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- An existing local foliage type assigned to the same mesh is no longer stomped by proc foliage from a blueprint class - Added limited support for foliage type blueprints to the foliage palette - Properties cannot be edited in the palette, but any changes to the BP propagate to the corresponding instances in the world. In general, using FoliageType assets for proc foliage is still recommended. - No longer possible to assign the same mesh to multiple local foliage types - Added source asset info to foliage palette item tooltips - Local foliage types are now transactional - Updated asset color for proc foliage spawner and foliage type [CL 2539880 by Dan Hertzka in Main branch]