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UnrealEngineUWP
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44531d4375d71ec52338e49d7c29aa9103cbcf07
UnrealEngineUWP
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Engine
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Marc Audy
44531d4375
Fix shadow variables in ShaderCompileWorker and UnrealPak
...
[CL 2521489 by Marc Audy in Main branch]
2015-04-22 15:04:48 -04:00
..
Developer
#HLOD
2015-04-22 14:57:46 -04:00
Editor
- Fix inconsistency with property buttons displaying when edit const is changed on a property.
2015-04-22 15:03:20 -04:00
Programs
Fix shadow variables in ShaderCompileWorker and UnrealPak
2015-04-22 15:04:48 -04:00
Runtime
#ue4 - Perf: UActorComponent::GetOwner() is fast now, so making caching logic in MoveComponent() simpler. Partial revert of CL 2520396.
2015-04-22 14:53:45 -04:00
ThirdParty
License for Facebook SDK
2015-04-22 12:13:23 -04:00
UE4Client.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Editor.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Game.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00
UE4Server.Target.cs
Allow targets to opt-in to using a shared build environment with other targets. Doing so allows intermediates and precompiled libraries (including plugins) to be used in the current build. Also move plugin output files and intermediates into the plugin directory.
2015-04-16 11:55:56 -04:00