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UnrealEngineUWP
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44946f7bbf2b14bb105ef1dfc287b7dbb960a5ca
UnrealEngineUWP
/
Engine
/
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Martin Mittring
44946f7bbf
changed some postprocess passes to use UniformBuffers to allow them to use AsyncCompute in a following change
...
[CL 2531085 by Martin Mittring in Main branch]
2015-04-29 19:44:56 -04:00
..
Developer
Renaming in-game chat to "Game" to free up "Party" identifier for the new party system that persists cross-game and has its own xmpp chat channel
2015-04-29 19:14:38 -04:00
Editor
[AUTOMERGE]
2015-04-29 18:02:08 -04:00
Programs
Ensure BuildPatchTool does a full engine preinit.
2015-04-29 11:57:46 -04:00
Runtime
changed some postprocess passes to use UniformBuffers to allow them to use AsyncCompute in a following change
2015-04-29 19:44:56 -04:00
ThirdParty
Merging Mac APEX libs with cloth cooking fix to //depot/UE4/Engine/Source/ThirdParty/PhysX/
2015-04-25 15:32:18 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00