Files
UnrealEngineUWP/Engine/Source/Developer/TextureFormatDXT/TextureFormatDXT.Build.cs
bryan sefcik d205101cc8 Removed unnecessary private include modules.
#preflight 645da640cf788a25581110bb

[CL 25451545 by bryan sefcik in ue5-main branch]
2023-05-12 12:13:52 -04:00

27 lines
526 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class TextureFormatDXT : ModuleRules
{
public TextureFormatDXT(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.AddRange(new string[]
{
"DerivedDataCache",
"Engine",
"TextureCompressor",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Core",
"ImageCore",
"ImageWrapper",
"TextureBuild",
});
AddEngineThirdPartyPrivateStaticDependencies(Target, "nvTextureTools");
}
}