Files
UnrealEngineUWP/Engine/Source/Developer/BlueprintNativeCodeGen/BlueprintNativeCodeGen.Build.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

45 lines
990 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class BlueprintNativeCodeGen : ModuleRules
{
public BlueprintNativeCodeGen(TargetInfo Target)
{
PrivateIncludePaths.Add("BlueprintNativeCodeGen/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"DesktopPlatform",
"UnrealEd",
"InputCore",
"SlateCore",
"Slate",
"EditorStyle",
"KismetCompiler",
"Json",
"JsonUtilities",
"BlueprintCompilerCppBackend",
"GameProjectGeneration",
"Projects",
"Kismet",
"DesktopWidgets"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
}
);
}
}