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- PLATFORM_SUPPORTS_UB_STRUCT was set for RT shaders, but RemoveUniformBuffersFromSource was still being called. - New IsUsingSM66 function to keep consistent usage of ELanguage::SM6 since not all RT shaders use that 'language' - Removing USE_SHADER_MODEL_6_6 since SM6.6 is locked in - Changing FShaderFormatD3D versions to be Guids instead of numbers to better handle resolving changes in different branches. #jira UE-195102 #rb yuriy.odonnell [CL 27872532 by christopher waters in ue5-main branch]