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UnrealEngineUWP
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4425eb122f242b400a75013eea8d4bc0f40ca04b
UnrealEngineUWP
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Engine
/
Source
/
Programs
/
AutomationTool
/
BuildGraph
History
ben marsh
a235f299f3
BuildGraph: Allow #gh-light-mode-only and #gh-dark-mode-only tags on images in Markdown files.
...
[CL 31520401 by ben marsh in ue5-main branch]
2024-02-15 10:46:16 -05:00
..
Properties
…
Scripts
Linux: Fix IsVanilla check by implementing EnumerateLauncherEngineInstallations for Linux
2023-09-08 12:55:33 -04:00
Tasks
BuildGraph: Allow #gh-light-mode-only and #gh-dark-mode-only tags on images in Markdown files.
2024-02-15 10:46:16 -05:00
BgCondition.cs
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BgGraphBuilder.cs
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BgNodeExecutor.cs
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BgSchema.cs
Adding support to the BuildGraph system to allow properties first declared inside a macro to be flagged as CreateInParentScope causing them to be created in the scope containing the macro invocation. This allows macros to be used to define collections of properties. This pattern is now used in EditorPerf.xml inside the SetupPerfProject macro.
2024-02-02 19:00:11 -05:00
BgScriptNode.cs
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BgScriptReader.cs
PR
#11468
: Default parameters should be added to the list of valid arguments in BuildGraph scripts.
2024-02-13 13:48:20 -05:00
BgScriptWriter.cs
…
BgTask.cs
…
BuildGraph.Automation.csproj
Update System.Drawing.Common to 4.7.3
2023-12-12 17:25:50 -05:00
BuildGraph.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
JobContext.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
Task.cs
Horde: Functionality to support multi-agent cooks.
2023-09-20 19:32:02 -04:00
TempStorage.cs
PR
#11018
: BuildGraph: Create LogPath directory before writing to directory. (prevents System.IO.DirectoryNotFoundException)
2023-12-01 10:40:10 -05:00