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457bd687eaecb466a55c57750ca7f53be23aedf3
UnrealEngineUWP/Engine/Source/Developer/GeometryProcessingInterfaces/Public/GeometryProcessingInterfaces
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ryan schmidt 0c789b618b CombineMeshInstances: add FOptions::bRetriangulateSourceLODs and start LODIndex setting, to improve simplification of LOD1 geometry. When enabled this finds nearly-planar polygroups and then uses FPolygroupRemesh to retriangulate, this generally is more effective than relying on the SimplifyToMinimalPlanar done during face merging after hidden removal.
Also added FOptions::VertexColorMappingMode which currently only supports a mapping from tri count (relative to a box) to a white-to-red vertex color scale, basically intended for use as a debug visualization.

#rb none
#preflight 645c13e38e01daf0e5c115f0
#rnx

[CL 25420851 by ryan schmidt in ue5-main branch]
2023-05-10 21:25:29 -04:00
..
ApproximateActors.h
…
CombineMeshInstances.h
CombineMeshInstances: add FOptions::bRetriangulateSourceLODs and start LODIndex setting, to improve simplification of LOD1 geometry. When enabled this finds nearly-planar polygroups and then uses FPolygroupRemesh to retriangulate, this generally is more effective than relying on the SimplifyToMinimalPlanar done during face merging after hidden removal.
2023-05-10 21:25:29 -04:00
IUVEditorModularFeature.h
…
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