Files
UnrealEngineUWP/Engine/Config/BaseEditor.ini
ben zeigler 38d0d0d9c3 Move the GameFeatures and ModularGameplay plugins out of Experimental and put them in Runtime. The plugins have been considered as Beta since 5.2 but they were not moved at the time
The default templates for new game feature plugins were moved as part of this and you may need to update your game's defaulteditor.ini file if it overrides the defaults
#rb Eric.Knapik

[CL 31065946 by ben zeigler in ue5-main branch]
2024-01-31 16:54:18 -05:00

687 lines
68 KiB
INI

; This file (along with BaseEditorSettings.ini) defines the default engine settings for editor functionality that are not user-specific
; These settings are overridden by a project's DefaultEditor.ini file, per-user editor setting defaults are in *EditorPerProjectUserSettings.ini
; These settings are not available in a packaged build
[SectionsToSave]
+Section=/Script/UnrealEd.UnrealEdOptions
+Section=/Script/AdvancedPreviewScene.LocalProfiles
[Internationalization]
; These are the paths for localizing the editor itself, the localized game content settings are in *Game.ini
+LocalizationPaths=../../../Engine/Content/Localization/Editor
+LocalizationPaths=../../../Engine/Content/Localization/EditorTutorials
+LocalizationPaths=../../../Engine/Content/Localization/Keywords
+LocalizationPaths=../../../Engine/Content/Localization/Category
+ToolTipLocalizationPaths=../../../Engine/Content/Localization/ToolTips
+PropertyNameLocalizationPaths=../../../Engine/Content/Localization/PropertyNames
[ImportSetting]
CheckSingleInfluenceLOD=False
[LogWindow]
MaxNumberOfLogLines=2000
[SlateRenderer]
GrayscaleFontAtlasSize=2048
ColorFontAtlasSize=512
SdfFontAtlasSize=2048
[AssetTools]
; Full Package Path being hidden from the Asset view
;+DenyListAssetPaths="/Game/__ExternalActors__"
; Content Sub Path being hidden from the Asset view for each mount
;+DenyListContentSubPaths=
[/Script/UnrealEd.ThumbnailManager]
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/CoreUObject.Class",RendererClassName="/Script/UnrealEd.ClassThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Blueprint",RendererClassName="/Script/UnrealEd.BlueprintThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Font",RendererClassName="/Script/UnrealEd.FontThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTarget",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureRenderTargetCube",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.LightMapTexture2D",RendererClassName="/Script/UnrealEd.TextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCube",RendererClassName="/Script/UnrealEd.TextureCubeThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Texture2DArray",RendererClassName="/Script/UnrealEd.Texture2DArrayThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.TextureCubeArray",RendererClassName="/Script/UnrealEd.TextureCubeArrayThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.VolumeTexture",RendererClassName="/Script/UnrealEd.VolumeTextureThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Material",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialInterface",RendererClassName="/Script/UnrealEd.MaterialInstanceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.MaterialFunctionInterface",RendererClassName="/Script/UnrealEd.MaterialFunctionThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.ParticleSystem",RendererClassName="/Script/UnrealEd.ParticleSystemThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.PhysicalMaterialMask",RendererClassName="/Script/UnrealEd.PhysicalMaterialMaskThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.StaticMesh",RendererClassName="/Script/UnrealEd.StaticMeshThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SkeletalMesh",RendererClassName="/Script/UnrealEd.SkeletalMeshThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Skeleton",RendererClassName="/Script/UnrealEd.SkeletonThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimSequenceBase",RendererClassName="/Script/UnrealEd.AnimSequenceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.BlendSpace",RendererClassName="/Script/UnrealEd.BlendSpaceThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.AnimBlueprint",RendererClassName="/Script/UnrealEd.AnimBlueprintThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.Level",RendererClassName="/Script/UnrealEd.LevelThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.World",RendererClassName="/Script/UnrealEd.WorldThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SoundWave",RendererClassName="/Script/UnrealEd.SoundWaveThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SlateBrushAsset",RendererClassName="/Script/UnrealEd.SlateBrushThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SubsurfaceProfile",RendererClassName="/Script/UnrealEd.SubsurfaceProfileRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.SpecularProfile",RendererClassName="/Script/UnrealEd.SpecularProfileRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.NeuralProfile",RendererClassName="/Script/UnrealEd.NeuralProfileRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.PhysicsAsset",RendererClassName="/Script/UnrealEd.PhysicsAssetThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveLinearColor",RendererClassName="/Script/UnrealEd.CurveLinearColorThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveFloat",RendererClassName="/Script/UnrealEd.CurveFloatThumbnailRenderer")
+RenderableThumbnailTypes=(ClassNeedingThumbnailName="/Script/Engine.CurveVector",RendererClassName="/Script/UnrealEd.CurveVector3ThumbnailRenderer")
[/Script/UnrealEd.DefaultSizedThumbnailRenderer]
DefaultSizeX=512
DefaultSizeY=512
[/Script/ContentBrowserData.ContentBrowserDataSubsystem]
+EnabledDataSources="AssetData"
+EnabledDataSources="ClassData"
+EnabledDataSources="PortableObjectData"
[/Script/UnrealEd.CollisionAutomationTestConfigData]
; Component sweeps
; Capsule
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=149.999939),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001414,Y=-0.0,Z=0.999999),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.000019,Z=-50.0),Normal=(X=-1.0,Y=0.0,Z=-0.0),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerCapsule",HitResult=(Time=0.646994,Location=(X=-70.601135,Y=0.0,Z=70.601135),ImpactPoint=(X=-25.879774,Y=-0.000010,Z=-1.759551),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000008,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=0.0),Normal=(X=-1.0,Y=0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=30.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.25,Location=(X=0.0,Y=0.0,Z=150.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerCapsule",HitResult=(Time=0.544464,Location=(X=-91.107117,Y=0.0,Z=91.107117),ImpactPoint=(X=-46.193974,Y=0.000017,Z=19.134171),Normal=(X=-0.898263,Y=-0.0,Z=0.439459),ImpactNormal=(X=-0.878613,Y=-0.086536,Z=0.469628),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=89.999924),ImpactPoint=(X=0.070709,Y=0.0,Z=49.999985),Normal=(X=-0.001768,Y=-0.0,Z=0.999998),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.651393,Location=(X=-69.721359,Y=0.0,Z=0.0),ImpactPoint=(X=-33.944271,Y=-0.000013,Z=-17.888544),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",ShapeType="TriggerSphere",HitResult=(Time=0.767595,Location=(X=-46.480911,Y=0.0,Z=46.480911),ImpactPoint=(X=-10.703819,Y=-0.000004,Z=28.592360),Normal=(X=-0.894427,Y=0.0,Z=0.447214),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-1.0,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000016,Z=-0.000001),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",ShapeType="TriggerSphere",HitResult=(Time=0.608579,Location=(X=-78.284286,Y=0.0,Z=78.284286),ImpactPoint=(X=-50.0,Y=0.000016,Z=50.0),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=0.0,Y=0.0,Z=90.0),ImpactPoint=(X=0.0,Y=0.000002,Z=50.0),Normal=(X=0.0,Y=-0.0,Z=1.0),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.55,Location=(X=-90.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.000018,Z=0.000004),Normal=(X=-1.0,Y=-0.0,Z=-0.0),ImpactNormal=(X=-0.990438,Y=0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
+ComponentSweepMultiTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",ShapeType="TriggerSphere",HitResult=(Time=0.681802,Location=(X=-63.639618,Y=0.0,Z=63.639618),ImpactPoint=(X=-35.355339,Y=0.000014,Z=35.355339),Normal=(X=-0.707107,Y=-0.0,Z=0.707107),ImpactNormal=(X=-0.633158,Y=-0.062360,Z=0.771506),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)))
; Line traces
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=49.999985),ImpactPoint=(X=0.0,Y=-0.0,Z=49.999989),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.875000,Location=(X=-24.999985,Y=0.0,Z=0.0),ImpactPoint=(X=-24.999996,Y=-0.0,Z=0.0),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cone.Cone",HitResult=(Time=0.916667,Location=(X=-16.666687,Y=0.0,Z=16.666687),ImpactPoint=(X=-16.666664,Y=-0.000001,Z=16.666666),Normal=(X=-0.888290,Y=0.116945,Z=0.444145),ImpactNormal=(X=-0.888290,Y=0.116945,Z=0.444145),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.0),ImpactPoint=(X=0.0,Y=0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=0.0,Z=-0.0),Normal=(X=-1.000,Y=0.0,Z=0.0),ImpactNormal=(X=-1.000,Y=0.0,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000046),ImpactPoint=(X=0.0,Y=-0.0,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-50.0,Y=-0.0,Z=-0.0),Normal=(X=-0.995185,Y=-0.098017,Z=0.0),ImpactNormal=(X=-0.995185,Y=-0.098017,Z=0.0),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Cylinder.Cylinder",HitResult=(Time=0.750,Location=(X=-50.000015,Y=0.0,Z=50.000015),ImpactPoint=(X=-50.0,Y=0.000006,Z=50.0),Normal=(X=0.0,Y=0.0,Z=1.000000),ImpactNormal=(X=0.0,Y=0.0,Z=1.000000),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=0.0,Y=0.0,Z=50.000015),ImpactPoint=(X=-0.0,Y=0.0,Z=50.0),Normal=(X=0.028589,Y=0.094246,Z=0.995138),ImpactNormal=(X=0.028589,Y=0.094246,Z=0.995138),TraceStart=(X=0.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.750,Location=(X=-50.0,Y=0.0,Z=0.0),ImpactPoint=(X=-49.999996,Y=0.000001,Z=0.0),Normal=(X=-0.990438,Y=-0.097550,Z=-0.097550),ImpactNormal=(X=-0.990438,Y=-0.097550,Z=-0.097550),TraceStart=(X=-200.0,Y=0.0,Z=0.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
+LineTraceSingleByChannelTests=(RootShapeAsset="/Engine/BasicShapes/Sphere.Sphere",HitResult=(Time=0.823223,Location=(X=-35.355316,Y=0.0,Z=35.355316),ImpactPoint=(X=-35.355335,Y=-0.000003,Z=35.355339),Normal=(X=-0.770780,Y=-0.075915,Z=0.632563),ImpactNormal=(X=-0.770780,Y=-0.075915,Z=0.632563),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0),PenetrationDepth=0.0))
[/Script/UnrealEd.WorldThumbnailRenderer]
GlobalOrbitPitchOffset=0
GlobalOrbitYawOffset=0
bUseUnlitScene=false
bAllowWorldThumbnails=false
[/Script/UnrealEd.ActorFactory]
MenuPriority=10
[/Script/UnrealEd.ActorFactoryStaticMesh]
MenuPriority=30
[/Script/UnrealEd.ActorFactoryInteractiveFoliage]
MenuPriority=26
[/Script/UnrealEd.ActorFactoryPlayerStart]
MenuPriority=20
[/Script/UnrealEd.ActorFactoryDirectionalLight]
MenuPriority=19
[/Script/UnrealEd.ActorFactoryPointLight]
MenuPriority=19
[/Script/UnrealEd.ActorFactorySpotLight]
MenuPriority=19
[/Script/UnrealEd.ActorFactoryPhysicsActor]
MenuPriority=15
[/Script/UnrealEd.ActorFactorySkeletalMesh]
MenuPriority=13
[/Script/UnrealEd.ActorFactorySkeletalMeshSingleAnim]
MenuPriority=12
[/Script/UnrealEd.ActorFactoryAmbientSoundSimpleToggleable]
MenuPriority=10
[/Script/UnrealEd.ActorFactoryAmbientSoundNonLoopingToggleable]
MenuPriority=10
[/Script/UnrealEd.ActorFactoryAmbientSoundSimple]
MenuPriority=11
[/Script/UnrealEd.ActorFactoryAmbientSound]
MenuPriority=11
[/Script/UnrealEd.ActorFactoryAmbientSoundMovable]
MenuPriority=10
[/Script/BlueprintGraph.EdGraphSchema_K2]
+EditoronlyBPFunctionRedirects=(ClassName="GameplayStatics", OldFunctionName="CreateSaveGameObjectFromBlueprint", NewFunctionName="CreateSaveGameObject", BlueprintParamName="SaveGameBlueprint", ClassParamName="SaveGameClass")
[BlueprintEditor.Palette]
bUseLegacyLayout=false
[BlueprintEditor.Favorites]
+Profiles=(Name="StarterProfile", FriendlyName="Default Profile" ToolTip="A starter profile, containing some of the most useful nodes.")
DefaultProfile="StarterProfile"
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveBeginPlay")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_Event", FieldName="/Script/Engine.Actor:ReceiveTick")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetPlayerPawn")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_IfThenElse")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:GetTransform")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.Actor:K2_DestroyActor")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", FieldName="/Script/Engine.GameplayStatics:GetAllActorsOfClass")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActorFromClass")
+StarterProfile=(NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Add_FrameNumberInteger",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Subtract_FrameNumberInteger",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/GameplayTags.BlueprintGameplayTagLibrary:EqualEqual_GameplayTagContainer",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Divide_FrameNumberInteger",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:Greater_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:GreaterEqual_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:Less_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/Engine.KismetMathLibrary:LessEqual_TimespanTimespan",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/GameplayTags.BlueprintGameplayTagLibrary:NotEqual_GameplayTagContainer",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
+StarterProfile=(FieldName="/Script/TimeManagement.TimeManagementBlueprintLibrary:Multiply_SecondsFrameRate",NodeName="/Script/BlueprintGraph.K2Node_PromotableOperator")
[BlueprintEditor.Menu]
+BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentTo"
+BlueprintHiddenFields="/Script/Engine.Actor:K2_AttachRootComponentToActor"
+BlueprintHiddenFields="/Script/Engine.Actor:DetachRootComponentFromParent"
+BlueprintHiddenFields="/Script/Engine.SceneComponent:K2_AttachTo"
+BlueprintHiddenFields="/Script/Engine.SceneComponent:DetachFromParent"
[UnrealEd.HitProxy]
HitProxySize=5
[/Script/UnrealEd.UnrealEdOptions]
+EditorCategories=(Name="CurveEditor")
;Curve Editor Commands
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeAUTO", Description="CurveEditor_ChangeInterpModeAUTO_Desc", ExecCommand="CurveEditor ChangeInterpModeAUTO")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeUSER", Description="CurveEditor_ChangeInterpModeUSER_Desc", ExecCommand="CurveEditor ChangeInterpModeUSER")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeBREAK", Description="CurveEditor_ChangeInterpModeBREAK_Desc", ExecCommand="CurveEditor ChangeInterpModeBREAK")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeLINEAR", Description="CurveEditor_ChangeInterpModeLINEAR_Desc", ExecCommand="CurveEditor ChangeInterpModeLINEAR")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_ChangeInterpModeCONSTANT", Description="CurveEditor_ChangeInterpModeCONSTANT_Desc", ExecCommand="CurveEditor ChangeInterpModeCONSTANT")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewHorizontally", Description="CurveEditor_FitViewHorizontally_Desc", ExecCommand="CurveEditor FitViewHorizontally")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewVertically", Description="CurveEditor_FitViewVertically_Desc", ExecCommand="CurveEditor FitViewVertically")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToAll", Description="CurveEditor_FitViewToAll_Desc", ExecCommand="CurveEditor FitViewToAll")
+EditorCommands=(Parent="CurveEditor", CommandName="CurveEditor_FitViewToSelected", Description="CurveEditor_FitViewToSelected_Desc", ExecCommand="CurveEditor FitViewToSelected")
; If true, the expansion state of the class picker will be saved and restored between editor session
bExpandClassPickerClassList=False
; Class picker dialog settings
+NewAssetDefaultClasses=(ClassName="/Script/Engine.Actor", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.Pawn", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.Character", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.PlayerController", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.GameModeBase", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.ActorComponent", AssetClass="/Script/Engine.Blueprint")
+NewAssetDefaultClasses=(ClassName="/Script/Engine.SceneComponent", AssetClass="/Script/Engine.Blueprint")
[Cooker.CleanStaticMeshMtrlSkip]
Class=UnrealEd.ActorFactory
[AudioImporter]
EnableUEWavComp=True
[TextureImporter]
AllowNonPowerOfTwoTextures=True
; Imported jpegs will be stored in packages in jpeg format until edited, this will help keep texture asset sizes down
RetainJpegFormat=True
EnableUEJpeg=False
[/Script/Cascade.CascadeConfiguration]
+ModuleMenu_ModuleRejections=ParticleModuleTypeDataBase
+ModuleMenu_ModuleRejections=ParticleModule
+ModuleMenu_ModuleRejections=ParticleModuleRequired
+ModuleMenu_ModuleRejections=ParticleModuleSpawn
+ModuleMenu_ModuleRejections=ParticleModuleTypeDataBeam
+ModuleMenu_ModuleRejections=ParticleModuleLocationPrimitiveBase
+ModuleMenu_ModuleRejections=ParticleModuleEventReceiverBase
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleTrailBase","ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataMesh",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleVectorFieldBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleVectorFieldBase","ParticleModuleLightBase"))
+ModuleMenu_TypeDataToBaseModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleBeamBase","ParticleModuleTrailBase","ParticleModuleCameraBase","ParticleModuleKillBase","ParticleModuleParameterBase","ParticleModuleLightBase"))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="None",InvalidObjNames=("ParticleModuleCollisionGPU","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit", "ParticleModuleAttractorPointGravity"))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataBeam2",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit","ParticleModuleAccelerationDrag"))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataRibbon",InvalidObjNames=("ParticleModuleSizeScaleBySpeed","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleLocationEmitterDirect" ))
+ModuleMenu_TypeDataToSpecificModuleRejections=(ObjName="ParticleModuleTypeDataGpu",InvalidObjNames=("ParticleModuleCollision","ParticleModuleAttractorPoint","ParticleModuleAttractorLine","ParticleModuleAttractorParticle","ParticleModuleAcceleration","ParticleModuleAccelerationOverLifetime","ParticleModuleLocationEmitterDirect","ParticleModuleLocationDirect","ParticleModuleVelocityOverLifetime","ParticleModuleSubUVMovie","ParticleModuleRotationRateMultiplyLife","ParticleModuleRotationOverLifetime","ParticleModuleSourceMovement","ParticleModuleEventGenerator","ParticleModuleMeshMaterial","ParticleModuleMeshRotation","ParticleModuleMeshRotation_Seeded","ParticleModuleMeshRotationRate","ParticleModuleMeshRotationRate_Seeded","ParticleModuleMeshRotationRateMultiplyLife","ParticleModuleMeshRotationRateOverLife","ParticleModuleTrailSpawnPerUnit"))
[CurveEditor]
bShouldPromptOnCurveRemoveAll=true
[UnrealEd.URLs]
DocumentationURL="https://docs.unrealengine.com/{VERSION}/{I18N}/{PAGEID}"
APIDocsURL="https://docs.unrealengine.com/{VERSION}/{I18N}/API/"
CommunityHomeURL="https://dev.epicgames.com/community"
OnlineLearningURL="https://dev.epicgames.com/community/learning"
ForumsURL="http://forums.unrealengine.com"
SearchForAnswersURL="https://forums.unrealengine.com/tag/question"
SnippetsURL="https://dev.epicgames.com/community/snippets"
SupportWebsiteURL="http://unrealengine.com/support"
SourceCodeIDEURL_Windows="https://aka.ms/vs/17/release/vs_Community.exe"
SourceCodeIDEURL_Mac="https://developer.apple.com/xcode"
SourceCodeIDEURL_Linux="https://code.visualstudio.com/docs/setup/linux"
SourceCodeIDEURL_Other="http://en.wikipedia.org/wiki/Integrated_development_environment"
EpicGamesURL="http://UnrealEngine.com"
ViewportControlsURL="viewport-controls-in-unreal-engine"
MeshSimplificationPluginsURL="/ue/marketplace/content-cat/assets/codeplugins"
ReportABugURL="https://epicsupport.force.com/unrealengine/s/"
IssueTrackerURL="https://issues.unrealengine.com/"
[UnrealEd.URLOverrides]
; Allows you to override the locations in [UnrealEd.URLs] for binaries installed through the Launcher.
[UserDefinedStructure]
bUseUserDefinedStructure=true
[CustomBlueprintFunctionLibrary]
bCanCreateNew=true
[StructSerialization]
SkipByteCodeSerialization=true
BreakSerializationRecursion=true
[ScriptErrorLog]
; per object
MaxNumOfAccessViolation=16
[/Script/Engine.ParticleSystemAuditCommandlet]
HighSpawnRateOrBurstThreshold=35
FarLODDistanceTheshold=3000
[ConsoleVariables]
; Workaround for crashes when opening large levels (UE-205211)
r.GPUStatsEnabled=0
[GatherTextFromAssets]
MinFreeMemory=1024
MaxUsedMemory=16384
[CookSettings]
; If true, the cook will only cook what is referenced by saved packages, rather than cooking every loaded package.
; Packages that are only referenced by editoronly properties will be skipped.
SkipOnlyEditorOnly=true
BulkDataRegistryEnabled=true
; If packages are referenced but are excluded from cooking due to NeverCook settings, or a referenced object
; is culled from the cooked version of the package due to IsEditorOnly or other settings, we will issue an error
; message at the end of cook. Some projects have safe or spurious occurrences of this condition, so the severity of
; the message can be downgraded using this variable.
CookContentMissingSeverity=Error
; The cooker can become stuck forever due to system-specific bugs in IsCachedCookedPlatformDataLoaded bugs.
; It can also just take a long time for that work to complete if e.g. the machine is under load.
; We log a warning after a timeout (Cook.display.warnbusytime) to warn about the possible softlock.
; But this warning can be spurious on farm machines so the project may want to downgrade it to display.
CookerIdleWarningSeverity=Warning
; HybridIterative uses the TargetDomain and BuildDependencies to decide when packages need to be recooked. If enabled,
; every cook is iterative for packages with allowed classes (IterativeClassAllowList) unless -noiterative is passed.
HybridIterativeEnabled=false
PackagesPerGC=0
IdleTimeToGC=20
; 2 GB of temporary memory is need to cook large textures, so the default for all projects is to trigger a
; garbage collect when our free physical memory is lower than that value.
MemoryMinFreePhysical=2048
MemoryMinFreeVirtual=2048
; MemoryMaxUsed is not recommended by default, but can be useful for some build setups.
; By itself, if MemoryMinFree values are 0, it will trigger a garbage collect whenever used memory exceeds
; its value. This can be used to enforce a maximum used memory for garbage collects.
; When both MemoryMaxUsed and MemoryMinFree are used togther, both must be triggered to trigger a garbage
; collect. This can be used to enforce a minimum memory capacity for machines cooking the project, while still
; never garbage collecting until physical memory is low.
MemoryMaxUsedPhysical=0
MemoryMaxUsedVirtual=0
; MemoryTriggerGCAtPressureLevel can be used as an alternative to MemoryMinFreePhysical. It allows the
; operating system to report when physical memory is low. Values are None (disabled) or Critical (enabled).
; Unlike MemoryMinFreePhysical, it does not interact with MemoryMaxUsed; GC will be triggered whenever the
; event fires.
MemoryTriggerGCAtPressureLevel=None
MaxConcurrentShaderJobs=8192
MaxDiffsToLog=5
IgnoreHeaderDiffs=True
; SoftGC triggers a partial garbage collect when available physical memory on the machine reaches configured milestones
; e.g. 5/10, 4/10, 3/10, 2/10, 1/10.
bUseSoftGC=true
SoftGCStartNumerator=5
SoftGCDenominator=10
; If true, iterative cooks will be allowed even if referenced ini values have changed.
IterativeIgnoreIni=false
; If true, iterative cooks will be allowed even if the UnrealEditor exes and dlls have changed.
IterativeIgnoreExe=true
; If true, iterative cooks will not allow a package to cook iteratively unless all of its used classes
; are in the [TargetDomain] filters for which classes can cook iteratively (see [TargetDomain] section below)
IterativeUseClassFilters=false
; CookProcessCount sets whether we cook singleprocess or multiprocess and how many processes there should be.
; CookProcessCount=(1 or less) is singleprocess. CookProcessCount=(N>1) is 1 director and N-1 cookworkers.
CookProcessCount=1
; CookProcessCountFromEditor sets the value for CookProcessCount when the cooker was launched by an editor UI process
; A negative value is ignored and CookProcessCount is used instead.
CookProcessCountFromEditor=-1
+ExcludedIniParams=Game:/Script/BlueprintContext.McpContext
+ExcludedIniParams=Editor:CookSettings
+CookOnTheFlyConfigSettingDenyList=*.Engine:Core.System:Paths
+CookOnTheFlyConfigSettingDenyList=*.Game:Script/BlueprintContext.McpContext
+CookOnTheFlyConfigSettingDenyList=*.UserSettings
+CookOnTheFlyConfigSettingDenyList=*.GameUserSettings
+CookOnTheFlyConfigSettingDenyList=*.Editor:CookSettings:CookOnTheFlyConfigSettingDenyList
+CookOnTheFlyConfigSettingDenyList=*.Editor:CookSettings:HybridIterativeEnabled
+CookOnTheFlyConfigSettingDenyList=*.EditorSettings:/Script/UnrealEd.EditorSettings
+CookOnTheFlyConfigSettingDenyList=*.EditorSettings
+CookOnTheFlyConfigSettingDenyList=*.EditorLayout
+CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings
+CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:ModuleFileTracking
+CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:EditorStartup
+CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:/Script/UnrealEd.LevelEditorPlaySettings
+CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings:PlacementMode
+CookOnTheFlyConfigSettingDenyList=*.EditorPerProjectUserSettings
+CookOnTheFlyConfigSettingDenyList=*.Engine:Launcher.DeviceGroups:DeviceGroup
+CookOnTheFlyConfigSettingDenyList=*.SourceControlSettings
+CookOnTheFlyConfigSettingDenyList=*.SourceControl.SourceControlSettings
+CookOnTheFlyConfigSettingDenyList=*.Engine:WindowsApplication.Accessibility
+CookOnTheFlyConfigSettingDenyList=*.EditorKeyBindings
+CookOnTheFlyConfigSettingDenyList=*.GameplayAbilities:CoreRedirects
+CookOnTheFlyConfigSettingDenyList=*.Engine:MemReportFullCommands
+CookOnTheFlyConfigSettingDenyList=*:CoreRedirects
+CookOnTheFlyConfigSettingDenyList=*.OnlineGameplayFramework:/Script/Engine.Engine
+CookOnTheFlyConfigSettingDenyList=*.Engine:OnlineSubsystem*:/Script/Engine.Engine
+CookOnTheFlyConfigSettingDenyList=*.Engine:Audio
+CookOnTheFlyConfigSettingDenyList=*.Engine:/Script/LinuxTargetPlatform.LinuxTargetSettings
+CookOnTheFlyConfigSettingDenyList=*.Engine:/Script/UnrealEd.CookerSettings:bIterativeCookingForFileCookContent
+CookOnTheFlyConfigSettingDenyList=*.Engine:OnlineSubsystemMcp
; Asset type to automatically generate editor optional sidecar data for
+AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraScript
+AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraEmitter
+AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraSystem
+AutomaticOptionalInclusionAssetType=/Script/NiagaraEditor.NiagaraParameterDefinitions
+AutomaticOptionalInclusionAssetType=/Script/Niagara.NiagaraEffectType
[EditorDomain]
EditorDomainEnabled=false
SaveUnversioned=true
; +ClassBlockList=/Long/PackageName.ClassName
; +PackageBlockList=/Long/PackageName OR ../../../Standard/Filename/NoExtension OR D:\Absolute\Filename\NoExtension
+ClassBlockList=/Script/Engine.StaticMesh
+ClassBlockList=/Script/Engine.Blueprint
+ClassBlockList=/Script/Engine.UserDefinedStruct
+ClassBlockList=/Script/CommonUI.CommonGenericInputActionDataTable
+ClassBlockList=/Script/Engine.DataTable
; Known bad files that are problematic if all of them come from EditorDomain. Blocking any one of these is sufficient to prevent the bug.
+PackageBlockList=/Niagara/Functions/RandomRangeFloat
+PackageBlockList=/Niagara/Modules/Update/Color/ScaleColor
; Packages don't contain the full set of classes they will use when saved, because some classes
; can be constructed by PostLoad functions or by CoreUObject savepackage functionality.
; The EditorDomain needs to know all classes that will exist in a package when resaved so it
; can find all CustomVersions that will exist in the package when resaved; it needs the CustomVersions
; so that a given run of the editor can request the version the package matching its current values for
; all CustomVersions. ClassGlobalCreateList and PostLoadCanConstructClasses record for the editor domain
; which classes can be created when resaving a package.
; +GlobalCanConstructClasses=<LongPackageNameOfClass>
+GlobalCanConstructClasses=/Script/CoreUObject.MetaData
+GlobalCanConstructClasses=/Script/Engine.AssetImportData
; +PostLoadCanConstructClasses=<LongPackageNameOfExistingClass>,<LongPackageNameOfClassItCanCreateInPostLoad>
; PostLoadCanConstructClasses is usually not needed because it can be declared in UCPPClass::DeclareConstructClasses
[TargetDomain]
; IterativeClassScriptPackageAllowList,IterativeClassAllowList,IterativeClassDenyList:
; These config values specify which classes are allowed to cook incrementally in incremental or iterative++ cooks.
; Superclasses of allowed classes are also allowed.
; Subclasses of denied classes are also denied. DenyList overrides the AllowList.
; +IterativeClassScriptPackageAllowList=<Allow|Deny>,<RelativePathToPluginFromBinariesDir>
; e.g. +IterativeClassScriptPackageAllowList=Allow,../../../Engine (aka <EngineRoot>) This specifies the modules in Engine/Source as well as all plugins in Engine/Plugins.
; e.g. +IterativeClassScriptPackageAllowList=Allow,../../../QAGame (aka <ProjectRoot>, if Project is QAGame) This includes the modules in QAGame/Source as well as all plugins in QAGame/Plugins.
; e.g. +IterativeClassScriptPackageAllowList=Deny,../../../QAGame/Plugins
; e.g. +IterativeClassScriptPackageAllow=Allow,../../../QAGame/Plugins/ShaderLoopPlugin
; All modules in the given path will be marked as having all of its classes allowed. Deny entries can be used to
; remove modules in subpaths from being added to the allowlist. Entries for more-specific paths override entries
; for their parent directories. All classes added through this mechanism are treated as if they are on
; IterativeClassAllowList, and can be overridden by IterativeClassDenyList.
; +IterativeClassAllowList=/Long/PackageName.ClassName
; Allow a class and all its superclasses.
; +IterativeClassDenyList=/Long/PackageName.ClassName
; Block a class (and all its subclasses) that is in the allow list.
+IterativeClassScriptPackageAllowList=Allow,<EngineRoot>
+IterativeClassDenyList=/Script/ComputeFramework.ComputeGraph ; UE-203846
+IterativeClassDenyList=/Script/Engine.AnimSequence ; UE-202607
+IterativeClassDenyList=/Script/Engine.BlueprintGeneratedClass ; Not yet documented
+IterativeClassDenyList=/Script/Engine.BodySetup ; UE-202602
+IterativeClassDenyList=/Script/Engine.MaterialFunction ; UE-198712
+IterativeClassDenyList=/Script/Engine.MaterialInterface ; UE-198712, UE-203846
+IterativeClassDenyList=/Script/Engine.World ; Not yet documented
+IterativeClassDenyList=/Script/CustomizableObject.CustomizableObject ; UE-202596
+IterativeClassDenyList=/Script/MovieScene.MovieSceneCompiledData ; UE-202603
+IterativeClassDenyList=/Script/Niagara.NiagaraSystem ; UE-201685
+IterativeClassDenyList=/Script/StateTreeModule.StateTree ; UE-202608
[CookPlatformDataCacheSettings]
; Add <ShortClassName>=<Integer> here to limit the number of instances that can have BeginCacheForCookedPlatformData called at once
; This was originally created for textures and materials, but we now have thread pools that handle them in a system-specific way
;Texture2D=50
[TextureBuild]
NewTextureBuilds=false
[Texture]
; EnableLegacyAlphaCoverageThresholdScaling controls whether legacy textures with alphathresholds incorrectly set to {0,0,0,1}
; load in with bDoScaleMipsForAlphaCoverage enabled or not
; default EnableLegacyAlphaCoverageThresholdScaling is false (turn off alpha coverage scaling)
; to preserve the same bad alpha processing set EnableLegacyAlphaCoverageThresholdScaling=true
;EnableLegacyAlphaCoverageThresholdScaling=true
[/Script/Localization.LocalizationSettings]
+EngineTargetsSettings=(Name="Engine",Guid=33482D004789784C9DA695A682ACCA1B,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=True,SearchDirectories=((Path="Source/Runtime/"),(Path="Source/Developer/"),(Path="Config/")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*"),(Pattern="Source/Developer/NoRedist/UnrealEngineLauncherServices/*"),(Pattern="Source/Developer/NoRedist/BuildPatchServices/*")),FileExtensions=((Pattern="cpp"),(Pattern="h"),(Pattern="c"),(Pattern="inl"),(Pattern="mm"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=True,IncludePathWildcards=((Pattern="Content/*")),ExcludePathWildcards=((Pattern="Content/Editor/*"),(Pattern="Content/Tutorial/*"),(Pattern="Content/Developers/*"),(Pattern="Content/TestPackages/*"),(Pattern="Content/QA_Assets/*"),(Pattern="Content/Maps/Automation/*"),(Pattern="Content/EngineSounds/*")),FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
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+EngineTargetsSettings=(Name="PropertyNames",Guid=E391A8B149980E8154E056AF2DA49479,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=True),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="DisplayName"),TextNamespace="UObjectDisplayNames",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
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+EngineTargetsSettings=(Name="Category",Guid=14B8DEE642A6A7AFEB5A28B959EC373A,TargetDependencies=,AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=True,IncludePathWildcards=((Pattern="Source/Editor/*"),(Pattern="Source/Runtime/*"),(Pattern="Source/Developer/*")),ExcludePathWildcards=((Pattern="Source/Developer/NoRedist/CommunityPortalServices/*")),KeySpecifications=((MetaDataKey=(Name="Category"),TextNamespace="UObjectCategory",TextKeyPattern=(Pattern="{FieldPath}"))),ShouldGatherFromEditorOnlyData=True),NativeCultureIndex=0,SupportedCulturesStatistics=((CultureName="en"),(CultureName="es"),(CultureName="ja"),(CultureName="ko"),(CultureName="pt-BR"),(CultureName="zh-CN")))
+GameTargetsSettings=(Name="Game",Guid=AE0EA34A45461A25BA65A391026F19F8,TargetDependencies=(33482D004789784C9DA695A682ACCA1B,AC8BFD2A41A2FB2893BB8EA0AF903E6D),AdditionalManifestDependencies=,RequiredModuleNames=,GatherFromTextFiles=(IsEnabled=False,SearchDirectories=,ExcludePathWildcards=,FileExtensions=((Pattern="h"),(Pattern="cpp"),(Pattern="ini"))),GatherFromPackages=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,FileExtensions=((Pattern="umap"),(Pattern="uasset")),ShouldGatherFromEditorOnlyData=False),GatherFromMetaData=(IsEnabled=False,IncludePathWildcards=,ExcludePathWildcards=,KeySpecifications=,ShouldGatherFromEditorOnlyData=False),NativeCultureIndex=-1,SupportedCulturesStatistics=((CultureName="en")))
[/Script/UnrealEd.EditorProjectAppearanceSettings]
bDisplayUnits=True
+DistanceUnits=EUnit::Centimeters
+MassUnits=EUnit::Kilograms
+TimeUnits=EUnit::Seconds
+TimeUnits=EUnit::Minutes
AngleUnits=EUnit::Degrees
SpeedUnits=EUnit::MetersPerSecond
AngularSpeedUnits=EUnit::DegreesPerSecond
AccelerationUnits=EUnit::CentimetersPerSecondSquared
TemperatureUnits=EUnit::Celsius
ForceUnits=EUnit::Newtons
TorqueUnits=EUnit::NewtonMeters
[BlueprintSearchSettings]
AsyncTaskBatchSize=2048
bDisableDeferredIndexing=false
bDisableThreadedIndexing=false
bEnableCsvStatsProfiling=false
bEnableDeveloperMenuTools=false
bDisableSearchResultTemplates=false
bDisableImmediateAssetDiscovery=false
+ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Actor
+ClassesWithStaticSearchableValues=/Script/GameplayAbilities.GameplayCueNotify_Static
+StaticSearchableTagNames=GameplayCueName
; +ExcludedBlueprintTypes=/Script/UMGEditor.WidgetBlueprint
; +ExcludedBlueprintTypes=/Script/Engine.AnimBlueprint
; +ExcludedBlueprintTypes=/Script/GameplayAbilities.GameplayAbilityBlueprint
; ControlRig-based Blueprint assets are not being nativized at this time
+ExcludedAssetTypes=/Script/ControlRig.ControlRig
; MediaFramework utility assets rely on plugins that do not support nativization on console/mobile platforms
+ExcludedFolderPaths=/MediaFrameworkUtilities
; To add a module dependency to the nativized module in both client and server use:
; +AdditionalPublicDependencyModuleNames=
; +AdditionalPublicDependencyModuleNamesServer=
; +AdditionalPublicDependencyModuleNamesClient=
; +ModulsExcludedFromNativizedServer=
; +ModulsExcludedFromNativizedClient=
; +ExcludedFolderPathsFromServer=
; +ExcludedFolderPathsFromClient=
; +ExcludedAssetsFromServer=
; +ExcludedAssetsFromClient=
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Guid
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+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Vector2D
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+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedNormal
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.PackedRGB10A2N
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntPoint
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.IntVector4
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+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.BoxSphereBounds
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+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointVector2D
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+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveVector
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointQuat
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveQuat
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointTwoVectors
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveTwoVectors
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurvePointLinearColor
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.InterpCurveLinearColor
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FloatInterval
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.Int32Interval
+NoExportTypesWithDirectNativeFieldAccess=/Script/CoreUObject.FrameNumber
+NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.DistributionLookupTable
+NoExportTypesWithDirectNativeFieldAccess=/Script/Engine.FormatArgumentData
[/Script/UnrealEd.BlueprintEditorProjectSettings]
bValidateUnloadedSoftActorReferences=true
[/Script/UnrealEd.AssetViewerSettings]
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[/Script/DataValidation.DataValidationManager]
bValidateOnSave=true
[/Script/UMGEditor.UMGEditorProjectSettings]
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[/Script/UnrealEd.DiffAssetRegistriesCommandlet]
P4EngineBasePath="/Engine/Content/"
P4EngineAssetPath="/Engine/"
[EditorSettings]
bCanModifyPluginsFromBrowser=true
[/Script/GameFeaturesEditor.GameFeaturesEditorSettings]
+PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginContentOnly"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "E17DB7E94A2C0F5968A52E89959864C0", "Game Feature (Content Only)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "CB5136B64AFAFBA5EDEA078FCAC7BCC9", "Create a new Game Feature Plugin."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="")
+PluginTemplates=(Path=(Path="../../Plugins/Runtime/GameFeatures/Templates/GameFeaturePluginWithCode"),Label=NSLOCTEXT("[/Script/GameFeaturesEditor]", "90D6FD2A455176CEC42DD79A23AEC3B0", "Game Feature (with C++)"),Description=NSLOCTEXT("[/Script/GameFeaturesEditor]", "2B00A0E7415C8CEAA6DA609A141237F0", "Create a new Game Feature Plugin with a minimal amount of code."),DefaultGameFeatureDataClass=None,DefaultGameFeatureDataName="")
[EditorBulkData]
LogCookedStatus=false
[/Script/TextureUtilitiesCommon.TextureImportSettings]
CompressedFormatForFloatTextures=HDRCompressed_BC6
[/Script/Blutility.EditorUtilityWidgetProjectSettings]
bShowWidgetsFromEngineContent=True
bShowWidgetsFromDeveloperContent=True
bUseWidgetTemplateSelector=True
+CommonRootWidgetClasses=/Script/UMG.StackBox
+CommonRootWidgetClasses=/Script/UMG.GridPanel
+WidgetClassesToHide=/Script/UMG.Button
+WidgetClassesToHide=/Script/UMG.CheckBox
+WidgetClassesToHide=/Script/UMG.CircularThrobber
+WidgetClassesToHide=/Script/UMG.ComboBoxKey
+WidgetClassesToHide=/Script/UMG.ComboBoxString
+WidgetClassesToHide=/Script/UMG.EditableText
+WidgetClassesToHide=/Script/UMG.EditableTextBox
+WidgetClassesToHide=/Script/UMG.ExpandableArea
+WidgetClassesToHide=/Script/UMG.InputKeySelector
+WidgetClassesToHide=/Script/UMG.ListView
+WidgetClassesToHide=/Script/UMG.MultiLineEditableText
+WidgetClassesToHide=/Script/UMG.MultiLineEditableTextBox
+WidgetClassesToHide=/Script/UMG.ProgressBar
+WidgetClassesToHide=/Script/UMG.ScrollBar
+WidgetClassesToHide=/Script/UMG.ScrollBox
+WidgetClassesToHide=/Script/UMG.Slider
+WidgetClassesToHide=/Script/UMG.SpinBox
+WidgetClassesToHide=/Script/UMG.Throbber
+WidgetClassesToHide=/Script/UMG.TreeView
[HTTP.HttpThread]
RunningThreadedRequestLimitEditor=20