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izzy/UnrealEngineUWP
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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4425eb122f242b400a75013eea8d4bc0f40ca04b
UnrealEngineUWP/Engine/Source/Runtime/Projects
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will brown b22ae9215d Adding UE_LOG when the descriptor fails to read or parse as a bandaid. There is a race condition when calling FText::Format when FInternationalization is not initialized yet. The crash prevents the plugin name from outputing.
#rb bhavan.vaishnav
[FYI] guillaume.patry

[CL 31506576 by will brown in ue5-main branch]
2024-02-14 20:34:26 -05:00
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Internal
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Private
Adding UE_LOG when the descriptor fails to read or parse as a bandaid. There is a race condition when calling FText::Format when FInternationalization is not initialized yet. The crash prevents the plugin name from outputing.
2024-02-14 20:34:26 -05:00
Public
Added option to prevent unload of code library for GameFeaturePlugins.
2024-01-23 15:40:21 -05:00
Projects.Build.cs
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