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#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3096076 on 2016/08/22 by Matthew.Griffin
Fixes for building with -nosharedPCH
Added nodes for building with -nosharedPCH and -noPCH but not using them by default as they take so much longer than NonUnity and there are still errors with -noPCH
Change 3097064 on 2016/08/22 by Ben.Marsh
Core: Refactoring OutputDevice.h, OutputDevices.h, FeedbackDevice.h, CallbackDevice.h into one-class per file, and files named after their classes.
Change 3097102 on 2016/08/22 by Ben.Marsh
Core: Move log macros and related functionality into the Logging folder.
Change 3097240 on 2016/08/22 by Ben.Marsh
Core: Move FCommandLine into its own header.
Change 3097258 on 2016/08/22 by Ben.Marsh
Core: Move FFileHelper into its own header.
Change 3097279 on 2016/08/22 by Ben.Marsh
Core: Split FArchive derived classes into separate headers per class.
Change 3097742 on 2016/08/23 by Ben.Marsh
UnrealGameSync: Add the -r5 parameter to P4 sync command lines, to retry syncs on poor connections before failing.
Change 3099283 on 2016/08/24 by Ben.Marsh
Core: Move math functions which are dependent on multiple class definitions into individual class headers. This forces an include order, but allows us to include individual math classes separately. Would ideally split out the FMath class into a Math namespace and declare/implement things like intersection tests and interpolation routines in separate headers.
Change 3099417 on 2016/08/24 by Ben.Marsh
CoreUObject: Separating out UObject archive classes into separate headers.
Change 3099544 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename UTextProperty.h/cpp to TextProperty.h/cpp
Change 3099678 on 2016/08/24 by Ben.Marsh
CoreUObject: Rename ObjectBase.h to ObjectMacros.h to avoid ambiguiity with UObjectBase.h, and move Interface.h/cpp into the UObject folder.
Change 3099951 on 2016/08/24 by Ben.Marsh
Core: Split out ThreadingBase into class-per-file headers.
Change 3102385 on 2016/08/26 by Matthew.Griffin
First round of fixes from attempting to compile Editor in Monolithic mode
Changed multiple DetermineOptimalSpacing free functions to be members of their respective classes
Changed duplicate FScopedTempFile classes to be named for their respective source control types (Git & SVN)
Export Declaration of LogUnrealAudioDevice extern instead of defining it in multiple modules
Changed duplicate FDiffResultItem struct to FTreeDiffResultItem
Added FORCEINLINE to FFeaturedClasses functions in .inl file
Change 3102728 on 2016/08/26 by Ben.Marsh
Core: Move threading classes from ThreadingBase.h into separate headers, and globals into CoreGlobals.h.
Change 3102850 on 2016/08/26 by Ben.Marsh
Core: Move FCriticalSection into its own file (CriticalSection.h and platform-specific versions).
Change 3102877 on 2016/08/26 by Ben.Marsh
Core: Move definitions of GLog, GError, GWarn into CoreGlobals.h
Change 3102898 on 2016/08/26 by Ben.Marsh
Core: Move supporting assert functionality (the FDebug class) into AssertionMacros.h to remove circular header dependencies.
Change 3102956 on 2016/08/26 by Ben.Marsh
Core: Move FExec into its own header (Misc/Exec.h)
Change 3102961 on 2016/08/26 by Ben.Marsh
Core: Fix matrix functions referencing the forceinline'd FMatrix constructor before it's declared.
Change 3102982 on 2016/08/26 by Ben.Marsh
Core: Move FMessageDialog into its own header (Misc/MessageDialog.h)
Change 3103008 on 2016/08/26 by Ben.Marsh
Core: Move definition of LowLevelFatalError into AssertionMacros.h.
Change 3103040 on 2016/08/26 by Ben.Marsh
Core: Move FError::Throwf (only enabled for UHT) into its own header in CoreUObject.
Change 3103057 on 2016/08/26 by Ben.Marsh
Core: Move FMsg function definitions into the LogMacros.h header, where it's primarily used from.
Change 3103102 on 2016/08/26 by Ben.Marsh
Core: Make the LogMacros.h header standalone. Untangles a few header dependencies necessary to include log macros early on. Global Core log channels are now defined in CoreGlobals.h
Change 3103160 on 2016/08/26 by Ben.Marsh
CoreUObject: Separate Linker.h into LinkerLoad.h, LinkerSave.h, PackageFileSummary.h, ObjectResource.h (matching existing cpp files).
Change 3103265 on 2016/08/26 by Ben.Marsh
Core: Split FScriptArray, TMRUArray, TTransArray, TIndirectArray into separate headers.
Change 3103642 on 2016/08/26 by Ben.Marsh
Core: Remove reference to FMath function from allocator, to avoid unnecessarily bringing in math library.
[CL 3104315 by Ben Marsh in Main branch]
688 lines
24 KiB
C++
688 lines
24 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "LogVisualizer.h"
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#define LOCTEXT_NAMESPACE "TimeSlider"
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namespace ScrubConstants
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{
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/** The minimum amount of pixels between each major ticks on the widget */
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const int32 MinPixelsPerDisplayTick = 5;
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/**The smallest number of units between between major tick marks */
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const float MinDisplayTickSpacing = 0.001f;
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}
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/** Utility struct for converting between scrub range space and local/absolute screen space */
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struct FScrubRangeToScreen
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{
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FVector2D WidgetSize;
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TRange<float> ViewInput;
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float ViewInputRange;
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float PixelsPerInput;
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FScrubRangeToScreen(TRange<float> InViewInput, const FVector2D& InWidgetSize )
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{
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WidgetSize = InWidgetSize;
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ViewInput = InViewInput;
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ViewInputRange = ViewInput.Size<float>();
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PixelsPerInput = ViewInputRange > 0 ? ( WidgetSize.X / ViewInputRange ) : 0;
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}
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/** Local Widget Space -> Curve Input domain. */
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float LocalXToInput(float ScreenX) const
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{
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float LocalX = ScreenX;
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return (LocalX/PixelsPerInput) + ViewInput.GetLowerBoundValue();
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}
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/** Curve Input domain -> local Widget Space */
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float InputToLocalX(float Input) const
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{
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return (Input - ViewInput.GetLowerBoundValue()) * PixelsPerInput;
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}
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};
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/**
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* Gets the the next spacing value in the series
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* to determine a good spacing value
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* E.g, .001,.005,.010,.050,.100,.500,1.000,etc
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*/
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static float GetNextSpacing( uint32 CurrentStep )
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{
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if(CurrentStep & 0x01)
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{
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// Odd numbers
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return FMath::Pow( 10.f, 0.5f*((float)(CurrentStep-1)) + 1.f );
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}
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else
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{
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// Even numbers
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return 0.5f * FMath::Pow( 10.f, 0.5f*((float)(CurrentStep)) + 1.f );
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}
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}
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FVisualLoggerTimeSliderController::FVisualLoggerTimeSliderController(const FVisualLoggerTimeSliderArgs& InArgs)
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: TimeSliderArgs( InArgs )
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, DistanceDragged( 0.0f )
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, bDraggingScrubber( false )
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, bPanning( false )
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{
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ScrubHandleUp = FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleUp" ) );
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ScrubHandleDown = FEditorStyle::GetBrush( TEXT( "Sequencer.Timeline.ScrubHandleDown" ) );
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CursorBackground = FEditorStyle::GetBrush("Sequencer.SectionArea.Background");
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}
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float FVisualLoggerTimeSliderController::DetermineOptimalSpacing(float InPixelsPerInput, uint32 MinTick, float MinTickSpacing) const
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{
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uint32 CurStep = 0;
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// Start with the smallest spacing
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float Spacing = MinTickSpacing;
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while( Spacing * InPixelsPerInput < MinTick )
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{
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Spacing = MinTickSpacing * GetNextSpacing( CurStep );
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CurStep++;
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}
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return Spacing;
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}
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void FVisualLoggerTimeSliderController::SetTimesliderArgs(const FVisualLoggerTimeSliderArgs& InArgs)
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{
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TimeSliderArgs = InArgs;
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}
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struct FDrawTickArgs
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{
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/** Geometry of the area */
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FGeometry AllottedGeometry;
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/** Clipping rect of the area */
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FSlateRect ClippingRect;
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/** Color of each tick */
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FLinearColor TickColor;
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/** Offset in Y where to start the tick */
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float TickOffset;
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/** Height in of major ticks */
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float MajorTickHeight;
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/** Start layer for elements */
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int32 StartLayer;
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/** Draw effects to apply */
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ESlateDrawEffect::Type DrawEffects;
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/** Whether or not to only draw major ticks */
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bool bOnlyDrawMajorTicks;
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/** Whether or not to mirror labels */
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bool bMirrorLabels;
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};
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void FVisualLoggerTimeSliderController::DrawTicks( FSlateWindowElementList& OutDrawElements, const struct FScrubRangeToScreen& RangeToScreen, FDrawTickArgs& InArgs ) const
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{
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const float Spacing = DetermineOptimalSpacing( RangeToScreen.PixelsPerInput, ScrubConstants::MinPixelsPerDisplayTick, ScrubConstants::MinDisplayTickSpacing );
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// Sub divisions
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// @todo Sequencer may need more robust calculation
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const int32 Divider = 10;
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// For slightly larger halfway tick mark
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const int32 HalfDivider = Divider / 2;
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// Find out where to start from
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int32 OffsetNum = FMath::FloorToInt(RangeToScreen.ViewInput.GetLowerBoundValue() / Spacing);
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FSlateFontInfo SmallLayoutFont( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 8 );
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TArray<FVector2D> LinePoints;
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LinePoints.AddUninitialized(2);
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float Seconds = 0;
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while( (Seconds = OffsetNum*Spacing) < RangeToScreen.ViewInput.GetUpperBoundValue() )
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{
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// X position local to start of the widget area
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float XPos = RangeToScreen.InputToLocalX( Seconds );
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uint32 AbsOffsetNum = FMath::Abs(OffsetNum);
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if ( AbsOffsetNum % Divider == 0 )
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{
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FVector2D Offset( XPos, InArgs.TickOffset );
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FVector2D TickSize( 1.0f, InArgs.MajorTickHeight );
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LinePoints[0] = FVector2D(1.0f,1.0f);
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LinePoints[1] = TickSize;
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// lines should not need anti-aliasing
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const bool bAntiAliasLines = false;
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// Draw each tick mark
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FSlateDrawElement::MakeLines(
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OutDrawElements,
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InArgs.StartLayer,
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InArgs.AllottedGeometry.ToPaintGeometry( Offset, TickSize ),
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LinePoints,
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InArgs.ClippingRect,
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InArgs.DrawEffects,
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InArgs.TickColor,
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false
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);
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if( !InArgs.bOnlyDrawMajorTicks )
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{
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FString FrameString = Spacing == ScrubConstants::MinDisplayTickSpacing ? FString::Printf( TEXT("%.3f"), Seconds ) : FString::Printf( TEXT("%.2f"), Seconds );
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// Space the text between the tick mark but slightly above
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const TSharedRef< FSlateFontMeasure > FontMeasureService = FSlateApplication::Get().GetRenderer()->GetFontMeasureService();
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FVector2D TextSize = FontMeasureService->Measure(FrameString, SmallLayoutFont);
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FVector2D TextOffset( XPos-(TextSize.X*0.5f), InArgs.bMirrorLabels ? TextSize.Y : FMath::Abs( InArgs.AllottedGeometry.Size.Y - (InArgs.MajorTickHeight+TextSize.Y) ) );
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FSlateDrawElement::MakeText(
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OutDrawElements,
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InArgs.StartLayer+1,
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InArgs.AllottedGeometry.ToPaintGeometry( TextOffset, TextSize ),
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FrameString,
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SmallLayoutFont,
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InArgs.ClippingRect,
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InArgs.DrawEffects,
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InArgs.TickColor
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);
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}
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}
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else if( !InArgs.bOnlyDrawMajorTicks )
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{
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// Compute the size of each tick mark. If we are half way between to visible values display a slightly larger tick mark
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const float MinorTickHeight = AbsOffsetNum % HalfDivider == 0 ? 7.0f : 4.0f;
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FVector2D Offset(XPos, InArgs.bMirrorLabels ? 0.0f : FMath::Abs( InArgs.AllottedGeometry.Size.Y - MinorTickHeight ) );
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FVector2D TickSize(1, MinorTickHeight);
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LinePoints[0] = FVector2D(1.0f,1.0f);
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LinePoints[1] = TickSize;
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const bool bAntiAlias = false;
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// Draw each sub mark
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FSlateDrawElement::MakeLines(
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OutDrawElements,
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InArgs.StartLayer,
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InArgs.AllottedGeometry.ToPaintGeometry( Offset, TickSize ),
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LinePoints,
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InArgs.ClippingRect,
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InArgs.DrawEffects,
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InArgs.TickColor,
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bAntiAlias
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);
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}
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// Advance to next tick mark
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++OffsetNum;
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}
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}
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int32 FVisualLoggerTimeSliderController::OnPaintTimeSlider( bool bMirrorLabels, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
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{
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const bool bEnabled = bParentEnabled;
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const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
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TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
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const float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
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const float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
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const float LocalSequenceLength = LocalViewRangeMax-LocalViewRangeMin;
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FVector2D Scale = FVector2D(1.0f,1.0f);
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if ( LocalSequenceLength > 0)
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{
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FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
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const float MajorTickHeight = 9.0f;
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FDrawTickArgs Args;
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Args.AllottedGeometry = AllottedGeometry;
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Args.bMirrorLabels = bMirrorLabels;
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Args.bOnlyDrawMajorTicks = false;
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Args.TickColor = FLinearColor::White;
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Args.ClippingRect = MyClippingRect;
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Args.DrawEffects = DrawEffects;
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Args.StartLayer = LayerId;
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Args.TickOffset = bMirrorLabels ? 0.0f : FMath::Abs( AllottedGeometry.Size.Y - MajorTickHeight );
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Args.MajorTickHeight = MajorTickHeight;
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DrawTicks( OutDrawElements, RangeToScreen, Args );
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const float HandleSize = 13.0f;
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float HalfSize = FMath::TruncToFloat(HandleSize/2.0f);
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// Draw the scrub handle
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const float XPos = RangeToScreen.InputToLocalX( TimeSliderArgs.ScrubPosition.Get() );
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// Draw cursor size
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const float CursorHalfSize = TimeSliderArgs.CursorSize.Get() * 0.5f;
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const int32 CursorLayer = LayerId + 2;
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const float CursorHalfLength = AllottedGeometry.Size.X * CursorHalfSize;
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FPaintGeometry CursorGeometry = AllottedGeometry.ToPaintGeometry(FVector2D(XPos - CursorHalfLength, 0), FVector2D(2 * CursorHalfLength, AllottedGeometry.Size.Y));
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FLinearColor CursorColor = InWidgetStyle.GetColorAndOpacityTint();
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CursorColor.A = CursorColor.A*0.08f;
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CursorColor.B *= 0.1f;
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CursorColor.G *= 0.2f;
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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CursorLayer,
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CursorGeometry,
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CursorBackground,
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MyClippingRect,
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DrawEffects,
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CursorColor
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);
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// Should draw above the text
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const int32 ArrowLayer = LayerId + 3;
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FPaintGeometry MyGeometry = AllottedGeometry.ToPaintGeometry( FVector2D( XPos-HalfSize, 0 ), FVector2D( HandleSize, AllottedGeometry.Size.Y ) );
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FLinearColor ScrubColor = InWidgetStyle.GetColorAndOpacityTint();
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// @todo Sequencer this color should be specified in the style
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ScrubColor.A = ScrubColor.A*0.5f;
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ScrubColor.B *= 0.1f;
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ScrubColor.G *= 0.2f;
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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ArrowLayer,
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MyGeometry,
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bMirrorLabels ? ScrubHandleUp : ScrubHandleDown,
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MyClippingRect,
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DrawEffects,
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ScrubColor
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);
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return ArrowLayer;
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}
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return LayerId;
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}
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FReply FVisualLoggerTimeSliderController::OnMouseButtonDown( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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{
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bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton;
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bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && TimeSliderArgs.AllowZoom;
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DistanceDragged = 0;
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if ( bHandleLeftMouseButton )
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{
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// Always capture mouse if we left or right click on the widget
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FScrubRangeToScreen RangeToScreen(TimeSliderArgs.ViewRange.Get(), MyGeometry.Size);
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FVector2D CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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float NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
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CommitScrubPosition(NewValue, /*bIsScrubbing=*/false);
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return FReply::Handled().CaptureMouse( WidgetOwner.AsShared() ).PreventThrottling();
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}
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else if ( bHandleRightMouseButton )
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{
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return FReply::Handled().CaptureMouse(WidgetOwner.AsShared());
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}
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return FReply::Unhandled();
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}
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FReply FVisualLoggerTimeSliderController::OnMouseButtonUp( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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{
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bool bHandleLeftMouseButton = MouseEvent.GetEffectingButton() == EKeys::LeftMouseButton && WidgetOwner.HasMouseCapture();
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bool bHandleRightMouseButton = MouseEvent.GetEffectingButton() == EKeys::RightMouseButton && WidgetOwner.HasMouseCapture() && TimeSliderArgs.AllowZoom ;
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if ( bHandleRightMouseButton )
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{
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if (!bPanning)
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{
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// return unhandled in case our parent wants to use our right mouse button to open a context menu
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return FReply::Unhandled().ReleaseMouseCapture();
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}
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bPanning = false;
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FReply::Handled().CaptureMouse(WidgetOwner.AsShared()).UseHighPrecisionMouseMovement(WidgetOwner.AsShared());
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return FReply::Handled().ReleaseMouseCapture();
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}
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else if ( bHandleLeftMouseButton )
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{
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if( bDraggingScrubber )
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{
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TimeSliderArgs.OnEndScrubberMovement.ExecuteIfBound();
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}
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else
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{
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FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
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FVector2D CursorPos = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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float NewValue = RangeToScreen.LocalXToInput(CursorPos.X);
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CommitScrubPosition( NewValue, /*bIsScrubbing=*/false );
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}
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bDraggingScrubber = false;
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return FReply::Handled().ReleaseMouseCapture();
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}
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return FReply::Unhandled();
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}
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FReply FVisualLoggerTimeSliderController::OnMouseMove( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
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{
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if ( WidgetOwner.HasMouseCapture() )
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{
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if (MouseEvent.IsMouseButtonDown(EKeys::RightMouseButton))
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{
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if (!bPanning)
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{
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DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
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if ( DistanceDragged > FSlateApplication::Get().GetDragTriggerDistance() )
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{
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FReply::Handled().CaptureMouse(WidgetOwner.AsShared()).UseHighPrecisionMouseMovement(WidgetOwner.AsShared());
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SoftwareCursorPosition = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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bPanning = true;
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}
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}
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else
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{
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SoftwareCursorPosition = MyGeometry.AbsoluteToLocal(MouseEvent.GetLastScreenSpacePosition());
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TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
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float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
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float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
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FScrubRangeToScreen ScaleInfo( LocalViewRange, MyGeometry.Size );
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FVector2D ScreenDelta = MouseEvent.GetCursorDelta();
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FVector2D InputDelta;
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InputDelta.X = ScreenDelta.X/ScaleInfo.PixelsPerInput;
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float NewViewOutputMin = LocalViewRangeMin - InputDelta.X;
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float NewViewOutputMax = LocalViewRangeMax - InputDelta.X;
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float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
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float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
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// Clamp the range
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if ( NewViewOutputMin < LocalClampMin )
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{
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NewViewOutputMin = LocalClampMin;
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}
|
|
|
|
if ( NewViewOutputMax > LocalClampMax )
|
|
{
|
|
NewViewOutputMax = LocalClampMax;
|
|
}
|
|
|
|
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(TRange<float>(NewViewOutputMin, NewViewOutputMax), EViewRangeInterpolation::Immediate);
|
|
if (Scrollbar.IsValid())
|
|
{
|
|
float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
|
float InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
|
|
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
|
|
}
|
|
|
|
if( !TimeSliderArgs.ViewRange.IsBound() )
|
|
{
|
|
// The output is not bound to a delegate so we'll manage the value ourselves
|
|
TimeSliderArgs.ViewRange.Set( TRange<float>( NewViewOutputMin, NewViewOutputMax ) );
|
|
}
|
|
}
|
|
}
|
|
else if (MouseEvent.IsMouseButtonDown( EKeys::LeftMouseButton ))
|
|
{
|
|
if ( !bDraggingScrubber )
|
|
{
|
|
DistanceDragged += FMath::Abs( MouseEvent.GetCursorDelta().X );
|
|
if ( DistanceDragged > 0/*FSlateApplication::Get().GetDragTriggerDistance()*/ )
|
|
{
|
|
bDraggingScrubber = true;
|
|
TimeSliderArgs.OnBeginScrubberMovement.ExecuteIfBound();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
FScrubRangeToScreen RangeToScreen( TimeSliderArgs.ViewRange.Get(), MyGeometry.Size );
|
|
FVector2D CursorPos = MyGeometry.AbsoluteToLocal( MouseEvent.GetLastScreenSpacePosition() );
|
|
float NewValue = RangeToScreen.LocalXToInput( CursorPos.X );
|
|
|
|
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
|
|
|
if (NewValue < LocalClampMin)
|
|
{
|
|
NewValue = LocalClampMin;
|
|
}
|
|
|
|
if (NewValue > LocalClampMax)
|
|
{
|
|
NewValue = LocalClampMax;
|
|
}
|
|
|
|
CommitScrubPosition(NewValue, /*bIsScrubbing=*/true);
|
|
}
|
|
}
|
|
return FReply::Handled();
|
|
}
|
|
|
|
return FReply::Unhandled();
|
|
}
|
|
|
|
void FVisualLoggerTimeSliderController::CommitScrubPosition( float NewValue, bool bIsScrubbing )
|
|
{
|
|
// Manage the scrub position ourselves if its not bound to a delegate
|
|
if ( !TimeSliderArgs.ScrubPosition.IsBound() )
|
|
{
|
|
TimeSliderArgs.ScrubPosition.Set( NewValue );
|
|
}
|
|
|
|
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
const float RangeSize = LocalViewRange.Size<float>();
|
|
if (NewValue < LocalViewRange.GetLowerBoundValue())
|
|
{
|
|
SetTimeRange(NewValue, NewValue + RangeSize);
|
|
}
|
|
else if (NewValue > LocalViewRange.GetUpperBoundValue())
|
|
{
|
|
SetTimeRange(NewValue - RangeSize, NewValue);
|
|
}
|
|
|
|
TimeSliderArgs.OnScrubPositionChanged.ExecuteIfBound( NewValue, bIsScrubbing );
|
|
}
|
|
|
|
void FVisualLoggerTimeSliderController::SetExternalScrollbar(TSharedRef<SScrollBar> InScrollbar)
|
|
{
|
|
Scrollbar = InScrollbar;
|
|
Scrollbar->SetOnUserScrolled(FOnUserScrolled::CreateRaw(this, &FVisualLoggerTimeSliderController::HorizontalScrollBar_OnUserScrolled));
|
|
};
|
|
|
|
void FVisualLoggerTimeSliderController::HorizontalScrollBar_OnUserScrolled(float ScrollOffset)
|
|
{
|
|
if (!TimeSliderArgs.ViewRange.IsBound())
|
|
{
|
|
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
|
|
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
|
|
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
|
|
|
float InThumbSizeFraction = (LocalViewRangeMax - LocalViewRangeMin) / (LocalClampMax - LocalClampMin);
|
|
|
|
float NewViewOutputMin = LocalClampMin + ScrollOffset * (LocalClampMax - LocalClampMin);
|
|
// The output is not bound to a delegate so we'll manage the value ourselves
|
|
float NewViewOutputMax = FMath::Min<float>(NewViewOutputMin + (LocalViewRangeMax - LocalViewRangeMin), LocalClampMax);
|
|
NewViewOutputMin = NewViewOutputMax - (LocalViewRangeMax - LocalViewRangeMin);
|
|
|
|
float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
|
//if (InOffsetFraction + InThumbSizeFraction <= 1)
|
|
{
|
|
TimeSliderArgs.ViewRange.Set(TRange<float>(NewViewOutputMin, NewViewOutputMax));
|
|
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FVisualLoggerTimeSliderController::SetTimeRange(float NewViewOutputMin, float NewViewOutputMax)
|
|
{
|
|
TimeSliderArgs.ViewRange.Set(TRange<float>(NewViewOutputMin, NewViewOutputMax));
|
|
|
|
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
|
|
|
const float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
|
const float InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
|
|
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
|
|
}
|
|
|
|
void FVisualLoggerTimeSliderController::SetClampRange(float MinValue, float MaxValue)
|
|
{
|
|
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
|
const float CurrentDistance = LocalClampMax - LocalClampMin;
|
|
const float ZoomDelta = (LocalViewRange.GetUpperBoundValue() - LocalViewRange.GetLowerBoundValue()) / CurrentDistance;
|
|
|
|
MaxValue = MinValue + (MaxValue - MinValue < 2 ? CurrentDistance : MaxValue - MinValue);
|
|
|
|
TimeSliderArgs.ClampRange = TRange<float>(MinValue, MaxValue);
|
|
|
|
const float LocalViewRangeMin = FMath::Clamp(LocalViewRange.GetLowerBoundValue(), MinValue, MaxValue);
|
|
const float LocalViewRangeMax = FMath::Clamp(LocalViewRange.GetUpperBoundValue(), MinValue, MaxValue);
|
|
SetTimeRange(ZoomDelta >= 1 ? MinValue : LocalViewRangeMin, ZoomDelta >= 1 ? MaxValue : LocalViewRangeMax);
|
|
}
|
|
|
|
FReply FVisualLoggerTimeSliderController::OnMouseWheel( SWidget& WidgetOwner, const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
|
|
{
|
|
FReply ReturnValue = FReply::Unhandled();;
|
|
|
|
if (MouseEvent.IsLeftShiftDown())
|
|
{
|
|
const float ZoomDelta = 0.025f * MouseEvent.GetWheelDelta();
|
|
TimeSliderArgs.CursorSize.Set(FMath::Clamp(TimeSliderArgs.CursorSize.Get() + ZoomDelta, 0.0f, 1.0f));
|
|
|
|
ReturnValue = FReply::Handled();
|
|
}
|
|
else if ( TimeSliderArgs.AllowZoom )
|
|
{
|
|
const float ZoomDelta = -0.1f * MouseEvent.GetWheelDelta();
|
|
|
|
{
|
|
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
float LocalViewRangeMax = LocalViewRange.GetUpperBoundValue();
|
|
float LocalViewRangeMin = LocalViewRange.GetLowerBoundValue();
|
|
const float OutputViewSize = LocalViewRangeMax - LocalViewRangeMin;
|
|
const float OutputChange = OutputViewSize * ZoomDelta;
|
|
|
|
float NewViewOutputMin = LocalViewRangeMin - (OutputChange * 0.5f);
|
|
float NewViewOutputMax = LocalViewRangeMax + (OutputChange * 0.5f);
|
|
|
|
if( FMath::Abs( OutputChange ) > 0.01f && NewViewOutputMin < NewViewOutputMax )
|
|
{
|
|
float LocalClampMin = TimeSliderArgs.ClampRange.Get().GetLowerBoundValue();
|
|
float LocalClampMax = TimeSliderArgs.ClampRange.Get().GetUpperBoundValue();
|
|
|
|
// Clamp the range if clamp values are set
|
|
if ( NewViewOutputMin < LocalClampMin )
|
|
{
|
|
NewViewOutputMin = LocalClampMin;
|
|
}
|
|
|
|
if ( NewViewOutputMax > LocalClampMax )
|
|
{
|
|
NewViewOutputMax = LocalClampMax;
|
|
}
|
|
|
|
TimeSliderArgs.OnViewRangeChanged.ExecuteIfBound(TRange<float>(NewViewOutputMin, NewViewOutputMax), EViewRangeInterpolation::Immediate);
|
|
if (Scrollbar.IsValid())
|
|
{
|
|
float InOffsetFraction = (NewViewOutputMin - LocalClampMin) / (LocalClampMax - LocalClampMin);
|
|
float InThumbSizeFraction = (NewViewOutputMax - NewViewOutputMin) / (LocalClampMax - LocalClampMin);
|
|
Scrollbar->SetState(InOffsetFraction, InThumbSizeFraction);
|
|
}
|
|
if( !TimeSliderArgs.ViewRange.IsBound() )
|
|
{
|
|
// The output is not bound to a delegate so we'll manage the value ourselves
|
|
TimeSliderArgs.ViewRange.Set( TRange<float>( NewViewOutputMin, NewViewOutputMax ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
ReturnValue = FReply::Handled();
|
|
}
|
|
|
|
return ReturnValue;
|
|
}
|
|
|
|
int32 FVisualLoggerTimeSliderController::OnPaintSectionView( const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, bool bEnabled, bool bDisplayTickLines, bool bDisplayScrubPosition ) const
|
|
{
|
|
const ESlateDrawEffect::Type DrawEffects = bEnabled ? ESlateDrawEffect::None : ESlateDrawEffect::DisabledEffect;
|
|
|
|
TRange<float> LocalViewRange = TimeSliderArgs.ViewRange.Get();
|
|
float LocalScrubPosition = TimeSliderArgs.ScrubPosition.Get();
|
|
|
|
float ViewRange = LocalViewRange.Size<float>();
|
|
float PixelsPerInput = ViewRange > 0 ? AllottedGeometry.Size.X / ViewRange : 0;
|
|
float LinePos = (LocalScrubPosition - LocalViewRange.GetLowerBoundValue()) * PixelsPerInput;
|
|
|
|
FScrubRangeToScreen RangeToScreen( LocalViewRange, AllottedGeometry.Size );
|
|
|
|
if( bDisplayTickLines )
|
|
{
|
|
// Draw major tick lines in the section area
|
|
FDrawTickArgs Args;
|
|
Args.AllottedGeometry = AllottedGeometry;
|
|
Args.bMirrorLabels = false;
|
|
Args.bOnlyDrawMajorTicks = true;
|
|
Args.TickColor = FLinearColor( 0.3f, 0.3f, 0.3f, 0.3f );
|
|
Args.ClippingRect = MyClippingRect;
|
|
Args.DrawEffects = DrawEffects;
|
|
// Draw major ticks under sections
|
|
Args.StartLayer = LayerId-1;
|
|
// Draw the tick the entire height of the section area
|
|
Args.TickOffset = 0.0f;
|
|
Args.MajorTickHeight = AllottedGeometry.Size.Y;
|
|
|
|
DrawTicks( OutDrawElements, RangeToScreen, Args );
|
|
}
|
|
|
|
if( bDisplayScrubPosition )
|
|
{
|
|
// Draw cursor size
|
|
const float CursorHalfSize = TimeSliderArgs.CursorSize.Get() * 0.5f;
|
|
const float CursorHalfLength = AllottedGeometry.Size.X * CursorHalfSize;
|
|
FPaintGeometry CursorGeometry = AllottedGeometry.ToPaintGeometry(FVector2D(LinePos - CursorHalfLength, 0), FVector2D(2 * CursorHalfLength, AllottedGeometry.Size.Y));
|
|
|
|
FSlateDrawElement::MakeBox(
|
|
OutDrawElements,
|
|
++LayerId,
|
|
CursorGeometry,
|
|
CursorBackground,
|
|
MyClippingRect,
|
|
DrawEffects,
|
|
FLinearColor::White.CopyWithNewOpacity(0.08f)
|
|
);
|
|
|
|
// Draw a line for the scrub position
|
|
TArray<FVector2D> LinePoints;
|
|
LinePoints.AddUninitialized(2);
|
|
LinePoints[0] = FVector2D( 1.0f, 0.0f );
|
|
LinePoints[1] = FVector2D( 1.0f, FMath::RoundToFloat( AllottedGeometry.Size.Y ) );
|
|
|
|
FSlateDrawElement::MakeLines(
|
|
OutDrawElements,
|
|
++LayerId,
|
|
AllottedGeometry.ToPaintGeometry( FVector2D(LinePos, 0.0f ), FVector2D(1.0f,1.0f) ),
|
|
LinePoints,
|
|
MyClippingRect,
|
|
DrawEffects,
|
|
FLinearColor::White.CopyWithNewOpacity(0.39f),
|
|
false
|
|
);
|
|
|
|
}
|
|
|
|
return LayerId;
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|