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UnrealEngineUWP
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45307934566c0114322e23a71e2f8bd93461b82e
UnrealEngineUWP
/
Engine
/
Plugins
/
Experimental
/
MeshModelingToolset
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Source
/
ModelingComponents
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Ryan Schmidt
4530793456
ModelingComponents: Add USimpleDynamicMeshComponent:: FastNotifyTriangleVerticesUpdated_TryPrecompute() and FastNotifyTriangleVerticesUpdated_ApplyPrecompute(). These are split-up pieces of the existing FastNotifyTriangleVerticesUpdated(), which are useful in cases where we can do the precompute Async() while other pending computation happens (eg in sculpting). Change bounding-box computations to use new parallel mesh bounds option.
...
#rb none #rnx #jira none [CL 15236419 by Ryan Schmidt in ue5-main branch]
2021-01-28 01:46:53 -04:00
..
Private
ModelingComponents: Add USimpleDynamicMeshComponent:: FastNotifyTriangleVerticesUpdated_TryPrecompute() and FastNotifyTriangleVerticesUpdated_ApplyPrecompute(). These are split-up pieces of the existing FastNotifyTriangleVerticesUpdated(), which are useful in cases where we can do the precompute Async() while other pending computation happens (eg in sculpting). Change bounding-box computations to use new parallel mesh bounds option.
2021-01-28 01:46:53 -04:00
Public
ModelingComponents: Add USimpleDynamicMeshComponent:: FastNotifyTriangleVerticesUpdated_TryPrecompute() and FastNotifyTriangleVerticesUpdated_ApplyPrecompute(). These are split-up pieces of the existing FastNotifyTriangleVerticesUpdated(), which are useful in cases where we can do the precompute Async() while other pending computation happens (eg in sculpting). Change bounding-box computations to use new parallel mesh bounds option.
2021-01-28 01:46:53 -04:00
ModelingComponents.Build.cs
MeshModelingTools: Added ability for gizmo to be repositioned using middle mouse, and used it iin Transform and PolyEdit tools. Added ability for gizmo to snap to nearby geometry when pressing Ctrl, and used it in Transform and PolyEdit tools.
2021-01-14 19:07:52 -04:00