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40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CrossCompilerTool : ModuleRules
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{
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public CrossCompilerTool(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateIncludePaths.Add("Developer/Apple/MetalShaderFormat/Private"); // For Metal includes
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PrivateIncludePaths.Add("Developer/ShaderFormatOpenGL/Private"); // For GLSL includes
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PrivateIncludePaths.Add("Developer/ShaderCompilerCommon/Private"); // For Lexer includes
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PrivateDependencyModuleNames.AddRange(new string []
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{
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"Core",
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"Projects",
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"ShaderCompilerCommon",
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"MetalShaderFormat",
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"ShaderFormatOpenGL",
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"ShaderPreprocessor",
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//@todo-rco: Remove me!
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"ShaderCore",
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});
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AddEngineThirdPartyPrivateStaticDependencies(Target,
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"HLSLCC"
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);
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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PrivateIncludePaths.Add("Developer/VulkanShaderFormat/Private");
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PrivateDependencyModuleNames.Add("VulkanShaderFormat");
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}
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}
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}
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