Files
UnrealEngineUWP/Engine/Source/Editor/GameProjectGeneration
graeme thornton b5d27f5407 When adding the very first C++ class to an otherwise source-less project, change the internal UBT target name to the default editor target name for the project
#jira UE-90745
#rb none

#ROBOMERGE-SOURCE: CL 12491611 in //UE4/Release-4.25/... via CL 12491616 via CL 12491625
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12491632 by graeme thornton in Main branch]
2020-03-30 18:31:26 -04:00
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