Files
UnrealEngineUWP/Engine/Plugins/Runtime/ReplicationSystemTestPlugin/Source/Private/Tests/ReplicationSystem/ReplicatedTestObject.cpp
peter engstrom 43e1614b0d Added ELifetimeCondition COND_Dynamic support. Added unit tests for Iris and functional tests for replication system agnostic testing.
COND_Dynamic allows for a property to decide its actual replication condition after instantiation of the actor/component rather than be the same for all instances. The condition can be changed using the macros DOREPDYNAMICCONDITION_INITCONDITION_FAST, when used in the object's GetReplicatedCustomConditionState implementation, or DOREPDYNAMICCONDITION_SETCONDITION_FAST in any other place where it's appropriate to change the condition. If the condition is never modified, thus remaining COND_Dynamic, the property will always replicate when changed. It's possible to use the DOREPCUSTOMCONDITION_ macros too on properties with this condition.

#jira UE-122444
#preflight 63eb3ca1923476b686190e5a
#rb louisphilippe.seguin, ryan.gerleve, mattias.hornlund, brian.bekich

[CL 24307287 by peter engstrom in ue5-main branch]
2023-02-19 08:39:17 -05:00

568 lines
22 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "ReplicatedTestObject.h"
#include "NetworkAutomationTest.h"
#include "NetworkAutomationTestMacros.h"
#include "Iris/ReplicationState/PropertyReplicationState.h"
#include "Iris/ReplicationSystem/NetRefHandle.h"
#include "Iris/ReplicationSystem/RepTag.h"
#include "Iris/ReplicationSystem/ReplicationProtocol.h"
#include "Iris/ReplicationSystem/ReplicationBridge.h"
#include "Iris/ReplicationSystem/ReplicationSystem.h"
#include "Iris/ReplicationSystem/ReplicationSystemInternal.h"
#include "Iris/ReplicationState/InternalPropertyReplicationState.h"
#include "Iris/ReplicationSystem/ReplicationFragmentUtil.h"
#include "Iris/ReplicationState/ReplicationStateDescriptorBuilder.h"
#include "Iris/ReplicationState/ReplicationStateDescriptorImplementationMacros.h"
#include "Iris/Serialization/NetBitStreamWriter.h"
#include "Iris/Serialization/NetBitStreamReader.h"
#include "Iris/Serialization/NetSerializers.h"
#include "Iris/Core/MemoryLayoutUtil.h"
#include "Templates/SharedPointer.h"
#include "Containers/Map.h"
#include "UObject/StrongObjectPtr.h"
#include "Net/UnrealNetwork.h"
#include "Iris/Serialization/NetBitStreamUtil.h"
//////////////////////////////////////////////////////////////////////////
// Implementation for UReplicatedTestObjectBridge
//////////////////////////////////////////////////////////////////////////
UReplicatedTestObjectBridge::UReplicatedTestObjectBridge()
: UObjectReplicationBridge()
, CreatedObjectsOnNode(nullptr)
{
}
const UE::Net::FReplicationInstanceProtocol* UReplicatedTestObjectBridge::GetReplicationInstanceProtocol(FNetRefHandle Handle) const
{
const UE::Net::Private::FNetRefHandleManager* LocalNetRefHandleManager = &GetReplicationSystem()->GetReplicationSystemInternal()->GetNetRefHandleManager();
if (uint32 InternalObjectIndex = LocalNetRefHandleManager->GetInternalIndex(Handle))
{
return LocalNetRefHandleManager->GetReplicatedObjectDataNoCheck(InternalObjectIndex).InstanceProtocol;
}
return nullptr;
};
UE::Net::FNetRefHandle UReplicatedTestObjectBridge::BeginReplication(UReplicatedTestObject* Instance)
{
// Create NetRefHandle for the registered fragments
Super::FCreateNetRefHandleParams Params = Super::DefaultCreateNetRefHandleParams;
Params.bCanReceive = true;
FNetRefHandle Handle = Super::BeginReplication(Instance, Params);
// This is optional but typically we want to cache at least the NetRefHandle in the game instance to avoid doing map lookups to find it
if (Handle.IsValid())
{
Instance->NetRefHandle = Handle;
}
return Handle;
}
UE::Net::FNetRefHandle UReplicatedTestObjectBridge::BeginReplication(FNetRefHandle OwnerHandle, UReplicatedTestObject* Instance, FNetRefHandle InsertRelativeToSubObjectHandle, ESubObjectInsertionOrder InsertionOrder)
{
// Create NetRefHandle for the registered fragments
Super::FCreateNetRefHandleParams Params = Super::DefaultCreateNetRefHandleParams;
Params.bCanReceive = true;
// Create NetRefHandle for the registered fragments
FNetRefHandle Handle = Super::BeginReplication(OwnerHandle, Instance, InsertRelativeToSubObjectHandle, InsertionOrder, Params);
if (Handle.IsValid())
{
// This is optional but typically we want to cache at least the NetRefHandle in the game instance to avoid doing map lookups to find it
Instance->NetRefHandle = Handle;
}
return Handle;
}
bool UReplicatedTestObjectBridge::WriteCreationHeader(UE::Net::FNetSerializationContext& Context, FNetRefHandle Handle)
{
UE::Net::FNetBitStreamWriter& Writer = *Context.GetBitStreamWriter();
uint16 NumComponentsToSpawn = 0U;
uint16 NumIrisComponentsToSpawn = 0U;
uint16 NumDynamicComponentsToSpawn = 0U;
uint16 NumConnectionFilteredComponentsToSpawn = 0U;
const UObject* Object = GetReplicatedObject(Handle);
if (const UTestReplicatedIrisObject* TestReplicatedIrisObject = Cast<UTestReplicatedIrisObject>(Object))
{
NumComponentsToSpawn = TestReplicatedIrisObject->Components.Num();
NumIrisComponentsToSpawn = TestReplicatedIrisObject->IrisComponents.Num();
NumDynamicComponentsToSpawn = TestReplicatedIrisObject->DynamicStateComponents.Num();
NumConnectionFilteredComponentsToSpawn = TestReplicatedIrisObject->ConnectionFilteredComponents.Num();
}
UObject* Archetype = Object->GetArchetype();
check(Archetype);
WriteString(&Writer, Archetype->GetPathName());
Writer.WriteBits(NumComponentsToSpawn, 16);
Writer.WriteBits(NumIrisComponentsToSpawn, 16);
Writer.WriteBits(NumDynamicComponentsToSpawn, 16);
Writer.WriteBits(NumConnectionFilteredComponentsToSpawn, 16);
return !Writer.IsOverflown();
}
UObjectReplicationBridge::FCreationHeader* UReplicatedTestObjectBridge::ReadCreationHeader(UE::Net::FNetSerializationContext& Context)
{
UE::Net::FNetBitStreamReader& Reader = *Context.GetBitStreamReader();
TUniquePtr<FReplicationTestObjectCreationHeader> Header(new FReplicationTestObjectCreationHeader);
ReadString(&Reader, Header->ArchetypeName);
//FNetObjectReference ArcheTypeRef;
Header->NumComponentsToSpawn = Reader.ReadBits(16);
Header->NumIrisComponentsToSpawn = Reader.ReadBits(16);
Header->NumDynamicComponentsToSpawn = Reader.ReadBits(16);
Header->NumConnectionFilteredComponentsToSpawn = Reader.ReadBits(16);
if (Reader.IsOverflown())
{
return nullptr;
}
return Header.Release();
}
FObjectReplicationBridgeInstantiateResult UReplicatedTestObjectBridge::BeginInstantiateFromRemote(FNetRefHandle SubObjectOwnerHandle, const UE::Net::FNetObjectResolveContext& ResolveContext, const FCreationHeader* InHeader)
{
const FReplicationTestObjectCreationHeader* Header = static_cast<const FReplicationTestObjectCreationHeader*>(InHeader);
UObject* ArcheType = StaticFindObject(UObject::StaticClass(), nullptr, *Header->ArchetypeName, false);
check(ArcheType);
FStaticConstructObjectParameters ConstructObjectParameters(ArcheType->GetClass());
UObject* CreatedObject = StaticConstructObject_Internal(ConstructObjectParameters);
if (UTestReplicatedIrisObject* CreatedTestObject = Cast<UTestReplicatedIrisObject>(CreatedObject))
{
UTestReplicatedIrisObject::FComponents Components;
Components.PropertyComponentCount = Header->NumComponentsToSpawn;
Components.IrisComponentCount = Header->NumIrisComponentsToSpawn;
Components.DynamicStateComponentCount = Header->NumDynamicComponentsToSpawn;
Components.ConnectionFilteredComponentCount = Header->NumConnectionFilteredComponentsToSpawn;
CreatedTestObject->AddComponents(Components);
}
// Store the object so that we can find detached/torn off instances from tests
if (CreatedObjectsOnNode)
{
CreatedObjectsOnNode->Add(TStrongObjectPtr<UObject>(CreatedObject));
}
FObjectReplicationBridgeInstantiateResult InstantiateResult;
InstantiateResult.Object = CreatedObject;
InstantiateResult.Flags |= EReplicationBridgeCreateNetRefHandleResultFlags::AllowDestroyInstanceFromRemote;
return InstantiateResult;
}
void UReplicatedTestObjectBridge::EndInstantiateFromRemote(FNetRefHandle Handle)
{
UReplicatedTestObject* Instance = CastChecked<UReplicatedTestObject>(GetReplicatedObject(Handle));
Instance->NetRefHandle = Handle;
}
void UReplicatedTestObjectBridge::DestroyInstanceFromRemote(UObject* Instance, EReplicationBridgeDestroyInstanceReason DestroyReason, EReplicationBridgeDestroyInstanceFlags DestroyFlags)
{
if (!Instance)
{
return;
}
if (DestroyReason == EReplicationBridgeDestroyInstanceReason::Destroy)
{
if (EnumHasAnyFlags(DestroyFlags, EReplicationBridgeDestroyInstanceFlags::AllowDestroyInstanceFromRemote))
{
// Remove the object from the created objects on the node
if (CreatedObjectsOnNode)
{
CreatedObjectsOnNode->Remove(TStrongObjectPtr<UObject>(Instance));
}
Instance->PreDestroyFromReplication();
Instance->MarkAsGarbage();
}
}
}
bool UReplicatedTestObjectBridge::IsAllowedToDestroyInstance(const UObject* Instance) const
{
return true;
}
void UReplicatedTestObjectBridge::SetPollFramePeriod(UReplicatedTestObject* Instance, uint8 FramePeriod)
{
using namespace UE::Net;
using namespace UE::Net::Private;
if (Instance == nullptr)
{
return;
}
const FNetRefHandleManager* LocalNetRefHandleManager = &GetReplicationSystem()->GetReplicationSystemInternal()->GetNetRefHandleManager();
const uint32 InternalObjectIndex = LocalNetRefHandleManager->GetInternalIndex(Instance->NetRefHandle);
if (InternalObjectIndex != FNetRefHandleManager::InvalidInternalIndex)
{
UObjectReplicationBridge::SetPollFramePeriod(InternalObjectIndex, FramePeriod);
}
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisPropertyComponent
//////////////////////////////////////////////////////////////////////////
UTestReplicatedIrisPropertyComponent::UTestReplicatedIrisPropertyComponent() : UObject()
{
}
void UTestReplicatedIrisPropertyComponent::GetLifetimeReplicatedProps( TArray< class FLifetimeProperty > & OutLifetimeProps ) const
{
DOREPLIFETIME(UTestReplicatedIrisPropertyComponent, IntA);
DOREPLIFETIME(UTestReplicatedIrisPropertyComponent, StructWithStructWithTag);
DOREPLIFETIME_CONDITION(UTestReplicatedIrisPropertyComponent, IntB, COND_InitialOnly);
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisPushModelComponentWithObjectReference
//////////////////////////////////////////////////////////////////////////
UTestReplicatedIrisPushModelComponentWithObjectReference::UTestReplicatedIrisPushModelComponentWithObjectReference() : UObject()
{
}
void UTestReplicatedIrisPushModelComponentWithObjectReference::GetLifetimeReplicatedProps( TArray< class FLifetimeProperty > & OutLifetimeProps ) const
{
FDoRepLifetimeParams LifetimeParams;
LifetimeParams.bIsPushBased = true;
DOREPLIFETIME_WITH_PARAMS(ThisClass, IntA, LifetimeParams);
DOREPLIFETIME_WITH_PARAMS(ThisClass, RawObjectPtrRef, LifetimeParams);
DOREPLIFETIME_WITH_PARAMS(ThisClass, WeakObjectPtrObjectRef, LifetimeParams);
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisDynamicStatePropertyComponent
//////////////////////////////////////////////////////////////////////////
UTestReplicatedIrisDynamicStatePropertyComponent::UTestReplicatedIrisDynamicStatePropertyComponent() : UObject()
{
}
void UTestReplicatedIrisDynamicStatePropertyComponent::GetLifetimeReplicatedProps( TArray< class FLifetimeProperty > & OutLifetimeProps ) const
{
DOREPLIFETIME(UTestReplicatedIrisDynamicStatePropertyComponent, IntArray);
DOREPLIFETIME(UTestReplicatedIrisDynamicStatePropertyComponent, IntStaticArray);
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisLifetimeConditionalsPropertyState
//////////////////////////////////////////////////////////////////////////
UTestReplicatedIrisLifetimeConditionalsPropertyState::UTestReplicatedIrisLifetimeConditionalsPropertyState() : UObject()
{
}
void UTestReplicatedIrisLifetimeConditionalsPropertyState::GetLifetimeReplicatedProps( TArray< class FLifetimeProperty > & OutLifetimeProps ) const
{
DOREPLIFETIME_CONDITION(ThisClass, ToOwnerA, COND_OwnerOnly);
DOREPLIFETIME_CONDITION(ThisClass, ToOwnerB, COND_OwnerOnly);
DOREPLIFETIME_CONDITION(ThisClass, SkipOwnerA, COND_SkipOwner);
DOREPLIFETIME_CONDITION(ThisClass, SkipOwnerB, COND_SkipOwner);
DOREPLIFETIME_CONDITION(ThisClass, SimulatedOnlyInt, COND_SimulatedOnly);
DOREPLIFETIME_CONDITION(ThisClass, AutonomousOnlyInt, COND_AutonomousOnly);
DOREPLIFETIME_CONDITION(ThisClass, SimulatedOrPhysicsInt, COND_SimulatedOrPhysics);
DOREPLIFETIME_CONDITION(ThisClass, SimulatedOnlyNoReplayInt, COND_SimulatedOnlyNoReplay);
DOREPLIFETIME_CONDITION(ThisClass, SimulatedOrPhysicsNoReplayInt, COND_SimulatedOrPhysicsNoReplay);
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicationSystem_TestIrisComponent
//////////////////////////////////////////////////////////////////////////
FTestReplicatedIrisComponent::FTestReplicatedIrisComponent()
: ReplicationFragment(*this, ReplicationState)
{
}
void FTestReplicatedIrisComponent::ApplyReplicationState(const FFakeGeneratedReplicationState& State, UE::Net::FReplicationStateApplyContext& Context)
{
ReplicationState = State;
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisObject
//////////////////////////////////////////////////////////////////////////
UTestReplicatedIrisObject::UTestReplicatedIrisObject()
: UReplicatedTestObject()
{
}
void UTestReplicatedIrisObject::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
FDoRepLifetimeParams Params;
Params.bIsPushBased = false;
Params.Condition = COND_None;
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, IntA, Params);
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, IntB, Params);
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, IntC, Params);
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, StructD, Params);
}
void UTestReplicatedIrisObject::AddComponents(const UTestReplicatedIrisObject::FComponents& InComponents)
{
check(!NetRefHandle.IsValid())
for (uint32 It = 0; It < InComponents.PropertyComponentCount; ++It)
{
Components.Emplace(NewObject<UTestReplicatedIrisPropertyComponent>());
}
for (uint32 It = 0; It < InComponents.IrisComponentCount; ++It)
{
IrisComponents.Emplace(TUniquePtr<FTestReplicatedIrisComponent>(new FTestReplicatedIrisComponent()));
}
for (uint32 It = 0; It < InComponents.DynamicStateComponentCount; ++It)
{
DynamicStateComponents.Emplace(NewObject<UTestReplicatedIrisDynamicStatePropertyComponent>());
}
for (uint32 It = 0; It < InComponents.ConnectionFilteredComponentCount; ++It)
{
ConnectionFilteredComponents.Emplace(NewObject<UTestReplicatedIrisLifetimeConditionalsPropertyState>());
}
for (uint32 It = 0; It < InComponents.ObjectReferenceComponentCount; ++It)
{
ObjectReferenceComponents.Emplace(NewObject<UTestReplicatedIrisPushModelComponentWithObjectReference>());
}
}
void UTestReplicatedIrisObject::AddComponents(uint32 PropertyComponentCount, uint32 IrisComponentCount)
{
check(!NetRefHandle.IsValid())
// Setup a few components
for (uint32 It = 0; It < PropertyComponentCount; ++It)
{
Components.Emplace(NewObject<UTestReplicatedIrisPropertyComponent>());
}
// Setup a few components
for (uint32 It = 0; It < IrisComponentCount; ++It)
{
IrisComponents.Emplace(TUniquePtr<FTestReplicatedIrisComponent>(new FTestReplicatedIrisComponent()));
}
}
void UTestReplicatedIrisObject::AddDynamicStateComponents(uint32 DynamicStateComponentCount)
{
check(!NetRefHandle.IsValid())
for (uint32 It = 0; It < DynamicStateComponentCount; ++It)
{
DynamicStateComponents.Emplace(NewObject<UTestReplicatedIrisDynamicStatePropertyComponent>());
}
}
void UTestReplicatedIrisObject::RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext& Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
{
using namespace UE::Net;
Super::RegisterReplicationFragments(Context, RegistrationFlags);
// Base object owns the fragment in this case
{
this->ReplicationFragments.Reset();
FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(this, Context, RegistrationFlags, &this->ReplicationFragments);
}
// Register components from "Components" as well, in this case we let the replication system own the fragments
for (const auto& Component : Components)
{
Component->ReplicationFragments.Reset();
FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(Component.Get(), Context, RegistrationFlags, &Component->ReplicationFragments);
}
// Register components from "IrisComponents" as well
for (const auto& Component : IrisComponents)
{
Component->ReplicationFragment.Register(Context);
}
// Register components from "DynamicStateComponents"
for (const auto& Component : DynamicStateComponents)
{
Component->ReplicationFragments.Reset();
FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(Component.Get(), Context, RegistrationFlags, &Component->ReplicationFragments);
}
// Register components from "ConnectionFilteredComponents"
for (const auto& Component : ConnectionFilteredComponents)
{
Component->ReplicationFragments.Reset();
FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(Component.Get(), Context, RegistrationFlags, &Component->ReplicationFragments);
}
// Register components from "ObjectReferenceComponents"
for (const auto& Component : ObjectReferenceComponents)
{
Component->ReplicationFragments.Reset();
FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(Component.Get(), Context, RegistrationFlags, &Component->ReplicationFragments);
}
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisObjectWithObjectReference
//////////////////////////////////////////////////////////////////////////
void UTestReplicatedIrisObjectWithObjectReference::GetLifetimeReplicatedProps( TArray< class FLifetimeProperty > & OutLifetimeProps ) const
{
}
UTestReplicatedIrisObjectWithObjectReference::UTestReplicatedIrisObjectWithObjectReference()
: UReplicatedTestObject()
{
}
void UTestReplicatedIrisObjectWithObjectReference::RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext& Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
{
Super::RegisterReplicationFragments(Context, RegistrationFlags);
// Base object owns the fragment in this case
{
this->ReplicationFragments.Reset();
UE::Net::FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(this, Context, RegistrationFlags, &this->ReplicationFragments);
}
}
uint32 UReplicatedSubObjectOrderObject::RepOrderCounter = 0U;
UTestReplicatedIrisObjectWithNoReplicatedMembers::UTestReplicatedIrisObjectWithNoReplicatedMembers()
: UReplicatedTestObject()
{
}
void UReplicatedSubObjectOrderObject::GetLifetimeReplicatedProps(TArray< class FLifetimeProperty >& OutLifetimeProps) const
{
DOREPLIFETIME(UReplicatedSubObjectOrderObject, IntA);
DOREPLIFETIME(UReplicatedSubObjectOrderObject, OtherSubObject);
}
UReplicatedSubObjectOrderObject::UReplicatedSubObjectOrderObject()
: UReplicatedTestObject()
{
}
void UReplicatedSubObjectOrderObject::RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext& Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
{
Super::RegisterReplicationFragments(Context, RegistrationFlags);
// Base object owns the fragment in this case
{
this->ReplicationFragments.Reset();
UE::Net::FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(this, Context, RegistrationFlags, &this->ReplicationFragments);
}
}
//////////////////////////////////////////////////////////////////////////
// Implementation for UTestReplicatedIrisObjectWithDynamicCondition
//////////////////////////////////////////////////////////////////////////
UTestReplicatedIrisObjectWithDynamicCondition::UTestReplicatedIrisObjectWithDynamicCondition()
: UReplicatedTestObject()
{
}
void UTestReplicatedIrisObjectWithDynamicCondition::RegisterReplicationFragments(UE::Net::FFragmentRegistrationContext& Context, UE::Net::EFragmentRegistrationFlags RegistrationFlags)
{
Super::RegisterReplicationFragments(Context, RegistrationFlags);
// Base object owns the fragment in this case
{
this->ReplicationFragments.Reset();
UE::Net::FReplicationFragmentUtil::CreateAndRegisterFragmentsForObject(this, Context, RegistrationFlags, &this->ReplicationFragments);
}
}
void UTestReplicatedIrisObjectWithDynamicCondition::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
{
FDoRepLifetimeParams Params;
Params.bIsPushBased = false;
Params.Condition = COND_Dynamic;
DOREPLIFETIME_WITH_PARAMS_FAST(ThisClass, DynamicConditionInt, Params);
}
void UTestReplicatedIrisObjectWithDynamicCondition::SetDynamicCondition(ELifetimeCondition Condition)
{
DOREPDYNAMICCONDITION_SETCONDITION_FAST(ThisClass, DynamicConditionInt, Condition);
}
void UTestReplicatedIrisObjectWithDynamicCondition::SetDynamicConditionCustomCondition(bool bActive)
{
DOREPCUSTOMCONDITION_SETACTIVE_FAST(ThisClass, DynamicConditionInt, bActive);
}
//////////////////////////////////////////////////////////////////////////
// THIS SECTION WILL BE GENERATED FROM UHT
//////////////////////////////////////////////////////////////////////////
// FFakeGeneratedReplicationState
const UE::Net::FRepTag RepTag_FakeGeneratedReplicationState_IntB = UE::Net::MakeRepTag("FakeGeneratedReplicationState_IntB");
constexpr UE::Net::FReplicationStateMemberChangeMaskDescriptor FFakeGeneratedReplicationState::sReplicationStateChangeMaskDescriptors[3];
IRIS_BEGIN_SERIALIZER_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_SERIALIZER_DESCRIPTOR(UE::Net::FInt32NetSerializer, nullptr)
IRIS_SERIALIZER_DESCRIPTOR(UE::Net::FInt32NetSerializer, nullptr)
IRIS_SERIALIZER_DESCRIPTOR(UE::Net::FInt32NetSerializer, nullptr)
IRIS_END_SERIALIZER_DESCRIPTOR()
// Member traits
IRIS_BEGIN_TRAITS_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_TRAITS_DESCRIPTOR(UE::Net::EReplicationStateMemberTraits::None)
IRIS_TRAITS_DESCRIPTOR(UE::Net::EReplicationStateMemberTraits::None)
IRIS_TRAITS_DESCRIPTOR(UE::Net::EReplicationStateMemberTraits::None)
IRIS_END_TRAITS_DESCRIPTOR()
// This is required to work around issues with static initialization order
IRIS_BEGIN_INTERNAL_TYPE_INFO(FFakeGeneratedReplicationState)
IRIS_INTERNAL_TYPE_INFO(UE::Net::FInt32NetSerializer)
IRIS_INTERNAL_TYPE_INFO(UE::Net::FInt32NetSerializer)
IRIS_INTERNAL_TYPE_INFO(UE::Net::FInt32NetSerializer)
IRIS_END_INTERNAL_TYPE_INFO()
IRIS_BEGIN_MEMBER_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_MEMBER_DESCRIPTOR(FFakeGeneratedReplicationState, IntA, 0)
IRIS_MEMBER_DESCRIPTOR(FFakeGeneratedReplicationState, IntB, 1)
IRIS_MEMBER_DESCRIPTOR(FFakeGeneratedReplicationState, IntC, 2)
IRIS_END_MEMBER_DESCRIPTOR()
IRIS_BEGIN_MEMBER_DEBUG_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_MEMBER_DEBUG_DESCRIPTOR(FFakeGeneratedReplicationState, IntA)
IRIS_MEMBER_DEBUG_DESCRIPTOR(FFakeGeneratedReplicationState, IntB)
IRIS_MEMBER_DEBUG_DESCRIPTOR(FFakeGeneratedReplicationState, IntC)
IRIS_END_MEMBER_DEBUG_DESCRIPTOR()
IRIS_BEGIN_TAG_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_TAG_DESCRIPTOR(RepTag_FakeGeneratedReplicationState_IntB, 1)
IRIS_END_TAG_DESCRIPTOR()
IRIS_BEGIN_FUNCTION_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_END_FUNCTION_DESCRIPTOR()
IRIS_BEGIN_REFERENCE_DESCRIPTOR(FFakeGeneratedReplicationState)
IRIS_END_REFERENCE_DESCRIPTOR()
IRIS_IMPLEMENT_CONSTRUCT_AND_DESTRUCT(FFakeGeneratedReplicationState)
IRIS_IMPLEMENT_REPLICATIONSTATEDESCRIPTOR(FFakeGeneratedReplicationState)