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25 lines
1.2 KiB
C
25 lines
1.2 KiB
C
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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void __cdecl LppRegisterProcessGroup(const char* groupName);
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void* __cdecl LppEnableModule(const wchar_t* nameOfExeOrDll);
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void* __cdecl LppEnableModules(const wchar_t* namesOfExeOrDll[], unsigned int count);
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void* __cdecl LppEnableAllModules(const wchar_t* nameOfExeOrDll);
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void* __cdecl LppDisableModule(const wchar_t* nameOfExeOrDll);
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void* __cdecl LppDisableAllModules(const wchar_t* nameOfExeOrDll);
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void __cdecl LppWaitForToken(void* token);
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void __cdecl LppTriggerRecompile(void);
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void __cdecl LppInstallExceptionHandler(void);
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void __cdecl LppUseExternalBuildSystem(void);
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void __cdecl LppShowConsole();
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void __cdecl LppSetVisible(bool visible);
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void __cdecl LppSetActive(bool active);
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void __cdecl LppSetBuildArguments(const wchar_t* arguments);
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void __cdecl LppApplySettingBool(const char* settingName, int value);
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void __cdecl LppApplySettingInt(const char* settingName, int value);
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void __cdecl LppApplySettingString(const char* settingName, const wchar_t* const value);
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// BEGIN EPIC MOD - Support for lazy-loading modules
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void __cdecl LppEnableLazyLoadedModule(const wchar_t* nameOfExeOrDll);
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// END EPIC MODS
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