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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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4425eb122f242b400a75013eea8d4bc0f40ca04b
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem
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robert seiver 0a1cc994f3 Temporary fix to circular dependency caused by 31581755
[CL 31589284 by robert seiver in ue5-main branch]
2024-02-16 19:14:21 -05:00
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Private
Temporary fix to circular dependency caused by 31581755
2024-02-16 19:14:21 -05:00
Public
Use an existing adaptive tessellation algorithm in BezierUtilities to subdivide the spline in SplineNavModifierComponent. This algorithm adapts to the curvature of the spline so that curvier spots get broken down into more linear segments for higher fidelity
2024-02-16 16:54:19 -05:00
NavigationSystem.Build.cs
Temporary fix to circular dependency caused by 31581755
2024-02-16 19:14:21 -05:00
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