Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCoding/Private/External/LC_EntryPoint.h
Ben Marsh 0cc6e3dca6 Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
#rb none
#rnx

[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00

25 lines
1.2 KiB
C

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
void __cdecl LppRegisterProcessGroup(const char* groupName);
void* __cdecl LppEnableModule(const wchar_t* nameOfExeOrDll);
void* __cdecl LppEnableModules(const wchar_t* namesOfExeOrDll[], unsigned int count);
void* __cdecl LppEnableAllModules(const wchar_t* nameOfExeOrDll);
void* __cdecl LppDisableModule(const wchar_t* nameOfExeOrDll);
void* __cdecl LppDisableAllModules(const wchar_t* nameOfExeOrDll);
void __cdecl LppWaitForToken(void* token);
void __cdecl LppTriggerRecompile(void);
void __cdecl LppInstallExceptionHandler(void);
void __cdecl LppUseExternalBuildSystem(void);
void __cdecl LppShowConsole();
void __cdecl LppSetVisible(bool visible);
void __cdecl LppSetActive(bool active);
void __cdecl LppSetBuildArguments(const wchar_t* arguments);
void __cdecl LppApplySettingBool(const char* settingName, int value);
void __cdecl LppApplySettingInt(const char* settingName, int value);
void __cdecl LppApplySettingString(const char* settingName, const wchar_t* const value);
// BEGIN EPIC MOD - Support for lazy-loading modules
void __cdecl LppEnableLazyLoadedModule(const wchar_t* nameOfExeOrDll);
// END EPIC MODS