Files
UnrealEngineUWP/Engine/Source/Programs/ZenDashboard/ZenDashboard.Target.cs
ionut matasaru 3d7c0e8440 UBT: Removed deprecated TargetInfo::bUseMallocProfiler toggle in Source/Programs.
#jira UE-141779
#rb Joe.Kirchoff
#rb Johan.Berg
#preflight 64380aea7a00790bfd116430

[CL 25101875 by ionut matasaru in ue5-main branch]
2023-04-19 04:15:59 -04:00

45 lines
1.3 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win64")]
public class ZenDashboardTarget : TargetRules
{
public ZenDashboardTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
LaunchModuleName = "ZenDashboard";
bUseXGEController = false;
bLoggingToMemoryEnabled = true;
bUseLoggingInShipping = true;
bCompileWithAccessibilitySupport= false;
bWithServerCode = false;
bCompileNavmeshClusterLinks = false;
bCompileNavmeshSegmentLinks = false;
bCompileRecast = false;
bCompileICU = false;
bWithLiveCoding = false;
bBuildDeveloperTools = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = true;
bCompileAgainstApplicationCore = true;
bUsesSlate = true;
bForceDisableAutomationTests = true;
bIsBuildingConsoleApplication = false;
WindowsPlatform.bUseBundledDbgHelp = false;
WindowsPlatform.bPixProfilingEnabled = false;
WindowsPlatform.bMergeIdenticalCOMDATs = true;
WindowsPlatform.bStripUnreferencedSymbols = true;
GlobalDefinitions.Add("WITH_AUTOMATION_TESTS=0");
GlobalDefinitions.Add("WITH_AUTOMATION_WORKER=0");
}
}