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4461ecf3edd3bd3ba950c360ec565bfb26eea5eb
UnrealEngineUWP/Engine/Source/Editor/Experimental/EditorInteractiveToolsFramework
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lauren barnes 8872ec395f Mesh click tool now uses hit proxies to find initial clicked actors
#jira UE-91325
#rb Ryan.Schmidt
#lockdown Simon.Tourangeau

#ROBOMERGE-SOURCE: CL 12489539 in //UE4/Release-4.25/... via CL 12489543 via CL 12489546
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v673-12478461)

[CL 12489549 by lauren barnes in Main branch]
2020-03-30 15:59:16 -04:00
..
Private
Mesh click tool now uses hit proxies to find initial clicked actors
2020-03-30 15:59:16 -04:00
Public
ModelingMode: add mechanism to schedule actions to process on next editor Tick(). This allows us to defer execution of complex operations like staticmesh rebuild to outside of slate button-click handlers, which (hopefully) will work around some mystery crashes that occur during very deep call stacks (eg when the staticmesh build launches a slowtask progress dialog, that then explicitly processes windows messages, which results in mouse events being processed, which kicks off a hitproxy rendering call, that in turn causes the RHI to try to rebuild rendering data, on the mesh that is being rebuilt - whew!)
2020-03-17 20:02:49 -04:00
EditorInteractiveToolsFramework.Build.cs
Updating copyright for Engine Editor.
2019-12-26 15:33:43 -05:00
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