* Function = GetTargetFunction();
const UClass* SourceClass = Function ? Function->GetOwnerClass() : nullptr;
const UBlueprint* SourceBlueprint = GetBlueprint();
bool bResult = (SourceClass != nullptr) && (SourceClass->ClassGeneratedBy != SourceBlueprint);
if (bResult && OptionalOutput)
{
OptionalOutput->AddUnique(Function);
}
// All structures, that are required for the BP compilation, should be gathered
for(auto Pin : Pins)
{
UStruct* DepStruct = Pin ? Cast<UStruct>(Pin->PinType.PinSubCategoryObject.Get()) : nullptr;
UClass* DepClass = Cast<UClass>(DepStruct);
if (DepClass && (DepClass->ClassGeneratedBy == SourceBlueprint))
{
//Don't include self
continue;
}
if (DepStruct && !DepStruct->IsNative())
{
if (OptionalOutput)
{
OptionalOutput->AddUnique(DepStruct);
}
bResult = true;
}
}
const bool bSuperResult = Super::HasExternalDependencies(OptionalOutput);
return bSuperResult || bResult;
}
UEdGraph* UK2Node_CallFunction::GetFunctionGraph(const UEdGraphNode*& OutGraphNode) const
{
OutGraphNode = NULL;
// Search for the Blueprint owner of the function graph, climbing up through the Blueprint hierarchy
UClass* MemberParentClass = FunctionReference.GetMemberParentClass(GetBlueprintClassFromNode());
if(MemberParentClass != NULL)
{
UBlueprintGeneratedClass* ParentClass = Cast<UBlueprintGeneratedClass>(MemberParentClass);
if(ParentClass != NULL && ParentClass->ClassGeneratedBy != NULL)
{
UBlueprint* Blueprint = Cast<UBlueprint>(ParentClass->ClassGeneratedBy);
while(Blueprint != NULL)
{
UEdGraph* TargetGraph = NULL;
FName FunctionName = FunctionReference.GetMemberName();
for (UEdGraph* Graph : Blueprint->FunctionGraphs)
{
CA_SUPPRESS(28182); // warning C28182: Dereferencing NULL pointer. 'Graph' contains the same NULL value as 'TargetGraph' did.
if (Graph->GetFName() == FunctionName)
{
TargetGraph = Graph;
break;
}
}
if((TargetGraph != NULL) && !TargetGraph->HasAnyFlags(RF_Transient))
{
// Found the function graph in a Blueprint, return that graph
return TargetGraph;
}
else
{
// Did not find the function call as a graph, it may be a custom event
UK2Node_CustomEvent* CustomEventNode = NULL;
TArray<UK2Node_CustomEvent*> CustomEventNodes;
FBlueprintEditorUtils::GetAllNodesOfClass(Blueprint, CustomEventNodes);
for (UK2Node_CustomEvent* CustomEvent : CustomEventNodes)
{
if(CustomEvent->CustomFunctionName == FunctionReference.GetMemberName())
{
OutGraphNode = CustomEvent;
return CustomEvent->GetGraph();
}
}
}
ParentClass = Cast<UBlueprintGeneratedClass>(Blueprint->ParentClass);
Blueprint = ParentClass != NULL ? Cast<UBlueprint>(ParentClass->ClassGeneratedBy) : NULL;
}
}
}
return NULL;
}
bool UK2Node_CallFunction::IsStructureWildcardProperty(const UFunction* Function, const FString& PropertyName)
{
if (Function && !PropertyName.IsEmpty())
{
TArray<FString> Names;
FCustomStructureParamHelper::FillCustomStructureParameterNames(Function, Names);
if (Names.Contains(PropertyName))
{
return true;
}
}
return false;
}
bool UK2Node_CallFunction::IsWildcardProperty(const UFunction* InFunction, const UProperty* InProperty)
{
if (InProperty)
{
return FEdGraphUtilities::IsSetParam(InFunction, InProperty->GetName()) || FEdGraphUtilities::IsMapParam(InFunction, InProperty->GetName());
}
return false;
}
void UK2Node_CallFunction::AddSearchMetaDataInfo(TArray<struct FSearchTagDataPair>& OutTaggedMetaData) const
{
Super::AddSearchMetaDataInfo(OutTaggedMetaData);
if (UFunction* TargetFunction = GetTargetFunction())
{
OutTaggedMetaData.Add(FSearchTagDataPair(FFindInBlueprintSearchTags::FiB_NativeName, FText::FromString(TargetFunction->GetName())));
}
}
TSharedPtr<SWidget> UK2Node_CallFunction::CreateNodeImage() const
{
// For set, map and array functions we have a cool icon. This helps users quickly
// identify container types:
if (UFunction* TargetFunction = GetTargetFunction())
{
UEdGraphPin* NodeImagePin = FEdGraphUtilities::FindArrayParamPin(TargetFunction, this);
NodeImagePin = NodeImagePin ? NodeImagePin : FEdGraphUtilities::FindSetParamPin(TargetFunction, this);
NodeImagePin = NodeImagePin ? NodeImagePin : FEdGraphUtilities::FindMapParamPin(TargetFunction, this);
if(NodeImagePin)
{
// Find the first array param pin and bind that to our array image:
return SPinTypeSelector::ConstructPinTypeImage(NodeImagePin);
}
}
return TSharedPtr<SWidget>();
}
bool UK2Node_CallFunction::IsConnectionDisallowed(const UEdGraphPin* MyPin, const UEdGraphPin* OtherPin, FString& OutReason) const
{
bool bIsDisallowed = Super::IsConnectionDisallowed(MyPin, OtherPin, OutReason);
if (!bIsDisallowed && MyPin != nullptr)
{
if (MyPin->bNotConnectable)
{
bIsDisallowed = true;
OutReason = LOCTEXT("PinConnectionDisallowed", "This parameter is for internal use only.").ToString();
}
else if (UFunction* TargetFunction = GetTargetFunction())
{
if(
// Strictly speaking this first check is not needed, but by not disabling the connection here we get a better reason later:
( ( FEdGraphUtilities::IsSetParam(TargetFunction, MyPin->PinName) &&
(OtherPin->PinType.IsContainer() && !MyPin->PinType.bIsSet) ) ||
( FEdGraphUtilities::IsMapParam(TargetFunction, MyPin->PinName) &&
(OtherPin->PinType.IsContainer() && !MyPin->PinType.bIsMap) ) ||
( FEdGraphUtilities::IsArrayDependentParam(TargetFunction, MyPin->PinName) &&
(OtherPin->PinType.IsContainer() && !MyPin->PinType.bIsArray) )
)
&&
// make sure we don't allow connections of mismatched container types (e.g. maps to arrays)
(
OtherPin->PinType.bIsMap != MyPin->PinType.bIsMap ||
OtherPin->PinType.bIsSet != MyPin->PinType.bIsSet ||
OtherPin->PinType.bIsArray != MyPin->PinType.bIsArray
)
)
{
bIsDisallowed = true;
OutReason = LOCTEXT("PinSetConnectionDisallowed", "Containers of containers are not supported - consider wrapping a container in a Structure object").ToString();
}
}
}
return bIsDisallowed;
}
#undef LOCTEXT_NAMESPACE