Files
UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/Classes/ScreenshotFunctionalTest.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

35 lines
881 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ScreenshotFunctionalTestBase.h"
#include "AutomationScreenshotOptions.h"
#include "ScreenshotFunctionalTest.generated.h"
class FAutomationTestScreenshotEnvSetup;
/**
* No UI
*/
UCLASS(Blueprintable)
class FUNCTIONALTESTING_API AScreenshotFunctionalTest : public AScreenshotFunctionalTestBase
{
GENERATED_BODY()
public:
AScreenshotFunctionalTest(const FObjectInitializer& ObjectInitializer);
virtual void Serialize(FArchive& Ar) override;
// Tests not relying on temporal effects can force a camera cut to flush stale data
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera", SimpleDisplay)
bool bCameraCutOnScreenshotPrep;
protected:
virtual void PrepareTest() override;
virtual void RequestScreenshot() override;
};