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UnrealEngineUWP
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44e15875cd641eb7b9c151b5703fb6cd9a62037a
UnrealEngineUWP
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Engine
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Android
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AndroidTargetPlatform
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Niklas Smedberg
ac2d334930
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
...
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
..
AndroidTargetDevice.h
[Important BUNs in here]
2014-12-11 13:44:41 -05:00
AndroidTargetDevice.inl
Initial support for Android deployment on Mac
2014-12-11 15:30:24 -05:00
AndroidTargetPlatform.h
Delegate comparisons deprecated, lots of other associated code deprecated, and lots of warning fixups:
2015-01-08 09:29:27 -05:00
AndroidTargetPlatform.inl
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
AndroidTargetPlatformModule.cpp
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
AndroidTargetPlatformPrivatePCH.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00