Files
UnrealEngineUWP/Engine/Source/Programs/UnrealCodeAnalyzer/Private/ThreadSafety/TSAction.cpp
Matthew Griffin bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00

28 lines
637 B
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "UnrealCodeAnalyzerPCH.h"
#include "ThreadSafety/TSAction.h"
#include "ThreadSafety/TSConsumer.h"
namespace UnrealCodeAnalyzer
{
clang::ASTConsumer* FTSAction::CreateASTConsumer(clang::CompilerInstance& Compiler, clang::StringRef InFile)
{
Filename = InFile;
SourceManager = &Compiler.getSourceManager();
Consumer = new FTSConsumer(&Compiler.getASTContext(), InFile);
return Consumer;
}
bool FTSAction::BeginSourceFileAction(clang::CompilerInstance &CI, clang::StringRef Filename)
{
return true;
}
void FTSAction::EndSourceFileAction()
{
}
}