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- Removed unrequired transform into component space - Removed unused ToWorldT lambda - Added a check on bone index validity in the debug draw code to avoid an assert - incorrect debug draw is probably better than an editor crash when a node is not setup correctly. - Green sphere representing the origin still behaves oddly when in root relative sim space, but I don't think the problem is in the debug draw code. [REVIEW] [at]Thomas.Sarkanen #jira UE-204875 #rnx [CL 31566735 by nick brett in ue5-main branch]