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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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43b221abebcc2cb65a66e65d07e2e8d3fa2c697c
UnrealEngineUWP/Engine/Source/Runtime/GeometryCore/Private/DynamicMesh
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semion piskarev e5ed38cb9e DynamicMesh: Fix overlay elements not being freed and prevent changing some overlay values arbitrarily when the collapsed triangles were unset.
#rb
#jira UE-192831

[CL 27093233 by semion piskarev in ue5-main branch]
2023-08-14 19:43:18 -04:00
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Operations
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ColliderMesh.cpp
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DynamicBoneAttribute.cpp
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DynamicMesh3_Edits.cpp
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DynamicMesh3_Queries.cpp
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DynamicMesh3_Serialization.cpp
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DynamicMesh3.cpp
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DynamicMeshAttributeSet.cpp
DynamicMesh: trivial conversion of Async/TFuture usage to new UE::Tasks
2023-08-14 19:35:15 -04:00
DynamicMeshChangeTracker.cpp
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DynamicMeshOverlay.cpp
DynamicMesh: Fix overlay elements not being freed and prevent changing some overlay values arbitrarily when the collapsed triangles were unset.
2023-08-14 19:43:18 -04:00
MeshAdapterUtil.cpp
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MeshAttributeUtil.cpp
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MeshBones.cpp
-GeometryScript: When creating a new SkeletaMesh asset, provide an option to use the bone attributes of the dynamic mesh to set the reference skeleton of the skeletal mesh.
2023-06-26 10:17:13 -04:00
MeshIndexMappings.cpp
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MeshIndexUtil.cpp
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MeshNormals.cpp
Added an operation to compute per-vertex averaged value of all overlay elements.
2023-06-15 15:18:03 -04:00
MeshTangents.cpp
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MeshTransforms.cpp
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NonManifoldMappingSupport.cpp
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