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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4491ea75b31b6bb7488d34bf78ca35b0b7d0f965
UnrealEngineUWP/Engine/Plugins/EnhancedInput/Source
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ben hoffman 4491ea75b3 Refactor the UPlayerInput::ProcessInputStack function to separate out the evaluation of the key map fromt he broadcasting of delegates.
This will allow us to change the consumption state of Keys or Delegate bindings from subclasses such as Enhanced Input, which means that we can mark Input Actions to explictly block any legacy key mappings, gameplay debugger keybindings, etc.

#jira UE-188938
#rb benjamin.fox

[CL 26152560 by ben hoffman in ue5-main branch]
2023-06-21 12:19:04 -04:00
..
EnhancedInput
Refactor the UPlayerInput::ProcessInputStack function to separate out the evaluation of the key map fromt he broadcasting of delegates.
2023-06-21 12:19:04 -04:00
InputBlueprintNodes
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00
InputEditor
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00
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