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26 lines
979 B
C#
26 lines
979 B
C#
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class TextureFormatPVR : ModuleRules
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{
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public TextureFormatPVR( TargetInfo Target )
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{
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PrivateIncludePathModuleNames.AddRange(new string[] { "TargetPlatform", "TextureCompressor", "Engine" });
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PrivateDependencyModuleNames.AddRange(new string[] { "Core", "ImageCore", "ImageWrapper" });
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if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Win32)
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{
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI.exe"));
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac /*|| Target.Platform == UnrealTargetPlatform.Linux*/)
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{
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RuntimeDependencies.Add(new RuntimeDependency("$(EngineDir)/Binaries/ThirdParty/ImgTec/PVRTexToolCLI"));
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}
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//if (UEBuildConfiguration.bCompileLeanAndMeanUE == false)
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//{
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// PrivateDependencyModuleNames.Add("nvTextureTools");
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//}
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}
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} |