You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
rules of thumb: - Actor transforms are in doubles - mesh internal data are in floats, except UVs that are in doubles - compiled 3dsmax, archicad, navisworks, revit, rhino, sketchup, solidworks #jira UETOOL-5070 #preflight 623f2ee47d49f37dfd3d599b #rb Benoit.Deschenes [CL 19533189 by Johan Duparc in ue5-main branch]