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UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform
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Niklas Smedberg ac2d334930 Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
[CL 2430775 by Niklas Smedberg in Main branch]
2015-02-03 18:35:25 -05:00
..
Classes
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
Private
Quick workaround for B6H and BC7 on OpenGL. This looks at the project settings (.ini) and allows D3D11 texture formats if D3D11 SM5 is the only targeted shader format, otherwise it will fall back to DXT/etc. Note that it does not check for command-line overrides, like running with -opengl.
2015-02-03 18:35:25 -05:00
LinuxTargetPlatform.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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